There's also Santa is sick of your shit.
Bimfred
As opposed to Blue Origin's solution, which was to be assembled from three different spacecraft in orbit? Or the Dynetics solution, which was over its own mass budget?
Worth it if it'll get them actual flight data. I'd rather have Dreamchaser do a little wave and come back home than go up with the goal of berthing, then run into a problem that flight testing could've discovered and be forced to abort. Sims and groundside testing run into diminishing returns eventually, while flight data can be fed back into the sim parameters.
I get the vibe that the holdup with the propulsion system is "sufficient margins". If that's the case, fly her, see how she performs, and fly a berthing mission on the second go with improvements to the entire craft. But if it's an uncertainty that the thrusters will perform as they expect at all, yes, groundside testing and development is the way to go here.
Or that everyone else is just as horrible as they are, so they'd feel justified in being a sloppy fart of a person.
This is bullshit. I've been staring at it from every angel. They'res no hippo in this picture.
Most of us lose the playfulness as the responsibilities of adult life pile up. Between work, family and everything else, there's just no time. But that playfulness, doing something just for the fun of it, is armor. It helps ward off depression, relieves stress, it keeps our mental health up. We need hobbies, we need things in our life that are just fun and enjoyable, and we don't need to feel guilty about taking some time to relax and unwind.
I live out in the countryside. The nearest store is about 2.8km away. Put on some good music, get an ice cream for the second half of the trip, it's a lovely walk. I could catch a bus back, there's a stop right by the shop, but my timing is generally shite. If I'd be halfway home by the time the bus comes, I'd rather just walk.
Hats off to my man MrEdders. Yes, I'll absolutely watch your three hour video on some obscure 90's FMV noir game!
Since you were so insistent that it's simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words "Already done," I can only assume that you did it. So do tell, how easy was it?
Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.
17cm/s seems awful low. Is that its speed relative to Didymos?
Your math ain't inherently wrong though. Without strapping a torch drive on that thing it ain't going anywhere.