this post was submitted on 04 Sep 2025
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I've been replaying Hollow Knight this week, and despite it being years since I played, I still had the muscle memory. So I was just blazing through, I mean once you do the crazy parcore in the castle the other challenges are pretty easy
The skills do not transfer over, I'm almost as bad as I was going into the first game
So far, this game is exactly what was promised... You're Hornet from the last game, in a new place, with a new story
It's like playing Hollow Knight for the first time again
I am playing the original Hollow Knight before streaming Silksong on twitch, and holy shit I have never felt this ASS at a platformer before. 90% of the time I'm falling off platforms by accident or somehow falling off and AVOIDING EVERY PLATFORM FOR NO REASON and falling all the way down. Usually into acid.
Lol... Wait until you play Silksong. Hollow Knight is about straight lines and timing, if you want to be Hornet you have to learn to dance in the air
You need positioning, timing, and angles. You have to dance into their guard and hit with precision, you can hit them while dodging their strike, you have to dance in between them and the hotbox of their attack
Sleeping and stepping away helps.
Forty five degree angles are the devil from what I've seen on twitch lmfao. No one is use to that yet.
I will be tomorrow... A night of sleep and I think I'll have it. It's starting to click
I did think about streaming it, probably would've been a good way to start. But on the other hand, I want to enjoy this game for what it is
Path of pain changes a man.
It genuinely does. I never thought I was the kind of person who could complete the path of pain. It was very painful. It took days. But I did it, and I realized I could be that kind of person if I just refuse to give up. I could be any type of person if I want it enough
Haha exactly. Celeste B sides will give you that feeling too if you're up for more masochism.
Been there, done that. I never would have if I hadn't experienced Hollow Knight first through...I didn't like hard games before that, now I am undaunted
Oh for sure. Those two games are peak platforming for me.
I'm loving Silksong by the way.
If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.
Right? You get it. It really feels like something special
I feel like I'm learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I'll be better. And that's a beautiful feeling
And I just have to say, it's incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn't end too soon
Hard agree. My expectations were "more hollow knight but with a slightly different game feel and maybe ramped up difficulty" and it's delivering that exactly.
"More hollow knight" might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.
I agree that the change in movement has made it challenging again. I'm sure veterans like Fireb0rn are still crushing everything.
As an Australian I'm extremely patriotic about Team Cherry. Great team.
Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.
For what it's worth, it sounded like they're excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we'll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they'll be able to add, or what other games they decide to work on after.
The future's looking bright.