this post was submitted on 03 Oct 2025
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I suppose you could cast see invisibility or true seeing first? But... yeah if I'm GMing you can just target the invisible wall, fuck that. Same goes for how RAW it's nearly impossible to destroy the red layer of a prismatic wall because every spell that deals cold damage explicitly only targets creatures
Yeah I thought of that one as well. It’s one of those weird cases of imprecise wording.
If you can target an invisible wall, it introduces a lot of ways for things to go wrong. The spell caster is taking elements on faith and making assumptions, and those can be subverted...
The humble cone of cold:
Oh that's just bullshit. I'm gonna pretend I didn't read it
Oh definetly. I assume that RAI this is the intention.
RAW/RAI?
Rules as written, rules as intended.
I've never liked arbitrary spell targeting restrictions. I say if you want to fire blindly around cover or into a fog cloud you should be able to. It doesn't come up very often and because it's easy for players to understand that they'll have a very high chance of missing and losing the spell slot.
I actually think it’s a fair restriction for spells that require sight. It imposes a somewhat interesting limit on casters, especially since a lot of spells still do something on a miss.
I think spells that target the spirit of a target shouldn't be able to be fired blind - that's what i would let it depend on. A cold ray doesn't need a visible target, but everything mind affecting that is not AoE will need it.
Most of the time I think it's because the spell calls for a saving throw and there isn't a mechanic for what a wall's Con save ought to be. That's not a unsolvable problem by any means, but I assume that's why the restrictions exist
But yeah, going with the flow at the table is much more fun. We can bodge a solution here. Roll it as a spellcasting attack for now
Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.