Tattorack

joined 2 years ago
[–] Tattorack@lemmy.world 2 points 7 hours ago* (last edited 7 hours ago)

But Steam isn't a walled garden, or a monopoly.

Valve has done nothing that monopolistic corporations have done (i.e. Disney or Nintendo). They have kept themselves relatively small, private, and focused on providing one service really well.

Every other competition has only ever tried approaching what Valve does with Steam with shortcuts and quick money grabs.

It's all fine and dandy to cry and complain about monopolies, but nobody even really tried. Epic's store was, and still is, a laughing stock. That is what Valve is up against.

[–] Tattorack@lemmy.world 0 points 10 hours ago (1 children)

You put value in a like-dislike ratio and you think you can educate me?

You haven't proven me wrong, you're just another brainlet preaching to a choir of people who seem to be adamant at painting Valve as having a monopoly.

I mean, everyone has their preferred little dillusions, I guess, but an argument of popularity fallacy doesn't make you right.

[–] Tattorack@lemmy.world -4 points 10 hours ago (3 children)

Very smart. You learned how to repeat words written in books. You're probably very proud of yourself.

You still don't know what a monopoly is, however, considering this is a discussion about Valve and Steam.

But keep trying.

[–] Tattorack@lemmy.world -5 points 11 hours ago (9 children)

You do not understand what a monopoly is.

[–] Tattorack@lemmy.world -4 points 13 hours ago (13 children)

It's a free market, right? Customers choosing what they prefer and all that? And then eventually the one that provides the best price-for-service ratio comes out on top? Something like that, right?

If you want to stop Steam from being so ubiquitous with PC gaming, then create some proper competition. The only one that comes close in my eyes is GOG.

[–] Tattorack@lemmy.world 13 points 1 day ago (1 children)

There is no open world that is too big. They can only be too small.

However, the quality of an open world is not predicated on the size of the open world, but rather what is actually in it.

And this doesn't mean that open worlds must be drowning in content, as the quality of the content itself also matters, and certain worlds that are large and empty can still be interesting due to its traversal being good, or the sandbox nature of a large empty world.

Some of the worst examples of open worlds are the kind that are just filled with isolated little fetch quests; busywork that's all marked on the map with no element of organic exploration. Or the kinds of open worlds where nothing actually happens "organically" without the player starting it.

The best kinds of open worlds are the ones that emphasise exploration and/or have background systems governing the world in some way (i.e. factions that interact with each other without the explicit involvement of the player).

[–] Tattorack@lemmy.world 6 points 1 day ago

Ah! The Somebody Else's Problem field! Someone actually knows it!

Sometimes I feel like I'm the only one in the world who read the books.

[–] Tattorack@lemmy.world 1 points 2 days ago

Telekinesis.

Incredibly underrated power. It's probably the most OP and versatile power someone can have.

[–] Tattorack@lemmy.world 2 points 2 days ago

Just blaming god again for all the unexplainable stuff. Only instead if god it's a simulation.

[–] Tattorack@lemmy.world 38 points 3 days ago* (last edited 3 days ago) (1 children)

Oh I love it when artists do this. Similar vibe to that one Gumball episode where they ran out of budget.

[–] Tattorack@lemmy.world 4 points 3 days ago

"Gross misconduct" is union busting corporate speak for "workers trying to make a stand for their rights".

[–] Tattorack@lemmy.world 3 points 3 days ago

Yar matey! 'Tis be a good life indeed!

 

Firefox app on android. Never seen this before until today. But Firefox is now putting ads in the app?

 

Edit:

Together they can make the combined-arms-gulls.

47
submitted 4 months ago* (last edited 4 months ago) by Tattorack@lemmy.world to c/linux_gaming@lemmy.world
 

Hal Effect sticks are a must. I'm looking for a controller because my PS4 controller has some pretty horrible stick drift. I don't want a repeat of that.

PlayStation layout is also a must. Never understood the appeal of the wonky xbox layout.

Must also ship to Europe. Preferably a company from Europe. But outside of Europe also works if shipping and customs don't add twice the controller's cost to the price.

I'm asking this in Linux Gaming, so obviously must work with Linux (though so far I've had less issues getting controllers to work on my Linux desktop than I've had with Windows).

 

As a Bionicle fan, LEGO recently burnt me and the whole fandom pretty badly. So I'm pretty much giving the whole company the middle finger.

I know there are probably a bunch of good alternatives out there, and I remember some being mentioned to me previously, but I don't know where to find them.

I'm looking for LEGO and LEGO Technic alternatives/knock-offs of good quality. Preferable European in origin rather than Chinese.

They don't need to have popular or brand themes, or be copies of actual LEGO sets, just good parts at good prices.

 

First, my specs:

  • AMD Ryzen 5 5600x
  • 32 GB DDR4 RAM
  • Intel Arc A770 16GB
  • Ubuntu 25.04
  • 6.14.0-15-generic kernel
  • Mesa 25.1-rc3

Let's get one thing out of the way real quick; no, the GPU isn't dying. Oblivion Remastered is the only game this glitches happen in.

I've taken these screenshots in the Imperial City as that's where the artefacting happens most drastically, however it still happened in the starter dungeon/sewers and outside. I know that AMD GPUs had some weird visual bugs, but the ones I'm experiencing are not the same, and I can't seem to find anyone else experiencing these problems (after days of searching. It sometimes seems like I'm the only one with an Intel card in the world).

I've tried running with Proton 9.0-4, ProtonGE 9.27, and the newest Proton 10, but I don't think it's an issue that can be fixed with merely running a different Proton version.

Game compiles shaders upon first launch (I reinstalled a few times) so... it could be an error with how shaders are compiles...? Maybe...?

Either way, I'm at a loss now and need help figuring this out...

 

First, let me get my system details out of the way:

  • CPU: Ryzen 5600x

  • GPU: Intel Arc A770

  • RAM: 32 GB DDR4

  • OS: Ubuntu 24.04 LTS

  • KERNEL: 6.8.0-55-generic

  • MESA: 25.0.2 (from kisak)

I am having issues with Unreal Engine 5 games, most recently with the Nightengale Demo. Games built on other game engines, and mostly older Unreal Engine games, work fine (i.e. Baldur's Gate 3, Age of Empires 4, Helldivers 2). Here are the problems I've experienced so far (assume that I have already gone to ProtonDB and tried a number of the launch commands I found there):

  • Complains that my system isn't DX12 compatible (Nightengale specifically does this when trying to launch the game with Proton Experimental, Proton Hotfix, or Proton-GE).

  • Immediate crash, with the UE5 crash window showing (Nightengale does this when trying to launch the game on any other Proton version).

  • Launches to a black screen and stays that way... forever... until force-closed.

  • Launches, but runs choppy, below 10 fps, unresponsive, and with terrible graphic issues (The Ascent, a UE4 game, does this specifically).

Has anyone gotten Nightengale and other UE5 games to run on Intel ARC GPUs? I've been searching for hours and only found some sporadic threads about it (ones that aren't over 2 years old).

37
submitted 8 months ago* (last edited 8 months ago) by Tattorack@lemmy.world to c/linux@lemmy.ml
 

I've rooted my android phone many years ago. Back then that was a different phone than I have now, and I was still using Windows.

I'm now trying to find a way to root my current phone (Motorola g62 5G), and have no idea how to do it through Linux. However, I seem to only be able to find instructions that are specific to windows.

How would I go about doing this on Linux (specifically Ubuntu)?

EDIT:

Thanks to a number of answers on here I've managed to find my way and rooted my phone. Thanks again, guys!

 

First a definition for this question, because there are many kinds of sci-fi out there and they sometimes liberally use cool sounding words without explaining them:

A disruptor is a kind of weapon that weakens, or "disrupts", either material bonds (breaking a material into molecules), molecular bonds (breaking a molecule into atoms), or atomic bonds (breaking an atomic nucleus into protons, netrons, and free electrons. Almost like instantly turning into plasma).

Temperature can do these things, but the idea behind a disruptor, specifically, is that it happens through some kind of catalyst, rather than brute-forcing with insane amounts of heat.

Would such a weapon physically be possible (even if we don't know how to make them just yet)?

How would a target realistically behave when hit by a disruptor?

 

So, I have a Steelseries M800 keyboard and a Corsair mouse. Unfortunately neither of them are supported by Open RGB, and so I'm stuck with my RGB making rainbows.

Well, sort of. My keyboard still has the configuration it had from when I still used Windows over 2 years ago. But my mouse does not.

I use an XP Pen tablet for making art, and the official driver from XP Pen doesn't come with any options to adjust and calibrate the screen's colours, but I managed to figure out how to access these hardware settings through command line. Now this has me wondering if it's possible to do the same for my keyboard and mouse.

 

I have a 2nd generation XP Pen Artist 13. It's a great tablet and I've managed to make it work with my Steam Deck too.

But...

It's basically an external monitor with pressure sensitive surface, so still less portable than an actual stand alone table. So I'm wondering if there is a tablet with a pressure sensitive screen and battery free pen that either comes with Linux or can install Linux on.

The programs I use for making art are Krita, Gimp, and Blender 3D.

 

There are many other bee species that can sting Humans and survive, but the European honeybee has a barbed stinger, so it cannot remove the stinger once it's stung. In attempting to remove the stinger the bee will rupture its lower abdomen and then die.

Why? What is the evolutionary advantage to that?

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