hypna

joined 1 year ago
[–] hypna@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

If the argument is that SM2 is successful because it limited it's scope to execute a smaller number of features well, I don't think that holds up. It took on three different types of games and (imho) executed merely okay. What more could they have added? Open world? MMO?

I think the more plausible explanation for the sales is that it's Warhammer, it's pretty, and SM1 was good.

[–] hypna@lemmy.world -1 points 1 week ago (2 children)

Who praised them? But I don't know what measure we'd use to determine the general reception of this particular feature. Particularly given that almost all video game journalism is mere marketing. So that's probably not a fruitful point to argue over.

Instead I'll offer the things that I think earn the competitive multiplayer a poor rating.

  • No skill or even experience based match making. Too many games are blowouts because all of the level 1 players were put on one team.
  • Teams are static once a match lobby has formed. If the teams are poorly balanced they will continue to be forever. Players can't even switch voluntarily. The only remedy is to bail on the lobby and hop into a different random one.
  • Classes and weapons are poorly balanced. The Bulwark is a key example of a too strong and not fun design. The Assault class, and melee in general is in a pretty poor state (unless you have an infinite defense shield that lets you walk up to people). Many of the weapon options for the classes are almost unusably weak, so class loadouts tend to be very samey. Grenades are spammy and the shock grenade blind duration is not fun.
  • Players are randomly assigned Imperial or Chaos marines. But there is basically no character customization for the Chaos marines, while the Imperial marines have 5 or 6 different sets. Either the enemy team should always appear to be Chaos with their NPC style, or they should have included equivalent Chaos customization.
  • Players have minimal control over which game modes they play. It's either 100% random or selecting a single mode. A configurable selection is a common multiplayer feature.
  • Map design is bland. This is perhaps a more personal preference, but I find the symmetrical, arcade arenas with no narrative character boring.
[–] hypna@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (8 children)

Space marine 2 seems like a good example of this.

Single player campaign: mediocre

CoOp missions: mediocre

Competitive multiplayer: poor

Seems like dropping one of those might have allowed the remaining two to earn a "pretty good"

[–] hypna@lemmy.world 2 points 1 month ago (2 children)

Has there ever been a repeat mass shooter? Is the risk of recidivism really the right theory for understanding the incarceration of mass shooters? Even if we broaden the question to whether juvenile mass shooters are likely to commit other crimes, is that even true?

[–] hypna@lemmy.world 4 points 1 month ago (11 children)

It would be nice to have some opposition, though. Even if most "conservative" media right now is little more than xenophobia, or cult worship, there do exist sound arguments against the typical internet-left positions. I don't have a solid enough read on what comes through New in the fediverse to say whether any of that is being submitted and just downvoted off everyone's feeds, or if all that's being submitted is the average conservative media junk.

Still, political spaces without opposition/diversity invariably degenerate into purity contests, and circle jerking.

[–] hypna@lemmy.world 0 points 3 months ago

I think in the context of legislation, interpreting "let pass" to mean "allow to be signed into law" is understandable. But I see you just meant it chronologically.

[–] hypna@lemmy.world 6 points 3 months ago (2 children)

"let pass".. . is there some major confusion about how presidential vetoes work here, or what do you even mean?

[–] hypna@lemmy.world 4 points 3 months ago (1 children)

Lmao what is this edge-lord shit?

[–] hypna@lemmy.world 7 points 4 months ago

That's not my experience, and I'm an elder millennial. The only time tiering up has encouraged me to quit a game was when the higher ranked players were just more toxic. Being challenged can be part of the fun.

That's not to say I think matchmaking is simply better than persistent servers. Having a group of regulars and developing a bit of a server culture is good fun. I guess I like both options depending on the mood.

[–] hypna@lemmy.world -2 points 4 months ago (1 children)

Linux is a great server OS. It's an okay desktop OS.

[–] hypna@lemmy.world 9 points 4 months ago* (last edited 4 months ago) (4 children)

"Big" is not a negative adjective. "Truck" is not (mostly) an identity or demographic group. You'd have to make up some term like maybe "murder trucks" to get close to an analogy. Would you not suppose that someone who advocated against "murder trucks" thought trucks were bad?

"Crowded" - maybe mildly negative. "Places" - not an identity or demographic.

"Toxic" - Ok. "People" - This hardly seems like an identity or demographic. Maybe if martians start talking about "toxic humans" we'd have an analogy.

And that whole last paragraph is just a straw man.

Let's consider some real analogies.

"Poisonous Hinduism" "Virulent Femininity" "Malignant Jewishness" "Destructive Liberalism" "Pestilent Blackness" "Dangerous Queerness"

I literally just looked up synonyms for toxic and picked random identity groups. Could you imagine trying to make any of these phrases academic terms?

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