this post was submitted on 03 Oct 2025
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[–] Carl@hexbear.net 10 points 6 hours ago* (last edited 6 hours ago) (3 children)

I've never liked arbitrary spell targeting restrictions. I say if you want to fire blindly around cover or into a fog cloud you should be able to. It doesn't come up very often and because it's easy for players to understand that they'll have a very high chance of missing and losing the spell slot.

[–] jounniy@ttrpg.network 1 points 16 minutes ago

I actually think it’s a fair restriction for spells that require sight. It imposes a somewhat interesting limit on casters, especially since a lot of spells still do something on a miss.

[–] Wildmimic@anarchist.nexus 7 points 4 hours ago

I think spells that target the spirit of a target shouldn't be able to be fired blind - that's what i would let it depend on. A cold ray doesn't need a visible target, but everything mind affecting that is not AoE will need it.

[–] Skua@kbin.earth 7 points 6 hours ago (1 children)

Most of the time I think it's because the spell calls for a saving throw and there isn't a mechanic for what a wall's Con save ought to be. That's not a unsolvable problem by any means, but I assume that's why the restrictions exist

But yeah, going with the flow at the table is much more fun. We can bodge a solution here. Roll it as a spellcasting attack for now

[–] jounniy@ttrpg.network 1 points 15 minutes ago

Funnily enough, Shatter actually has a very easy solution: Objects just take the damage and that’s it.