this post was submitted on 11 Apr 2025
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[–] ilinamorato@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"

[–] grue@lemmy.world 3 points 1 week ago (3 children)

This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

[–] Soggy@lemmy.world 2 points 1 week ago

Oh this one's not me. For the first hour maybe but I get really picky really fast because it's more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

[–] prole@lemmy.blahaj.zone 2 points 1 week ago* (last edited 1 week ago)

Only in games that make it clear what you're supposed to sell. I know games these days usually don't allow it, but all it takes is selling a necessary item once...

[–] ilinamorato@lemmy.world 1 points 1 week ago

Borderlands 3 added an "auto-sell loot below [x] rarity" option, and it is amazing.