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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

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submitted 6 days ago* (last edited 6 days ago) by simple@piefed.social to c/games@lemmy.world
 
 

Heads up to people who enjoy speedrunning, SGDQ just started a few hours ago. Any runs you're looking forward to?

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"Stop Killing Games" is a consumer movement started to challenge the legality of publishers destroying video games they have sold to customers. An increasing number of video games are sold effectively as goods - with no stated expiration date - but designed to be completely unplayable as soon as support from the publisher ends. This practice is a form of planned obsolescence and is not only detrimental to customers, but makes preservation effectively impossible. Furthermore, the legality of this practice is largely untested in many countries.

Over the past year, we have succesfully escalated complaints on this problem to consumer agencies in France, Germany, and Australia, and have brought forth petitions for new law on this problem to various countries. A list of the actions taken to date can be viewed here. As of 2025, most consumer action on this matter has concluded and we are awaiting decisions on it from several governments. However, there are a few remaining avenues left where people can participate if they are eligible!

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5 more days until a year! Today's game is Halo 3. We just decided yesterday "Let's play Halo 3 again". And so we did. Never has a game made killing your friends more fun. Somehow it can simultaneously make it seem goofy as fuck and also Bad Ass.

Take for example this picture of me slamming into a Ghost my brother was driving (classic Halo 3. Never change.) Screenshot looks pretty damn cool, at least in my opinion. But then the scene where it happens was funny as fuck because i turned around and barreled past him after he asks me to pick him up.

Bonus points too because he landed like this.

There was another moment we got struck by a tank and the Warthog crushed us all to death. We got this screenshot of my Friend crushed under the warthog that looks like something out of a slapstick.

Moving on from dying in funny ways, the game somehow makes us all eachother's greatest enemies and i love it for that. Later in that very same level my friend had a gravity hammer and was terrorizing us with it. I made the ultimate sacrifice by taking it and jumping off the edge to defeat the greatest enemy, my friend with the gravity hammer.

We did all the other levels, i swear, but Theater mode makes it so damn fun to get screenshots that i took a ton of just this level (i would have gotten a ton of "in the moment ones" but Halo doesnt seem to like Steam right now). Legit it's such a weirdly well crafted tool for a fucking Xbox 360 game. It has no business being this good. My only complaint is the lack of a Rewind button. But still, for running on the 360 it's damn impressive and i won't cast any shame on it for the lack of that. So instead to end off tonight, here's a screenshot of the 3 of us dying together so i don't upload like 80 more 4K Uncompressed Images.

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To Our 12 Million Fellow Subnauts,

— Inevitable Leadership Change Driven by Project Abandonment–Despite Holding 90% of Earnout for Themselves

First and foremost, we sincerely thank you for your continued support, passion, and unwavering dedication to Subnautica. We wish to provide clarity on the recent leadership changes at Unknown Worlds, a creative studio under KRAFTON.

Background of Leadership Change

KRAFTON deeply values Subnautica’s unique creativity and immersive world-building. To provide fans with even better gaming experiences, we acquired Unknown Worlds, fully committed to supporting Subnautica’s future success. We collaborated closely with the studio’s leadership, who were central to the creation of the original Subnautica, to foster the optimal environment for a successful Subnautica 2.

Specifically, in addition to the initial $500 million purchase price, we allocated approximately 90% of the up to $250 million earn-out compensation to the three former executives, with the expectation that they would demonstrate leadership and active involvement in the development of Subnautica 2.

However, regrettably, the former leadership abandoned the responsibilities entrusted to them. Subnautica 2 was originally planned for an Early Access launch in early 2024, but the timeline has since been significantly delayed. KRAFTON made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so. In particular, following the failure of Moonbreaker, KRAFTON asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project.

KRAFTON believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule.
The current Early Access version also falls short in terms of content volume.
We are deeply disappointed by the former leadership’s conduct, and above all, we feel a profound sense of betrayal by their failure to honor the trust placed in them by our fans.

KRAFTON’s Full Support for the Dedicated Development Team

To uphold our commitment to provide you with the best possible gaming experience, we made the difficult yet necessary decision to change the executive leadership. Subnautica 2 has been and continues to be actively developed by a dedicated core team who share genuine passion, accountability, and commitment to the game. We deeply respect their expertise and creativity and will continue to provide full and unwavering support, enabling them to focus solely on delivering the exceptional game you deserve.

KRAFTON’s Commitment to its Promises in Rewarding Employees

Additionally, KRAFTON has committed to fair and equitable compensation for all remaining Unknown Worlds employees who have continuously and tirelessly contributed to Subnautica 2’s development. We believe that the dedication and effort of this team are at the very heart of Subnautica’s ongoing evolution, and we reaffirm our commitment to provide the rewards they were promised.

Fans will always remain at the center of every decision we make at KRAFTON. Moving forward, we promise transparent communication and continued efforts to sustainably develop and expand the beloved Subnautica universe.

Honoring your trust and expectations is a core tenet at KRAFTON. We are committed to repaying your patience with an even more refined and exceptional gaming experience.

Source: a popup on their official website

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Looking for discord servers with good vibes, anything around cozy, coop, wholesome gaming.

I'm open for any suggestions. Been trying to look via the discord server search services, but that's rather painful, honestly.

English / German

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Today's game is some more The Last of Us. I was going to do Halo but for some reason Halo doesn't want to work with Steam Clips or Screenshots today. So i had to do this (not that i'm complaining, this game is addicting, just today will be a bit lighter than usual).

I got the Pump Action Shotgun and this thing is a fucking powerhouse. It feels like an instant death stick basically. I do feel like the game maybe gives me a little to much ammo, but maybe it's just because i'm more experienced at shooters than what Standard players are meant too. But it's still fun to play with. The bombs you get i've been hesitant to use, but i want to set one up to use.

I had this glitch where the wall was rendering through the doors which was fun. I could still walk into the main chamber so ig Joel has just gotten the power to walk through walls.

I had to redo the Alley escape bit, but i got Joel a little turned around and ran past the door. I accidentally got killed Joel killed because of this and spent too long try to figure out where to go for an embarrassing amount of time.

I've been spending a lot of time in this game looking at all the Assets it has around. It reminds me a lot of the stuff Remedy makes with a bunch of Unique feeling assets used as decoration. Idk, it's just something that's been catching my attention about this game.

The final part i did was the Graveyard, which i finally managed to use the Bow in. That thing is hard too actually get comparable at using, but god it's satisfying. Eventually though i went through all my arrows and fell back on the shotgun after my attempts at stealth failed.

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Did you know Sega and Atari tried VR? Or that NINTENDO wasn't the FIRST company the that the VIRTUAL BOY was pitched to? There's more in the episode below! If you found the topic interesting, please like the video, subscribe or even just let me know that you enjoyed it!

Take a journey and explore the EARLY YEARS of VR Gaming!

If this interests you, please check out the previous episode regarding The History of 3D Gaming here!

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This is the official short film adaptation of the classic video game Papers Please.

...made in 2018 by a Russian team. Way before the whole Ukraine war thing, you understand. ...though I'd obviously love to hear where they are now.

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Includes the stapler, the staple, the (now refurbished) Switch 2 and a "certificate of authenticity". Current highest bid at eBay is $120,100.

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This was my first ever experience of a dungeon crawler and I was completely hooked and somehow managed to finish it.

I've always wondered what the closest modern successor to it might be. I just loved the first person feeling of solitude down there and the layers of dungeon getting more and more dangerous as you explored them. I also loved that there were factions that could be friendly in there and that you could trade with. Does anyone know what the nearest equivalent to this masterpiece might be?

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Demonlisher is awesome.

Forget the Steam reviews. Most of them are bitter because this isn’t the game those folks wanted.

It’s basically a Pac-Man clone from 2004, but one of the most unique I’ve played. Better way to put it: Demonlisher is what you get if Hexen became Pac-Man.

You’re a wizard running through different dungeons, collecting souls to save. Meanwhile, demon hordes chase you down, and you have to kill them.

It has all the usual maze-game stuff: power-ups, bonuses. But also a bunch of clever traps.

Not everyone likes the graphics. I do. I spent a ton of my youth playing low-poly 3D shareware from random corners of the web (anyone remember TuCows?). Demonlisher feels like that genuine old-school deal.

I wish more games like this worked on modern PCs and showed up on Steam.

Yeah, Demonlisher is awesome. Sometimes Steam reviews just get it wrong.

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I'm surprised I've never heard of this, it looks like a mix of Gmod and Roblox that could be great. Currently 95% positive on Steam.

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Today's game is the Last of Us. I made it to the part where you try to get the car running with Ellie today. So far the game is holding up amazingly to my opinions yesterday. The clickers especially are scary. Usually Zombies don't scare me, but it's so hard to tell if they saw you or not so it can make it scary and lead to some really tense moments.

One issue i'm having is with crashes. The game will randomly freeze and just stop. Also textures are just... really compressed until they suddenly pop in. The second one isn't too big of a deal though (you can see it on the above screenshot though on the Clicker's t-shirt).

The enviroments are still amazing. I loved especially getting close to these toppled over buildings. It was cool seeing them far away and even cooler seeing them up close. We should start building buildings like this in real life, preferably with all the nature still.

After Tess's death (which hit way harder because i assumed she lived for some reason), I was sneaking out of the Capital building and got seen by some guard's. Luckily they only started looking but they followed me out of the building. They just ended up standing there.

I tried waiting them out but they just didn't leave, so i ended up killing them and running. I wish i didn't kill them though because i feel like it was a waste of Bullets.

The subway section was creepy, i kind of liked it though. The game showing the Spores in the air is really cool and really makes you feel like your in danger. I mean, you're basically surrounded at all times and the only thing keeping you safe is a Gas Mask that could fail. I like the choice to go with the Fungal Spores, and as a bonus it gives me major I Am Legend vibes which is always nice.

I ended off tonight in the section where you meet Bill after falling into his trap. The section where you fight off the Zombies upside down is fun, albeit i did struggle a bit with it. Still, after the third attempt i made it and did the escape down the alley. I ended off in the diner as i felt that was a good spot to stop.

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The game isn't playable yet (and won't be anytime soon), but the progress is obvious and you can already look at it to get the overall idea of how it would be.

https://rewinwar.itch.io/rewinwar

You can't play it yet, but I provide Linux and Windows (Win version is completely untested, I just checked if it is runnable through Wine) builds where you can scroll the map and build some units.

Killer-features: SVG. All is in vector. And because of the gameplay would involve much scaling (from the situation like on the screenshot to the position where you can see the whole world in one screen), this vectorness is very-very important.

The map is of real proportions (not sure how it would feel gameplay-wise, but I think it is a good idea)

Gameplay itself, I hope, would be very trivial. I call it "solitaire-tier", so no excessive menus and charts. Just build buildings, use buildings to build units, and move units to victory.

It is still not even alpha, more like a proof-of-concept being in development, so keep your expectations in line.

And I am available for any questions.

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