this post was submitted on 15 Jun 2025
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I'm talking about games that you still like but you had no idea were criticized so much.

The perfect example for me is Sonic Unleashed.

I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

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[–] Odo@lemmy.world 21 points 12 hours ago (1 children)

E.T.

Yes really. I played it all the time as a kid and didn't think it was any more difficult or abstract than the rest of the 2600's catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.

[–] vrighter@discuss.tchncs.de 12 points 11 hours ago (1 children)

it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.

Also written in 6 weeks by one guy. Freaking impressive

[–] tiramichu@sh.itjust.works 6 points 8 hours ago (1 children)

What was the bug and workaround? :)

[–] vrighter@discuss.tchncs.de 15 points 7 hours ago (1 children)

when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).

And here is an excerpt from the manual: "Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well."

[–] tiramichu@sh.itjust.works 5 points 7 hours ago* (last edited 7 hours ago) (1 children)

Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.

A shame the game was so rushed or I'm sure the dev would have fixed that in code.

[–] vrighter@discuss.tchncs.de 6 points 6 hours ago* (last edited 6 hours ago) (1 children)

he was forced to release it quickly to coincide with the film's release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.

Also, if you read the manual, this essentially never happened to you. It was easy to avoid.

You also needed to read the manual. The game did stuff that other games at the time didn't, for example, a contextual button. You couldn't know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.

[–] andros_rex@lemmy.world 2 points 4 hours ago (1 children)

Yeah, I played it as a teenager on emulation and was pretty mystified at why it was considered so much worse than the other things available on the system. Why would people love Adventure but hate this?

[–] vrighter@discuss.tchncs.de 2 points 4 hours ago

i bought an original cartridge and played it on the vcs i iherited from dad