this post was submitted on 11 Apr 2025
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[–] TexasDrunk@lemmy.world 28 points 1 month ago (1 children)
[–] njm1314@lemmy.world 7 points 1 month ago (1 children)

How dare that person not plant some pies in there every now and then

[–] menemen@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (5 children)

Aren't sweets like really bad for dogs?

Edit: Don't hate me, I was just asking a question. I know nothing about dogs.

[–] FryHyde@lemmy.zip 2 points 1 month ago (2 children)

They'll mostly just get sick to their stomach and or fat. Dogs don't process sugar very well, but it's not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again... bigger dogs can often just tank the damage.

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[–] spicehoarder@lemm.ee 2 points 1 month ago (5 children)

My dog would occasionally get into a bag of Hershey kisses, he lived to be 18 years old

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[–] ilinamorato@lemmy.world 17 points 1 month ago (7 children)

This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."

"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."

"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."

"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."

"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."

[–] Lumidaub@feddit.org 12 points 1 month ago (4 children)

This is why I have 120 hours in 40 hour games.

[–] LiveLM@lemmy.zip 7 points 1 month ago (1 children)
[–] pyre@lemmy.world 6 points 1 month ago

this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn't even know this was a thing

[–] ilinamorato@lemmy.world 5 points 1 month ago* (last edited 1 month ago) (1 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

[–] grue@lemmy.world 4 points 1 month ago (3 children)

This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

[–] Soggy@lemmy.world 3 points 1 month ago

Oh this one's not me. For the first hour maybe but I get really picky really fast because it's more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

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[–] blazeknave@lemmy.world 2 points 1 month ago

..during the bg3 character creation

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[–] Broadfern@lemmy.world 3 points 1 month ago (1 children)

Accidentally going the right way is so infuriating.

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[–] Black616Angel@discuss.tchncs.de 3 points 1 month ago* (last edited 1 month ago) (2 children)

In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause "the game was so hard".
I have a bachelor in game design btw...

[–] VitoRobles@lemmy.today 2 points 1 month ago

I have a bachelor in game design btw...

This is why I like saying "average person" when I talk about specific topics.

People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.

[–] ilinamorato@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

There's an old adage that says "doctors make the worst patients."

I wonder if the same is true for game devs making the worst players.

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[–] prole@lemmy.blahaj.zone 15 points 1 month ago

It's not just one game.

I still do this, and it regularly reaps benefits.

[–] duckCityComplex@lemmy.world 7 points 1 month ago (1 children)

Developer: here's a fun little thing people will be excited to find!

Player: I will never trust anyone again

[–] elvith@feddit.org 2 points 1 month ago (3 children)

I love it, when Devs anticipate that players might break their levels and reward them for it.

E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.

Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

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[–] Matriks404@lemmy.world 5 points 1 month ago

In one shitty 3D platformer game I just fell through the ground, lol.

[–] Prime@lemmy.sdf.org 5 points 1 month ago* (last edited 1 month ago) (1 children)

In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a "door closing" sound from behind.

[–] LunarLoony@lemmy.sdf.org 5 points 1 month ago (1 children)

There's also the one in the very first map, where you have to run for several minutes out into the desert behind you. You find a rocket launcher and a health powerup... which immediately spawns a whole bunch of monsters

Fun times!

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[–] spirinolas@lemmy.world 5 points 1 month ago* (last edited 1 month ago) (1 children)

Sonic 1 for Master System...Bridge Zone, act 3...

[–] myrrh@ttrpg.network 2 points 1 month ago (1 children)

...i've always considered that a game gear title first, even though both formats were released nearly simultaneously...

[–] spirinolas@lemmy.world 3 points 1 month ago (2 children)

I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

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[–] Randomdude@lemm.ee 5 points 1 month ago (1 children)

Every single waterfall I find I must check behind it, forever.

[–] vulgarcynic@sh.itjust.works 2 points 1 month ago (1 children)

I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.

[–] ghost_towels@sh.itjust.works 2 points 1 month ago (1 children)

I really love that you did that. I hope some kid (or an adult that’s a kid at heart) found it! Imagine how stoked they were!

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[–] NigelFrobisher@aussie.zone 5 points 1 month ago (1 children)

Jeff Buckley was better tbh

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[–] Ideonek@lemm.ee 5 points 1 month ago* (last edited 1 month ago) (4 children)

That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.

[–] RebekahWSD@lemmy.world 5 points 1 month ago (1 children)

Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.

[–] Bongles@lemm.ee 4 points 1 month ago

I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

[–] PrinzKasper@feddit.org 3 points 1 month ago (1 children)
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[–] invertedspear@lemm.ee 2 points 1 month ago (2 children)

There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

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[–] Delphia@lemmy.world 2 points 1 month ago (2 children)

The book had a much better story for the first key.

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[–] LocoLobo@lemm.ee 4 points 1 month ago (1 children)

That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.

[–] Kolanaki@pawb.social 2 points 1 month ago (1 children)

The secret that took years to solve was more obscure than just a special jump in a race in the book.

[–] InputZero@lemmy.world 3 points 1 month ago

Yeah the movie really didn't do the book much justice. The message was the same, but the movie completely undermined itself. Saying 'Real life is more important than the digital world because it's where real connections and food is.' doesn't hit as hard when it's the very fact that it was Wade's obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it's Wade's actions in the real world that really set's him apart from the sixers and gunters.

[–] Aussiemandeus@aussie.zone 4 points 1 month ago

Donkey Kong on gba

[–] kalpol@lemm.ee 3 points 1 month ago (7 children)

Donkey Kong Country did this to me forever

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[–] Quazatron@lemmy.world 2 points 1 month ago (1 children)

As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.

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[–] MadMadBunny@lemmy.ca 2 points 1 month ago (2 children)
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[–] zabadoh@ani.social 2 points 1 month ago

Note: Your character is highly unlikely to "Whump" into the left side obstacle. They are more likely to do the Michael Jackson standing walking in place motion while you try probing the left side for openings and weaknesses.

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