limitedduck

joined 1 year ago
[–] limitedduck@awful.systems 4 points 1 week ago

That sour electric aroma you can smell is the collective anxiety-stench of games journalists trying to decide whether it's worth sitting through the full investor presentation in the hopes of discovering some proper context for these pitiful morsels - perhaps even a unique angle which none of those other hacks have discovered, the feckless layabouts.

So he's taking his frustrations out on the reader by padding his article with sympathy-bait? I've come to really dislike Rock Paper Shotgun articles lately

[–] limitedduck@awful.systems 2 points 1 week ago

I'd like to remember Evolve more fondly than I do, but I just didn't have as much fun with it as I hoped. My strongest memories are of feeling annoyed at a constantly recharging jetpack

[–] limitedduck@awful.systems 13 points 3 weeks ago

Default is probably select all because most people interact with the address to either copy the address or clear it to enter a new address. I empathize though

[–] limitedduck@awful.systems 9 points 3 weeks ago (1 children)

Hopefully it'll come out on steam next year or something as a single complete edition, just like Control.

[–] limitedduck@awful.systems 2 points 1 month ago

easy cash grab

You said it

[–] limitedduck@awful.systems 2 points 1 month ago

I think they did them just right. I wouldn't go farther, but I'm very happy with how it was done. That being said, I don't expect them to do it like that again because it would just be too predictable

[–] limitedduck@awful.systems 12 points 1 month ago

Personal preservation is perfectly valid and doesn't automatically mean sharing aka piracy. If killing emulation prevents a legit owner from playing their game you're diminishing the authority of that ownership. Now I'm not arguing all claims of personal preservation are always ok since some games give you a limited license to play and are not owned, but that just means it's important to see the nuance

[–] limitedduck@awful.systems 7 points 1 month ago

There's no simple answer to that since games become inaccessible in different ways and with different severities. It'll always be an argument you have to make.

[–] limitedduck@awful.systems 8 points 1 month ago (6 children)

It's not about the number of years, it's about how accessible the original title is. The less accessible, the better you can justify the existence of emulating that title

[–] limitedduck@awful.systems 5 points 1 month ago

It was a good decision. It was also smart of them to review the initial 100 planet goal to add some much needed context

[–] limitedduck@awful.systems 1 points 1 month ago (1 children)

I understand, what confused me was your claim about the common understanding of the term when there are very much two valid and ubiquitous contexts.

[–] limitedduck@awful.systems -1 points 1 month ago (3 children)

I can understand you have different criteria for dedicated servers, but private servers are certainly not generally characterized by still being on 1st party hardware. You need only look at private servers for Minecraft, WoW, and the like

 

I just got myself an Arctis Nova 7X and have been trying to get chat mix to work using HeadsetControl and Nova7ChatmixLinux. The latter uses the former to poll the Nova 7X for the current chat mix balance. The creator set the polling rate at 1/sec which is a little long, but I fear it may be for hardware safety reasons. I got the Nova 7X because my Arctis 7 died with suspicious timing. I had installed a version of HeadsetControl with a gui that had polling rate adjustment and the 7's transmitter stopped receiving power shortly after I set the polling rate to 1/sec.

Has anyone fiddled with these projects and the Nova 7s and have any insight into polling rates that may be unsafe?

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