propitiouspanda

joined 3 days ago
[–] propitiouspanda@lemmy.cafe 0 points 1 hour ago* (last edited 1 hour ago) (1 children)

Why are you mentioning the Quake 3 engine?

[–] propitiouspanda@lemmy.cafe -2 points 3 hours ago* (last edited 3 hours ago) (3 children)

Already done.

Soft-body physics aren't hard.

In fact, I challenge you to do it yourself so you can see exactly how easy it is.

[–] propitiouspanda@lemmy.cafe -2 points 3 hours ago (5 children)

I didn’t think I’d have to point out that adding a cape is a similar pain in the ass.

Yeah, skill issue.

[–] propitiouspanda@lemmy.cafe 1 points 3 hours ago

I mean, if it doesn't then it's just adding to the model.

Django from Boktai had a scarf. I doubt it was difficult to add.

Even then, it becomes a problem of adding a gear system at all and a scarf is pretty irrelevant.

[–] propitiouspanda@lemmy.cafe -1 points 3 hours ago (7 children)

TL;DR: It’s not just another piece of gear.

Yes it is. It's identical to adding a cape.

TL;DR: skill issue

[–] propitiouspanda@lemmy.cafe 1 points 11 hours ago

1000x cheaper to just send in assassins.

[–] propitiouspanda@lemmy.cafe 4 points 11 hours ago

I know one person from New Zealand and she's racist as fuck.

[–] propitiouspanda@lemmy.cafe 1 points 11 hours ago (11 children)

or you’re asking me to implement an accessory-anchor system all for the sake of a scarf

It... shouldn't be that difficult?

It's literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.

[–] propitiouspanda@lemmy.cafe 1 points 11 hours ago

The entire game is mirrored.

[–] propitiouspanda@lemmy.cafe 3 points 11 hours ago (1 children)

Legend of Zelda did it well.

Honestly, I think a major issue with doors is that they just slow down gameplay.

It's like coming across a ladder only every building has one.

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