this post was submitted on 04 Sep 2025
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[–] tuckerm@feddit.online 47 points 1 day ago (3 children)

I didn't think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.

[–] CaptPretentious@lemmy.world 12 points 23 hours ago (2 children)

Steam isn't what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.

The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?

[–] RiQuY@lemmy.zip 17 points 20 hours ago

Steam frontpage was definetely crashed too.

[–] frongt@lemmy.zip 7 points 1 day ago (1 children)

They probably weren't expecting this much, and didn't pre-scale the server instances. Having more capacity than you need is expensive.

[–] Aqarius@lemmy.world 11 points 17 hours ago

They have a procedure to prevent this, but the guy on call was too busy playing Silksong

[–] ryathal@sh.itjust.works 3 points 1 day ago (1 children)

Steam has always been a bit flaky at times.

[–] Kolanaki@pawb.social 14 points 1 day ago* (last edited 1 day ago)

I can't disagree. But compared to what it was like in 2003, it's solid as a rock.

[–] Menschlicher_Fehler@feddit.org 59 points 1 day ago (2 children)

I knew that game is popular, but damn...

[–] KaRunChiy@fedia.io 30 points 1 day ago (1 children)

That's like 10 million dollars on the first day with just steam. Insane actually

[–] atopi@piefed.blahaj.zone 3 points 13 hours ago

Not everyone is playing at the same time

[–] Dagnet@lemmy.world 11 points 1 day ago

And those number are with it releasing on gamepass day one too

[–] RQG@lemmy.world 31 points 1 day ago (2 children)

Love to see this game being so popular. I hope it lives up to expectations. Hollow Knight was a game that accompanied me through some tough time in life. Can't wait to play Silk Song on the weekend.

[–] FooBarrington@lemmy.world 6 points 16 hours ago

I played a good 5 hours yesterday, and stayed up a little too late lol. Gotta say, so far it's great!

[–] theneverfox@pawb.social 10 points 1 day ago (2 children)

I've been replaying Hollow Knight this week, and despite it being years since I played, I still had the muscle memory. So I was just blazing through, I mean once you do the crazy parcore in the castle the other challenges are pretty easy

The skills do not transfer over, I'm almost as bad as I was going into the first game

So far, this game is exactly what was promised... You're Hornet from the last game, in a new place, with a new story

It's like playing Hollow Knight for the first time again

[–] SalamenceFury@lemmy.world 6 points 1 day ago (1 children)

I am playing the original Hollow Knight before streaming Silksong on twitch, and holy shit I have never felt this ASS at a platformer before. 90% of the time I'm falling off platforms by accident or somehow falling off and AVOIDING EVERY PLATFORM FOR NO REASON and falling all the way down. Usually into acid.

[–] theneverfox@pawb.social 4 points 23 hours ago (1 children)

Lol... Wait until you play Silksong. Hollow Knight is about straight lines and timing, if you want to be Hornet you have to learn to dance in the air

You need positioning, timing, and angles. You have to dance into their guard and hit with precision, you can hit them while dodging their strike, you have to dance in between them and the hotbox of their attack

Sleeping and stepping away helps.

[–] RebekahWSD@lemmy.world 3 points 21 hours ago (1 children)

Forty five degree angles are the devil from what I've seen on twitch lmfao. No one is use to that yet.

[–] theneverfox@pawb.social 2 points 21 hours ago

I will be tomorrow... A night of sleep and I think I'll have it. It's starting to click

I did think about streaming it, probably would've been a good way to start. But on the other hand, I want to enjoy this game for what it is

[–] overload@sopuli.xyz 6 points 1 day ago (1 children)

Path of pain changes a man.

[–] theneverfox@pawb.social 6 points 1 day ago (1 children)

It genuinely does. I never thought I was the kind of person who could complete the path of pain. It was very painful. It took days. But I did it, and I realized I could be that kind of person if I just refuse to give up. I could be any type of person if I want it enough

[–] overload@sopuli.xyz 5 points 22 hours ago (1 children)

Haha exactly. Celeste B sides will give you that feeling too if you're up for more masochism.

[–] theneverfox@pawb.social 2 points 21 hours ago (1 children)

Been there, done that. I never would have if I hadn't experienced Hollow Knight first through...I didn't like hard games before that, now I am undaunted

[–] overload@sopuli.xyz 2 points 21 hours ago* (last edited 21 hours ago) (1 children)

Oh for sure. Those two games are peak platforming for me.

I'm loving Silksong by the way.

If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.

[–] theneverfox@pawb.social 3 points 21 hours ago (2 children)

Right? You get it. It really feels like something special

I feel like I'm learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I'll be better. And that's a beautiful feeling

And I just have to say, it's incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn't end too soon

[–] overload@sopuli.xyz 2 points 17 hours ago* (last edited 17 hours ago)

Hard agree. My expectations were "more hollow knight but with a slightly different game feel and maybe ramped up difficulty" and it's delivering that exactly.

"More hollow knight" might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.

I agree that the change in movement has made it challenging again. I'm sure veterans like Fireb0rn are still crushing everything.

As an Australian I'm extremely patriotic about Team Cherry. Great team.

[–] wols@lemmy.zip 2 points 17 hours ago

Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.

For what it's worth, it sounded like they're excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we'll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they'll be able to add, or what other games they decide to work on after.
The future's looking bright.

[–] rafoix@lemmy.zip 18 points 1 day ago (1 children)

Customers should reward great developers like this.

[–] Zorque@lemmy.world 10 points 1 day ago (1 children)

It appears that they have.

[–] rafoix@lemmy.zip 0 points 1 day ago (1 children)

This time.

Not always though. Many good to great games fall through the cracks and never make much money.

[–] NewNewAugustEast@lemmy.zip 4 points 23 hours ago (1 children)

Ok, like what? Got a top five they were really great but no one noticed?

[–] rafoix@lemmy.zip 3 points 21 hours ago (2 children)

People always notice good games. Sometimes they just don’t have mass appeal or are marketed badly.

Okami, Beyond Good and Evil, Ico, Psychonauts, Gravity Rush, Panzer Dragoon Saga, Eternal Darkness, Vanquish, Titanfall, Rayman Origins, Alien Isolation, Jet Set Radio

There’s definitely a lot more but those are just some of my favorites.

[–] NewNewAugustEast@lemmy.zip 1 points 13 hours ago (1 children)

Not a bad list of games, but I was thinking steam, pc, and independent like hollow night.

The ones on your list are from consoles (from a long time ago). All but one are large publishers, and most are fairly loved games, even after 20+ years for most of those.

[–] rafoix@lemmy.zip 1 points 10 hours ago

Im not much of a PC gamer. I never wrote that the issue is exclusive to independent or PC gaming. It’s an issue that happens often in pretty much every form of entertainment.

[–] Prathas@lemmy.zip 1 points 19 hours ago (1 children)

How was Titanfall badly received?

[–] rafoix@lemmy.zip 1 points 10 hours ago

It wasn’t badly received. Sales numbers were not great. That’s the my point.

[–] SalamenceFury@lemmy.world 6 points 1 day ago (1 children)

If this is what happened over Silksong I just imagine how bad will PSN and Xbox chug once GTA VI is released, and also how badly Steam will crash once it comes to PC.

[–] Godort@lemmy.ca 26 points 1 day ago (4 children)

Honestly, I don't think it will be this busy.

Silksong was the most wishlisted game on the platform, coupled with the fact they're selling it for $20 USD

GTA VI will be a huge release, but there is no way Rockstar sells it for anything less than $100 which is going to price a huge amount of people out.

[–] overload@sopuli.xyz 7 points 22 hours ago

You better believe that Rockstar will be doing preorders as well. Those sales will be spread out over weeks, so won't experience the congestion caused by Silksong.

[–] 4am@lemmy.zip 7 points 1 day ago* (last edited 1 day ago) (1 children)

Silksong also didn’t presale and by extension had no way to early download. I think they didn’t want data miners and spoilers.

It wasn’t actually the download infrastructure that crashed steam, it was the payment APIs (my cart didn’t work for a full 2 1/2 hours!)

[–] frongt@lemmy.zip 7 points 1 day ago

Steam pre-downloads are encrypted.

[–] lime@feddit.nu 5 points 1 day ago (3 children)

really. i had no idea hollow knight was that popular, for me it was just a plucky little indie metroidvania. i don't even recall seeing much about it online in recent years. guess the fandom must have kept to themselves.

[–] atrielienz@lemmy.world 7 points 1 day ago

We were sacrificing people on reddit in the Hollow Knight sub in order to get the game released before I left there. I still volunteer as tribute.

[–] SalamenceFury@lemmy.world 9 points 1 day ago* (last edited 1 day ago)

The Hollow Knight fandom has literally been going schizophrenic for the past 6 years because nobody knew or not if Silksong was actually on development, or if it was going through development hell, or even if it was going to be cancelled, and it didn't help that the devs were SILENT for that entire time. Turns out, the game was actually being made this entire time and only took this long because they kept adding every idea they had into it, so it was actually going through development heaven lol

[–] theneverfox@pawb.social 2 points 1 day ago (1 children)

Yeah, the fandom never died. There's just no other platformer like it, the controls are so tight and the game itself is extremely well polished

People still do speed runs of Mario 64 and ocarina of time, Hollow Knight is like... Objectively the best 2D platformer of all time. It is singular, the games that inspired it and the games that copy it don't compare

Although so far, Silksong has not disappointed, it took forever but it's actually living up to expectations so far

[–] lime@feddit.nu 1 points 20 hours ago (1 children)

objectively sounds a bit much. i found it ok.

[–] theneverfox@pawb.social -1 points 19 hours ago (1 children)

Cool. There's an estimated 324k blood transfusions per day. This beat that

It's essentially an objective measurement

[–] lime@feddit.nu 5 points 19 hours ago
[–] SalamenceFury@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

I don't think it will be 100. That was just speculation from economics junkies who want to wish it into existence because they have Rockstar stock. Mario Kart World has literally not sold at all outside of the Switch 2 bundle specifically because it's 80. I'm pretty sure every other gaming company saw that and affirmed they wouldn't make their games more expensive than 70.

[–] crunchy@lemmy.dbzer0.com 4 points 1 day ago

I was wondering why the Store page wouldn't load.