Or they're going because now is a prime opportunity to visit on a budget. A tourist tax could mean some visitors staying for less time or deciding to visit somewhere else.
wirelesswire
Oh, I'm well aware. It was pretty amusing to play around with.
Satisfactory did it first: https://satisfactory.wiki.gg/wiki/Cyber_Wagon https://static1.srcdn.com/wordpress/wp-content/uploads/2020/07/Satisfactory-Cyber-Wagon.jpg
This was added in 2020. It's kinda hard to tell in the pics, but it even has square wheels.
He has bills to pay like the rest of us, and considering he left traditional games media to start a crowdfunded project (NoClip), I doubt he would take a deal like this unless he needed to.
The best games in this regard are the ones that let you rebind everything and also have an alternate set of keymappings.
but at a glance
You must have missed this part. I'm well aware that Blue Protocol and Genshin Impact are very different, BUT AT A GLANCE, meaning only saw a few seconds of a trailer or some banner ads or something similar, they do look similar. It's funny you bring up BotW, since many called Genshin a BotW ripoff, despite them not having much in common outside of being open world and same art style, BUT AT A GLANCE, they do look very similar. Anyone who looks into these games for more than 30 seconds should be able to see they're quite different, but most will only be exposed to a few seconds of marketing, if anything, unless they're actively looking for more info.
In Japan. It's supposed to release globally sometime this year.
It's an open world anime game with action combat. Sure, there's more to it than that, but at a glance, I can see how people can make that connection.
The article title seems to oversimplify things a little with the "too hard" bit. I read a couple dozen negative reviews, and most cite poor performance, copy-paste boss design, too much hp and/or too little player damage, and unfair mechanics. Sure, those last two aspects could be seen as "too hard", but they read like there's a difficulty spike from the base game. Whether this is a case of players needing to adapt or whether there's an actual issue here, I don't know, but seems there's more to this than just a case of players complaining about a hard game being hard.
I think he's liked more because he's relatable, rather than he's an interesting character. Personally, I think his pranks on Dwight are amusing, but everything else about him is nothing special.
I think games with sprites are great, but I can't say the same for low poly 3d games. Not every 3d game needs to have super high fidelity with millions of polygons making up each character's face, but I think games using n64/ps1-style models is a bit too far in the opposite direction.
Do you really believe people shouldn't be traveling abroad? Why is that? Do you believe everyone should stay home instead?