True, the best bet currently would be to stick to a ‘stable coin’ to avoid the drastic price fluctuations - but even having to deal with that will largely be a bridge too far for most would-be customers, I fear.
thatKamGuy
Not the Yoshi’s Island 2 we deserved, but the Yoshi’s Island 2 we needed.
Still won’t give Nintendo a cent of my money, so I look forward to emulating this at some point in the not too distant future.
Don’t forget he was also in the movie Bullet Train with Brad Pitt!
Australia is, for some reason…
If you can’t impress them with your skills, intimidate them with your weaponry!
Good luck, God speed, and remember:
All good, I’m currently lodging a patent on lodging patents for a system for summoning a character.
See you in court, Nintendo!
P.S.: I’m also lodging a patent for a system of pirating every single game on a Nintendo platform (past, present and future), however I will be opening that one up to the public once granted.
From my experience, a whole lot.
Think about how hard it is to join a new company and learn to maintain their codebase - at least in that situation you are likely going to have someone more familiar with it walk you through it.
Now understand that no such resource exists for vibe code - you’re on your own from the get go.
Quite the opposite; these are probably the most savvy opportunists making themselves available for headhunting by clueless recruiters chasing The Next Big Thing.
They will end up getting phat contract offers to tidy up the poorly implemented AI-generated code put in by some C-suite desk jockey after they fired their engine engineering team.
I hope that this is just a misunderstood pun?
100% in agreement; those are the factors that I was alluding to when I said it would be too much for end users to deal with…
…and that’s all before we even begin to take into consideration regional pricing!