Final Fantasy 8. I loved it but apparently I was in the minority.
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Kings quest 8. Universally panned as a "bad Kings quest game" and I agree, It's a terrible entry to the kings quest series. But when you look at this quirky adventure game from a modern perspective you can see it was really ahead of it's time. It has an unmatched vibe and atmosphere.
Might and Magic 6-8. Thought it's the best game ever during my childhood. Turns out it was pretty bad. Still like it (nostalgy)
I rented Superman 64 as a kid, never knowing it was a universally hated game. We had fun with the weird multiplayer mode where you fly around in weird pod things. I remember flying through the rings too. The whole game makes zero sense in hindsight.
what console version of Sonic unleashed did you play? i have heard that the wii version is probably the best because, despite the motion control gooberness, it cuts out maybe tons of annoying open world busywork and overly long levels due to the Wii not having enough storage space or whatever
The PS2 version, which i think is kinda the same as the Wii version. It was my first PS2 game ever too.
I really enjoyed Mass Effect: Andromeda.
I will continue to defend Andromeda. Yes it has its flaws, but no more than the original trilogy. It could’ve been the start of a cool new trilogy.
The first Call of Duty game I played was Ghosts, and it may have coloured my perception of what the series is about. Bombastic popcorn munching action that goes in one ear and straight out of the other. I was like "eeeeh it's okay". After playing some older ones I was like "well I'm sure it was groundbreaking at the time". (Hm. Did I ever finish MW2? And I think I put Black Ops 2 on hold after the first mission. Loved Advanced Warfare tho!)
E.T.
Yes really. I played it all the time as a kid and didn't think it was any more difficult or abstract than the rest of the 2600's catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.
it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.
Also written in 6 weeks by one guy. Freaking impressive
What was the bug and workaround? :)
when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).
And here is an excerpt from the manual: "Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well."
Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.
A shame the game was so rushed or I'm sure the dev would have fixed that in code.
he was forced to release it quickly to coincide with the film's release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.
Also, if you read the manual, this essentially never happened to you. It was easy to avoid.
You also needed to read the manual. The game did stuff that other games at the time didn't, for example, a contextual button. You couldn't know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.
Dying Light 2. It was definitely different than the first game, but I enjoyed many of the changes. My buddies and I spent a lot of time just running around killing Volatiles, and having a blast while doing so. But apparently a lot of the changes were deeply unpopular with fans of the first game.
Dead Space 3. Sure, it has some issues, but I didn't realize how much others actively disliked it until I tried talking to people about it.
Dead Space is one of those series where the first 2 games set the expectations UNBELIEVABLY high. So high, in fact, that the developers were actually terrified they couldn't live up to the legend, and were terrified they were gonna make a bad game that ruined the series. But they were gonna try their damndest.
And then EA executives came along, and they saw that """all the rage""" those days was in Co-Op action shooters a-la Resident Evil 5/6 and Army Of 2, or Gears of War, and they DEMANDED that Dead Space 3 be """more like that""", or else. So they did it, and were also forced to shove microtransactions into the game with crafting materials.
The end result? Dead Space 3 was an... alright 3rd-person action-horror co-op shooter. Not great, not terrible, but... alright. An above-average shade of mediocre, certainly worth playing on its own merits, both mechanically and plot-wise, but not much more than that. A perfectly OK game.
And an absolutely TERRIBLE Dead Space game. Previous installments sold millions on multiple platforms. DS3... didn't, and it ended up killing the studio.
dead space 3 took Isaac and Ellie from the previous games, made them kinda stupid bimbos, and put them into a high school slasher with a love triangle. they also had to sell 5 million copies to be considered profitable by EA, which was more than the previous two games' sales combined
For me it was the original Modern Warfare 3. I played that campaign a lot as a kid, but didn't have internet back then so no multiplayer and no one to discuss the game with. The story is dumbed down compared to the first two games but it was pure fun and cinematic, every mission was memorable to me.
Like I didn't even know what the stock exchange was back then, I just thought it was awesome traveling through city ruins fighting invaders.
Also the survival mode was super fun too.
Super Mario Sunshine. I thought it was just hard as a kid. Come to learn it’s fucking broken.
I’ve just learned about it right now. I loved it but I thought that it was a skill issue, I’m not a great player overall.
Wait, people hate it? I still do nostalgia playthroughs occasionally, one of my favs for GC.
There were so many issues
- Final boss was lame and level leading to it was slow and tedious completely killing the momentum
- Camera system was wonky
- Rocket nozzle barely got any play
- Jet nozzle was too difficult to control to be useful outside of specific racing segments
- Pachinko machine physics were fucked
- The lily pad level was unfairly difficult
- There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
- The reward for getting blue coins was pathetic
- Yoshi was criminally underutilized. The whole juice mechanic was used like twice.
The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.
If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.
Sonic Adventure 1. I love the hub worlds and how the stories of the different characters intertwine in the shared areas. And I love the variety of characters and being able to freely choose which one to advance (unlike Sonic Adventure 2...)
Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you'd find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.
SA2 just wasn't as satisfying for me. There was too much rail grinding, which isn't much fun when overused, because you're barely controlling anything.