Have to relate to this somewhat, it's hard to find time or interest to practice fighting games with all the accumulated responsibilities of being responsible adult and a parent. While boomer reaction time checks are one thing, the bigger problem is having to practice against multiple different matchups in 3-4 different games. Probably should play these online a lot more, currently mostly playing on locals few hours once a week.
Vipsu
Bought Baldurs gate: Dark alliance from g.o.g and playing that. A bit expensive for its age and its a direct port but at least no need to emulate it.
those who are into Pokemon, for the extra frame rate
Not just Pokemon, I am sure there are many who where hoping for Switch Pro before Nintendo crushed their hopes and dreams with Switch OLED. People have been testing Switch 1 games on Switch 2 and most of them seem to run on very stable frame-rate on Switch even without an upgrade pack.
This will lead to stronger console sales but not necessarily to game sales at least not in the short run.
A lot of players and local venues prefer PS4, PS5 and PC for fighting games. If you have licensed PS4/PS5 arcade stick it should work on all three of these platforms. Unlicensed ones might not work with PS5 games. Switch is mostly just for melee.
That being said game key-cards seem largely inferior to physical versions on other platforms even if you likely have to patch most games these days anyways.
Switch 2 had a wider selection, with 13 physical games available at launch.
Many gamers do not count game key-cards as physical games. Just another version of code in a box. Cyberpunk is probably only actual physical 3rd party release on switch.
With politics so polarized and with so much misinformation and dowright conspiracies getting spread around I am honestly surprised how infrequent cases like this are in the US.
Not yet, but availability of steam decks and other pc handhelds is improving rapidly. Valve also just recently allowed other manufacturers like Lenovo to produce their own devices.
PC gaming is currently overshadowing console gaming and these pc handhelds are just extension of that.
Aside from the analog sticks, the console itself seems like a fine upgrade from the original making it a tempting for anyone looking for "Switch Pro". But it'll be intersting to see how the price of games and the digital key aspect will affect the game sales down the line.
Steam Deck and other portable pc:s seem to be also getting a lot of momentum so there's increasing amount of competition for handheld devices which was not really the chase with Switch 1.
My game backlog has reached mars so I am in no hurry. Still havent even started tiny tina's wonderlands.
https://www.zleague.gg/theportal/genshin-impact-no-wish/#%3A%7E%3Atext=By+avoiding+spending+money+on%2CImpact+without+impacting+their+wallets. (Probably some a.i article)
Seems like this is already a thing in Genshin impact and some players have been succesful with it.
Reddit and Hoyoverse forums seem to have handful of people doing this.
Yeah no gatcha is no gatcha, no wishes so you would have to make due with starter characters and stuff you can earn without pulls/wishes.
Its basically challenge run that also tests how good the game actually is without any gambling elements.
In Puzzle and Dragons it was possible to clear dungeons to get new characters and some where really good. It was also possible to use premium currency for continues allowing one to use brute force methods to clear dungeons. It was also possible to pair your leader with friends leader reducing the need for gatcha.
One does not even need to review bomb as a single update can easily ruin a game. After that it's no longer comparable to the game one was playing for possibly thousands of hours.