I love the idea that navigators in Dune ripped a line of space cocaine to forsee the best path through folded space for travelling.
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Space cocaine is the best take on spice I’ve ever seen.
Challenge accepted

I read all of that in Peter Capaldi’s voice. You made my day
Infinite Improbably Drive in Douglas Adams’ Hitchhiker’s Guide to the Galaxy.
I find that highly unlikely.
I do love how the side effects (leaking improbability) were critical to the story making any plausible sense.
Throw in bistro-mathematics as an alternative star drive.
Farnsworth: These are the dark matter engines I invented. They allow my starship to travel between galaxies in mere hours.
Cubert: That's impossible. You can't go faster than the speed of light.
Farnsworth: Of course not. That's why scientists increased the speed of light in 2208.
Doesn't Cubert later figure out that the engines don't move the ship, instead they move the universe while the ship remains stationary?
I thought the Expanse did this really well. For starters, most travel is restricted as we currently know it. They have the Epstein drive, but something like that is feasible. In any case, humans are still meat bags that can only accelerate so much.
But then the FTL component requires some otherworldly technology with gating. That leaves the physics mystery to having been built by some smarter species and I think that is perfect for suspension of disbelief.
Most unfortunate name since ISIS in Archer
Going plaid in Spaceballs is pretty dope.
Ludacris speed, go!
Ludicrous speed.
Ludacris is the rapper, but I like your enthusiasm. :)
Definitely Warhammer 40k.
I was initially thinking Star Trek but I was also only thinking of how the FTL itself works; it's based in actual theory which is cool.
But the "travel through hell and risk being haunted by ghosts and demons" thing in WH4k is dope af.
I was thinking of Event Horizon. That's pretty much the same as you've described.
Fun fact: According to the writer, Event Horizon was written as being in the WH4k universe, at the earliest point man was known to cross into the warp. But without the actual licensing to call it Warhammer.
So I really like the Stargates. They're a lot more limited/less flexible in where you can travel, but with that limitation comes unique challenges and intriguing stories. The biggest pro about them? It's the fastest form of FTL there is. You can travel literally instaneously to any other gate. And there are innumerable gates to travel to.
But there are a lot of cons too.
Convenience... gates must already be where you'd like to go. The gates are relatively small, unable to fit even a car through, and the gate has a time limit on holding it open so there is limited ability to send large quantitaties of goods through and absolutely no large objects.
Risk... connections are blind, so you don't know what's on the other side until you or a probe goes through and relay back details. And it's a single point of entry, and only one way, so it's easy to be trapped or ambushed on the other side without escape. The gate can also be damaged or have its dialing device missing, disabled or destroyed, making it functionally useless from that end. If your gate is dialed into, the only way to stop anyone from traveling through is with a barrier so close to the wormhole event horizon to make molecules unable to materialize. But even then, they can hold your gate open from their end for the time limit of the wormhole, and then immediately redial and prevent you from using it indefinitely.
Unknowns... Certain anomalies like black holes affecting the destination gate can also pose a cataclysmic danger to planet of the gate of origin. Random happenstance with solar flares can cause the wormhole to travel through time as well as space. Gates may be too far to travel without extra power, and there may not be power available on the other side to get back. Gates can be dialed at random or you may have a list of addresses, but without someone who's been to these gates before, you have no idea who or what you'll find on the other side until you dial it.
The typical use for the gates is cool, but the really interesting stuff is when things go wrong, or when people get really creative with the mechanics. Things going wrong like heading home to Earth but being gated unexpectedly to an icy cave with no exit and no dial device to be found and everyone having to figure out where you went even though none of it seems to make sense. And creative things like overcoming the gates' distance limitations/extra power needs to cross between galaxies by daisy chaining hundreds of them in the void between the galaxies and setting up a macro to pass the matter buffer from one to the next without rematerializing the objects and people within in between.
Of course, traditional FTL ships exist in Stargate, but they are much slower than the instantaneous stargates, and have other dangers associated with them, like other armed ftl ships, pirates, replicators... Most ftl ships in stargate use hyperspace travel, but I believe that the Ancient's inter-galactic stargate seeding ship, Destiny, uses a classic warp drive.
Allister Reynolds: Revelation Space universe. Its not FTL its near light speed with time dilation as an actual plot device. The only hand waving part is the power/device to get up to speed, but everything else is in the realm of physics.
What I like about FTL is how it works with the story.
My favourite examples are Elite Dangerous and Dune.
Elite Dangerous's FTL tech is based on alien tech and that allows the developers to do cool stuff that you wouldn't expect in an mmo (this is usually a loading screen so when this first started happening people were terrified).
And Dune's idea of having the entirety of interstellar civilisation dependent on one substance that can only be made on one planet, which also has other uses extremely important to different groups, sets the stage perfectly for what happens in the books.
Stargate is pretty good. Rotary phone 😀. It's an elegant way to minimize CGI costs for the show. Not only that, the concept that you don't know what's on the other side is also interesting.
Chevron 7 locked.
I was just watching that, it's still one of my favorite shows.
In the Commonwealth Saga it's trains! It's portals with hugely demanding power consumption. They mostly have to stay fixed to one place and open. So they run choo choos. Their world is commerce and economics. And trains are a lovely symbol of that.
In The Final Architecture it's jaunty. Unspace helps you go fast but you are always alone. Crewmates gone. When you come out they reappear. When you inside there is something coming to get you. Something that lives in unspace and doesn't like that we use it for travel. The terror of its hunting you drives everyone to suicide. So instead they sleep. Magic "you sleep now" pods for everyone.
Except. You can only sleep if you are on a known route. Some rare people can feel out new routes. And they have to say awake. Most shows just follow normal routes. But the special ships with these other folks can go all over the place! At the cost of route terror.
The books are about coming together in the face of adversity cosmic horror. And unspace is a foil to that. You are alone. But we do what we can anyway. Your alone now, but not forever. Unless the monster gets you.
In the Battletech universe, the Kearny-Fuschida drive jumps a ship instantly up to 30 light years, but then the jumpship needs to deploy a huge solar sail and wait two weeks to charge the capacitors. They also can't jump (safely) except to the low-gravity Lagrange points, and then dropships need to detach and make their way to the planet or whatever.
It's such that, for an individual booking passage, you'll spend a week or more on a dropship, half accelerating, half decelerating towards the jumpship, dock, the "jump" is experienced as an unpleasant and disorienting few seconds, and then your dropship undocks and spends another week in flight to another planet.
It's not the lagrange points; the whole thing about a lagrange point is the significant effects of gravity. It has to be anywhere outside a significant gravity well, typically they use far above/below the ecliptic plane, though if calculated carefully you can get a lot closer into the system.
Or, if you're Jaime Wolf, you can just jump into low orbit over Luthien "Inside the orbit of our closest moon." Happens in the second or third book in the Blood Of Kerensky trilogy.
Oh, and further points for Hyper Pulse Generators. So many sci-fi shows depict "supspace radios" or whatever that just let them communicate at whatever bandwidth they want in real time; Captain Picard can just Skype Starfleet Command whenever he wants. In the Battletech universe, the only real stable currency, the C-Bill, is backed by HPG transmitter time. Bandwidth and speed of communication is built into the setting in a way it just isn't in other franchises.
I like the A Fire Upon The Deep version where Earth is in the "slow zone" but the speed limit gets faster in other regions of space. It makes enough sense that you could easily imagine a universe working that way, at least if you don't know too much about physics.
My favourite is definitely BSG (~~Big Sexy Giant~~ Battlestar Galactica) where the big ships just go 'poof' in a flash of light and suddenly they're somewhere else. Pure kino. :3
The rescue where they jump the Galactica into the atmosphere of New Caprica, scramble Vipers, and then jump out again is maybe the coolest scene in TV sci-fi.
I CAN'T BELIEVE I FORGOT ABOUT THAT.
That literally made my day, thanks lolol. THE KINO IS ABSOLUTE
I enjoyed reading Ursula Le Guin's stories about instantaneous travel.
The process of instantaneous travel is so bizarre and unexplainable that every crew member experiences it differently. Some people think they haven't gone anywhere, some people think they're on the other side of the universe, and some people think the ship has disintegrated around them.
The only way for the process to succeed is for the entire crew to agree on a shared reality. It has the effect of making FTL travel a dangerous thing that requires training and planning. You can't hop on a ship with random people and expect to survive. Everyone has to train together to really trust each other's perception and experiences.
I think later in the 3 body problem series they talk about ftl like a paper boat on water in a tub with soap on the backside. It accelerates by making that water it touches a little bit slicker and accelerates the boat in the process.
But it leaves a slight trail behind and you can’t use that same path because it’s already been made slick.
Yea I liked that version. It reminded me of tomato seeds. Like, you try and grab one by pinching it, but it only serves to propel it out of your reach. That's my headcanon. Tomato speed.
Visually it's gotta be Leviathans' Starburst from Farscape.
That sequence never got old when I was a kid even though they reused it
A bunch already here that I like for different reasons but I think my favorite is what they did in the game The Sword of the Stars. Sadly a case of a game with great ideas but only so-so-execution.
My memory on the mechanics might be wrong as I haven't played it for years but basically as a strategy game the fun twist is that every species has a fundamentally different approach to FTL.
You have a Lizard species with basically Star Trek warp drive with fixed speed above light speed from any point to point of their choosing.
Then you have humans that stumbled across naturally occurring interconnect lines between many stars and can travel faster along those routes by comparison to warp drive but have to travel below light speed off of those lines.
Then an aquatic species that doesn't do FTL in the normal sense. They developed teleportation but is it only for short distance. However they are able to get the power requirements down very low and rapidly repeat the process and so they flicker across space and the distance of each step gets longer the farther they are from a gravity well so they travel faster around the outside of something like a galactic cluster than in the middle of it. Reversing the normal pattern of where things get colonized.
And last was an insect species that developed ship size star gates but travels sub light to anywhere new but as long as they bring a gate ship travel is basically instant after that.
And the bonus layer is that since the game has direct ship to ship combat also in the mechanics the difference drive types have trade offs as well like the insects having extremely good combat drives since they don't have ANY FTL systems on their combat ships so it all goes to direction propulsion.
So far it is the only Sci-fi setting I can think of that has so many different ones overlapping not just something like a newer system replacing an older one.
The Infinite Probability Drive from Hitchhiker’s Guide to the Galaxy.
For visuals, Mass effect is great. Giant space guns that shoot spaceships across.
I think it was the Old Man's War series that had a really creative form of FTL travel that played off of the infinite multiverse theory.
Instead of traveling through space, they would jump into a parallel universe were everything was the exact same, except that their desired destination was closer to them and the same group of travelers were also jumping to a different verse at the same time.
Cowboy Bebop 👩🚀🤠
Ender's sagas adresses not only near light speed travel, but also the relativity on communications between the traveling veasels and "stationary" posts via the ansible
Halo's Slipspace has always been my favorite. It's another dimension where instead of being able to move in four directions, things can move in eleven. This results in travel being faster there than in normal space.
The fun part is that the UNSC and the main antagonists- the Covenant- use the exact same method of FTL travel. The Covenant are just dramatically better at it, to the point of UNSC ships that attempt to run away from the Covenant via slipspace sometimes having the Covenant fleet they were fleeing already there and waiting on them.
I like gate type things and prefer them in space like babylon 5 and buck rogers.
There's a theory about Even Horizon that it was basically the Warp from Warhammer 40k.
Warp Drive in Star Trek. Largely because there is modern day physics that points to the possibility of it being an actual possibility.
From a story telling, fits into the narrative version, the FTL in the newer Battlestar Galactica series. Look no further than the Battle of New Caprica. That was fracking awesome.
I liked the wormholes from the Bobbyverse. You had instantaneous travel across interstellar distances but you had to get there via slower than light speed first. So no matter how technologically advanced you became your interstellar civilisation still grew at a rate of one or two systems per decade.
For practicality: Whatever it is that The Nox do in the Stargate TV show. It's not well explained because, well, no other race is advanced enough to understand it. Something about briefly causing two distant points in space to touch. Instantaneous travel to anywhere.
For impracticality: #1 The ring network in one of Stephen Baxter's novels. Kind of like the eponymous rings in the better known Stargate franchise, but the ring source and destination are fixed and transport time between rings is light speed, so you arrive years after you enter. And IIRC, you come out as an approximation of what you were when you went in. A very good approximation, but still an approximation. The advantage is that the journey seems instantaneous to the traveller.
#2 Whichever story has it that travel in hyperspace / subspace turns out to be slower than travel in real space. This may have been a throwaway Internet joke, but it still amuses me.
#3 Stephen King's Jaunt.
I love the Farcaster network of the World Web from Dan Simmons' Hyperion Cantos (for anyone who hasnt read the books, they're essentially frameless stargates that are always on). Such a cool concept of being able to build a series of them linking the main commercial streets of the biggest cities on different planets together; thus making one gigantic and near endless market across hundreds of worlds... and anyone can just walk from one planet to another across hundreds or thousands of light years.
What I really like about that book series though is that the Farcasters are not the only means of FTL... and that there are sound reasons to use another method over them OR even to oppose your planet getting connected to the Farcaster network. Just seriously good world building.
I like the kind where they didn't try to explain it. Trying to show how they make their sausage never works out well. I can suspend disbelief for FTL but not for their stupid explanations
Hyperspace in Babylon 5 is pretty cool.
Also in Star Trek TNG when the Traveller uses his mind to go crazy fast.
I like the system in Asimov's Escape (from the I, Robot series). Spoilers ahead:
Two field engineers experience bizarre, dreamlike disorientation during the jump; afterward Susan Calvin explains the Brain discovered that hyperspace causes a momentary cessation of existence (i.e., you’re effectively disassembled and reassembled), which would panic a robot under the First Law—so the Brain (ship's AI) masked it with funny/benign hallucinations and only reveals it after they return.
I'd imagine that a lot of future experiences led by true AI would be philosophically challenging like this.