this post was submitted on 21 Jan 2025
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Gaming

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[–] ProfessorProteus@lemmy.world 111 points 1 week ago (10 children)

I was shocked to find out that Balatro was like 80 MB to download. You don't need million-poly models and 8k textures to make an really good game. Granted, yeah it's a 2D game, but it's a beautifully-presented one.

[–] Hideakikarate@sh.itjust.works 66 points 1 week ago* (last edited 1 week ago) (2 children)

Animal Well has a 35mb install according to Steam.

[–] dinckelman@lemmy.world 61 points 1 week ago (2 children)

Games like that have nothing to prove. The product speaks for itself.

Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

[–] affiliate@lemmy.world 21 points 1 week ago (3 children)

each cod game also costs around 450 million dollars to make, so i can’t help but imagine that some of the file size bloat is caused by a need to “justify” the budget in some way. because as we all know, 300gb games have so much more game when compared to a measly 60gb game. you won’t be getting dynamically sized horse balls in a game that only takes up 60gb.

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[–] Zahille7@lemmy.world 7 points 1 week ago (1 children)

Aka: CoD. I honestly still don't understand how people can justify to themselves the $70 price point for each game, or the sheer ridiculous size of the fucking thing. It's gotta be mental gymnastics, right? Are they really that good that people will overlook the bullshit like shitty launchers and Warzone bleeding into how the games play nowadays?

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[–] skulblaka@sh.itjust.works 17 points 1 week ago

Animal Well is a staggering work of art on multiple fronts, not least of which is the code golf required to keep its size so small. Incredible game.

[–] SkaveRat@discuss.tchncs.de 22 points 1 week ago (4 children)

whatever you do, don't look into its code.

It's basically a single lua file with more if/else/switch nesting than god intended

(unless it was refactored in the last couple months)

[–] JackbyDev@programming.dev 23 points 1 week ago (1 children)

Why not? On the same way you don't need amazing art to make a fun game, you don't need amazing code either. If the game is fun then it's a success.

[–] SkaveRat@discuss.tchncs.de 8 points 1 week ago (1 children)

agreed, but not the point I was making

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[–] dual_sport_dork@lemmy.world 13 points 1 week ago (1 children)

Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

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[–] VerilyFemme@lemmy.blahaj.zone 75 points 1 week ago* (last edited 1 week ago) (2 children)

I redownloaded Stardew Valley last night and was amazed to find it's still less than a Gigabyte.

I know it's not the same as a hyperrealistic 3D game, but I'm still amazed at how much stuff he keeps adding, but it hasn't even scratched a GB.

[–] Venator@lemmy.nz 36 points 1 week ago* (last edited 1 week ago) (2 children)

Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn't have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

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[–] Dr_Box@lemmy.world 52 points 1 week ago (4 children)

Valheim, a massive open world filled with interesting monsters and beautiful stylistic graphics is 1gb

[–] starchylemming@lemmy.world 32 points 1 week ago (3 children)

to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.

with such a design choice you have an unfair advantage over photorealism and large variety.

we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?

[–] Zahille7@lemmy.world 13 points 1 week ago

It's also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.

Just like Arkham Knight is still one of the best looking games I've ever seen even though it's almost 9 years old, Valheim will still probably look just as good the same amount of time later.

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[–] TwoBeeSan@lemmy.world 42 points 1 week ago (5 children)

Downloaded factorio yesterday at a wopping ~1.5 gig

What game is this?

Have noticed western devs typically can't reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50

[–] andrew_bidlaw@sh.itjust.works 35 points 1 week ago

Game's size depends on many factors. Besides devs' laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game's size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.

[–] henfredemars@infosec.pub 30 points 1 week ago (2 children)

When games get this big it merely ensures that they get uninstalled the moment I lose a bit of interest.

[–] ulterno@programming.dev 1 points 6 days ago

On the + side, this keep HDD sales up, which would otherwise have dropped low enough for most consumer facing markets to shut down long before the rise of home made NAS devices

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[–] pogodem0n@lemmy.world 22 points 1 week ago (1 children)

Sekiro is only 13GB and I think that's very neat

[–] FooBarrington@lemmy.world 14 points 1 week ago (2 children)

I'm sorry, but I just need to come out and say it.

Sekiro is a good game.

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[–] Kolanaki@yiffit.net 18 points 1 week ago (2 children)

What's that FPS someone made to be as small of a file as possible? It's like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?

[–] Venator@lemmy.nz 17 points 1 week ago (1 children)

8gb is probably a bit too small for most photorealistic style games at maximum settings, but maybe they should introduce optional games asset support to steam. No point downloading the full resolution textures if you're playing on low texture settings.

[–] Tarquinn2049@lemmy.world 8 points 1 week ago (4 children)

Yeah, alot of games in their own launchers have that option, but bought through steam don't, steam needs a clean way of supporting multiple install formats, I guess.

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[–] rumba@lemmy.zip 17 points 1 week ago (2 children)

There are plenty of 8GB games, we need to lower our expectations.

you don't get 4k with matching textures and pre-lit levels the size of texas for free.

Go back to 8GB and 3-4 year releases

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[–] jmcs@discuss.tchncs.de 17 points 1 week ago (5 children)

What 8GB. Some of the best games ever fit in a floppy disk (a real life save icon for the gen z people around here).

[–] Voyajer@lemmy.world 20 points 1 week ago (1 children)

A floppy? How many copies of kkreiger do you need?

[–] jmcs@discuss.tchncs.de 9 points 1 week ago (1 children)

I need the rest of the space for my humongous demos collection.

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[–] Psythik@lemmy.world 14 points 1 week ago (1 children)

I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.

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[–] frayedpickles@lemmy.cafe 12 points 1 week ago (4 children)

This is how I felt with bg3. Like I know there's a lot of little assets for every bookshelf and basket type you have to click on incessantly, but...150GB for a third person isometric? Is every book ready for rendering at 8k or something?

[–] Rinn@awful.systems 22 points 1 week ago* (last edited 1 week ago) (1 children)

It's not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it's huuuuge. Don't get me wrong, I don't think any game should be that large, but BG3 has at least some justification for it.

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[–] Blackmist@feddit.uk 12 points 1 week ago

I think it's probably the gargantuan amounts of super hi definition audio that do BG3.

[–] pyre@lemmy.world 10 points 1 week ago

it's a game with an insane amount of dialog and narration, with branching stories. that's a lot of audio. people underestimate how much voice acting adds to the size.

also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it's fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

[–] Venicon@lemmy.world 7 points 1 week ago (1 children)

Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It's such a spiderweb of branching storylines that I'd imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

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[–] kat_angstrom@lemmy.world 12 points 1 week ago (1 children)
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[–] DragonsInARoom@lemmy.world 11 points 1 week ago

No point in playing that game lmao

[–] Ioughttamow@fedia.io 9 points 1 week ago (1 children)

Reject modernity, Return to Zork

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[–] Korhaka@sopuli.xyz 8 points 1 week ago

They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don't like it.

[–] Zahille7@lemmy.world 8 points 1 week ago
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