I didn't think that Steam was crashable at this point. Great to see that a game made and published by an indie developer is getting so much attention.
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Steam isn't what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.
The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?
Steam frontpage was definetely crashed too.
They probably weren't expecting this much, and didn't pre-scale the server instances. Having more capacity than you need is expensive.
They have a procedure to prevent this, but the guy on call was too busy playing Silksong
Steam has always been a bit flaky at times.
I can't disagree. But compared to what it was like in 2003, it's solid as a rock.
I knew that game is popular, but damn...
That's like 10 million dollars on the first day with just steam. Insane actually
Not everyone is playing at the same time
And those number are with it releasing on gamepass day one too
Love to see this game being so popular. I hope it lives up to expectations. Hollow Knight was a game that accompanied me through some tough time in life. Can't wait to play Silk Song on the weekend.
I played a good 5 hours yesterday, and stayed up a little too late lol. Gotta say, so far it's great!
I've been replaying Hollow Knight this week, and despite it being years since I played, I still had the muscle memory. So I was just blazing through, I mean once you do the crazy parcore in the castle the other challenges are pretty easy
The skills do not transfer over, I'm almost as bad as I was going into the first game
So far, this game is exactly what was promised... You're Hornet from the last game, in a new place, with a new story
It's like playing Hollow Knight for the first time again
I am playing the original Hollow Knight before streaming Silksong on twitch, and holy shit I have never felt this ASS at a platformer before. 90% of the time I'm falling off platforms by accident or somehow falling off and AVOIDING EVERY PLATFORM FOR NO REASON and falling all the way down. Usually into acid.
Lol... Wait until you play Silksong. Hollow Knight is about straight lines and timing, if you want to be Hornet you have to learn to dance in the air
You need positioning, timing, and angles. You have to dance into their guard and hit with precision, you can hit them while dodging their strike, you have to dance in between them and the hotbox of their attack
Sleeping and stepping away helps.
Forty five degree angles are the devil from what I've seen on twitch lmfao. No one is use to that yet.
I will be tomorrow... A night of sleep and I think I'll have it. It's starting to click
I did think about streaming it, probably would've been a good way to start. But on the other hand, I want to enjoy this game for what it is
Path of pain changes a man.
It genuinely does. I never thought I was the kind of person who could complete the path of pain. It was very painful. It took days. But I did it, and I realized I could be that kind of person if I just refuse to give up. I could be any type of person if I want it enough
Haha exactly. Celeste B sides will give you that feeling too if you're up for more masochism.
Been there, done that. I never would have if I hadn't experienced Hollow Knight first through...I didn't like hard games before that, now I am undaunted
Oh for sure. Those two games are peak platforming for me.
I'm loving Silksong by the way.
If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.
Right? You get it. It really feels like something special
I feel like I'm learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I'll be better. And that's a beautiful feeling
And I just have to say, it's incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn't end too soon
Hard agree. My expectations were "more hollow knight but with a slightly different game feel and maybe ramped up difficulty" and it's delivering that exactly.
"More hollow knight" might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.
I agree that the change in movement has made it challenging again. I'm sure veterans like Fireb0rn are still crushing everything.
As an Australian I'm extremely patriotic about Team Cherry. Great team.
Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.
For what it's worth, it sounded like they're excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we'll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they'll be able to add, or what other games they decide to work on after.
The future's looking bright.
Customers should reward great developers like this.
It appears that they have.
This time.
Not always though. Many good to great games fall through the cracks and never make much money.
Ok, like what? Got a top five they were really great but no one noticed?
People always notice good games. Sometimes they just don’t have mass appeal or are marketed badly.
Okami, Beyond Good and Evil, Ico, Psychonauts, Gravity Rush, Panzer Dragoon Saga, Eternal Darkness, Vanquish, Titanfall, Rayman Origins, Alien Isolation, Jet Set Radio
There’s definitely a lot more but those are just some of my favorites.
Not a bad list of games, but I was thinking steam, pc, and independent like hollow night.
The ones on your list are from consoles (from a long time ago). All but one are large publishers, and most are fairly loved games, even after 20+ years for most of those.
Im not much of a PC gamer. I never wrote that the issue is exclusive to independent or PC gaming. It’s an issue that happens often in pretty much every form of entertainment.
How was Titanfall badly received?
It wasn’t badly received. Sales numbers were not great. That’s the my point.
If this is what happened over Silksong I just imagine how bad will PSN and Xbox chug once GTA VI is released, and also how badly Steam will crash once it comes to PC.
Honestly, I don't think it will be this busy.
Silksong was the most wishlisted game on the platform, coupled with the fact they're selling it for $20 USD
GTA VI will be a huge release, but there is no way Rockstar sells it for anything less than $100 which is going to price a huge amount of people out.
You better believe that Rockstar will be doing preorders as well. Those sales will be spread out over weeks, so won't experience the congestion caused by Silksong.
Silksong also didn’t presale and by extension had no way to early download. I think they didn’t want data miners and spoilers.
It wasn’t actually the download infrastructure that crashed steam, it was the payment APIs (my cart didn’t work for a full 2 1/2 hours!)
Steam pre-downloads are encrypted.
really. i had no idea hollow knight was that popular, for me it was just a plucky little indie metroidvania. i don't even recall seeing much about it online in recent years. guess the fandom must have kept to themselves.
We were sacrificing people on reddit in the Hollow Knight sub in order to get the game released before I left there. I still volunteer as tribute.
The Hollow Knight fandom has literally been going schizophrenic for the past 6 years because nobody knew or not if Silksong was actually on development, or if it was going through development hell, or even if it was going to be cancelled, and it didn't help that the devs were SILENT for that entire time. Turns out, the game was actually being made this entire time and only took this long because they kept adding every idea they had into it, so it was actually going through development heaven lol
Yeah, the fandom never died. There's just no other platformer like it, the controls are so tight and the game itself is extremely well polished
People still do speed runs of Mario 64 and ocarina of time, Hollow Knight is like... Objectively the best 2D platformer of all time. It is singular, the games that inspired it and the games that copy it don't compare
Although so far, Silksong has not disappointed, it took forever but it's actually living up to expectations so far
objectively sounds a bit much. i found it ok.
Cool. There's an estimated 324k blood transfusions per day. This beat that
It's essentially an objective measurement
...what?
I don't think it will be 100. That was just speculation from economics junkies who want to wish it into existence because they have Rockstar stock. Mario Kart World has literally not sold at all outside of the Switch 2 bundle specifically because it's 80. I'm pretty sure every other gaming company saw that and affirmed they wouldn't make their games more expensive than 70.
I was wondering why the Store page wouldn't load.