this post was submitted on 03 Oct 2025
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[–] Skua@kbin.earth 7 points 6 hours ago (1 children)

Most of the time I think it's because the spell calls for a saving throw and there isn't a mechanic for what a wall's Con save ought to be. That's not a unsolvable problem by any means, but I assume that's why the restrictions exist

But yeah, going with the flow at the table is much more fun. We can bodge a solution here. Roll it as a spellcasting attack for now

[–] jounniy@ttrpg.network 1 points 18 minutes ago

Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.