Coromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.
CrazM13
"It's not your fault, but it is your problem."
I honestly love and repeat this line way too much
Just because you weren't the cause doesn't mean it isn't something you need to worry about/fix. I learned this one from my high school English teacher when a student was late and tried to get out of it by blaming traffic lol. The traffic was not their fault, but it ended up being their problem.
While I would love that to be the case, I don't think it is that simple. Java edition, at least, has been experimenting with shader-like features in resource packs for a while now. It could be that Luanti convinced them it needs to be built in and not an extra pack, but I think it is at best parallel ideas, or at worst, Luanti taking inspiration from those shader-like packs and trying to do better not even knowing they are doing the same process as Minecraft.
My suggestion: Simplificatio Adstupefaciendi - A simplification with the purpose to astonish.
On top of sounding cool it is already astonishing to remember and to be able to spell it!
Hello, someone who went to a manager position here! I'm 100% with you, decreasing responsibility means decreasing stress and so is always a priority! However, there are a few reasons one might shoot for the moon anyway.
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Ambition. This is the obvious one, some people just want more. More money, more power, more prestige. That is a valid reason to push further but isn't for everyone.
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Empathy. Yep you read that right! Ambition isn't the only driving force to take on more responsibility. Empathy can lead people to see the ways to improve others' lives, workloads, and more!
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Accidents. Especially with children but also in other areas, accidents happen and can often leave people with more on their shoulders than expected.
I personally am mostly number 2. I saw the terrible leadership that my team has had in the past and the ways I could assist my team to improve. I knew all the complaints and had ideas to fix them so I took the responsibility bullet so they don't have to.
I hope this helps you see into the mind of someone who accepts responsibility, even if it means more stress and less freedom!
You mean Zhao the Conquerer?! Zhao the Moon Slayer?!?! Zhao the INVINCIBLE!?!?!?
I originally had it on, I think, a medium or normal difficulty. It was a while ago.
Like I said, though, it wasn't that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just "get it, move on, never use it again."
I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.
Still worth trying for anyone who likes Pokémon for the mechanics.