this post was submitted on 11 Apr 2025
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[–] TexasDrunk@lemmy.world 26 points 1 week ago (1 children)
[–] njm1314@lemmy.world 6 points 1 week ago (1 children)

How dare that person not plant some pies in there every now and then

[–] menemen@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (5 children)

Aren't sweets like really bad for dogs?

Edit: Don't hate me, I was just asking a question. I know nothing about dogs.

[–] FryHyde@lemmy.zip 2 points 1 week ago (2 children)

They'll mostly just get sick to their stomach and or fat. Dogs don't process sugar very well, but it's not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again... bigger dogs can often just tank the damage.

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[–] spicehoarder@lemm.ee 2 points 1 week ago (5 children)

My dog would occasionally get into a bag of Hershey kisses, he lived to be 18 years old

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[–] prole@lemmy.blahaj.zone 15 points 1 week ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[–] ilinamorato@lemmy.world 14 points 1 week ago (7 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] Lumidaub@feddit.org 11 points 1 week ago (4 children)

This is why I have 120 hours in 40 hour games.

[–] LiveLM@lemmy.zip 7 points 1 week ago (1 children)
[–] pyre@lemmy.world 4 points 1 week ago

this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing

[–] ilinamorato@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

[–] grue@lemmy.world 3 points 1 week ago (3 children)

This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

[–] Soggy@lemmy.world 2 points 1 week ago

Oh this one's not me. For the first hour maybe but I get really picky really fast because it's more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

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[–] blazeknave@lemmy.world 2 points 1 week ago

..during the bg3 character creation

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[–] Broadfern@lemmy.world 3 points 1 week ago (1 children)

Accidentally going the right way is so infuriating.

[–] Snowpix@lemmy.ca 2 points 1 week ago

Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

[–] Black616Angel@discuss.tchncs.de 3 points 1 week ago* (last edited 1 week ago) (2 children)

In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause "the game was so hard".
I have a bachelor in game design btw...

[–] ilinamorato@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

There's an old adage that says "doctors make the worst patients."

I wonder if the same is true for game devs making the worst players.

[–] AceBonobo@lemmy.world 1 points 3 days ago

Having a degree isn't the same as being good at your job

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[–] duckCityComplex@lemmy.world 5 points 1 week ago (4 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

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[–] spirinolas@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (1 children)

Sonic 1 for Master System...Bridge Zone, act 3...

[–] myrrh@ttrpg.network 2 points 1 week ago (1 children)

...i've always considered that a game gear title first, even though both formats were released nearly simultaneously...

[–] spirinolas@lemmy.world 3 points 1 week ago (2 children)

I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

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[–] NigelFrobisher@aussie.zone 5 points 1 week ago (1 children)

Jeff Buckley was better tbh

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[–] Prime@lemmy.sdf.org 5 points 1 week ago* (last edited 1 week ago) (1 children)

In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a "door closing" sound from behind.

[–] LunarLoony@lemmy.sdf.org 5 points 1 week ago (1 children)

There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters

Fun times!

[–] Inkstainthebat@pawb.social 2 points 1 week ago

Serious Sam mentioned!!!

[–] Matriks404@lemmy.world 5 points 1 week ago

In one shitty 3D platformer game I just fell through the ground, lol.

[–] LocoLobo@lemm.ee 4 points 1 week ago (1 children)

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

[–] Kolanaki@pawb.social 2 points 1 week ago (1 children)

The secret that took years to solve was more obscure than just a special jump in a race in the book.

[–] InputZero@lemmy.world 3 points 1 week ago

Yeah the movie really didn't do the book much justice. The message was the same, but the movie completely undermined itself. Saying 'Real life is more important than the digital world because it's where real connections and food is.' doesn't hit as hard when it's the very fact that it was Wade's obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it's Wade's actions in the real world that really set's him apart from the sixers and gunters.

[–] Randomdude@lemm.ee 4 points 1 week ago (1 children)

Every single waterfall I find I must check behind it, forever.

[–] vulgarcynic@sh.itjust.works 2 points 1 week ago (1 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

[–] ghost_towels@sh.itjust.works 2 points 1 week ago (1 children)

I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!

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[–] Aussiemandeus@aussie.zone 4 points 1 week ago

Donkey Kong on gba

[–] Ideonek@lemm.ee 4 points 1 week ago* (last edited 1 week ago) (4 children)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[–] RebekahWSD@lemmy.world 4 points 1 week ago (1 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[–] Bongles@lemm.ee 3 points 1 week ago

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

[–] PrinzKasper@feddit.org 3 points 1 week ago (1 children)
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[–] invertedspear@lemm.ee 2 points 1 week ago (2 children)

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

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[–] Delphia@lemmy.world 2 points 1 week ago (2 children)

The book had a much better story for the first key.

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[–] kalpol@lemm.ee 3 points 1 week ago (7 children)

Donkey Kong Country did this to me forever

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[–] Quazatron@lemmy.world 2 points 1 week ago (1 children)

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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[–] MadMadBunny@lemmy.ca 2 points 1 week ago (2 children)
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[–] zabadoh@ani.social 2 points 1 week ago

Note: Your character is highly unlikely to "Whump" into the left side obstacle. They are more likely to do the Michael Jackson standing walking in place motion while you try probing the left side for openings and weaknesses.

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