Lith

joined 1 year ago
[–] Lith@lemmy.sdf.org 8 points 4 months ago (2 children)

Actually this one feels pretty similar to watch_dogs. Wasn't this the plot to watch_dogs 2?

[–] Lith@lemmy.sdf.org 13 points 6 months ago (1 children)

Just to offer another perspective, this covers just how difficult the burden of administrative tasks already is for physicians: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8522557/

Not all physicians work for a hospital, so I don't think they all have much access to large departments that can take up the slack for them. It's difficult to ask them to chase our insurance for us when the paperwork they already do is driving them insane and taking them away from their patients.

The solution, as you said, is single payer. The overwhelming administrative overhead is a symptom of a very broken system. Nobody directly rendering or receiving care is benefiting from how things currently are in the United States.

[–] Lith@lemmy.sdf.org 6 points 6 months ago

I think Discord calls it Discord Rich Presence. It's such a good feature, and I always get excited when I see it implemented. Sometimes when I look it up I'm lucky enough to find mods that add it for some of my games, too.

[–] Lith@lemmy.sdf.org 7 points 6 months ago

"I'll upload a patch later this week" 12 years ago

[–] Lith@lemmy.sdf.org 6 points 6 months ago (1 children)

Dragon's Dogma 2 really has me like that now. I've waited years for this, and for the most part it's everything I expected. I love the new playable race, and I'm excited to try out the new vocations. I have a lot of fun just hunting monsters for other players' followers' quests, and finding things for them to potentially tell their own players about. In some ways it feels better than traditional multiplayer.

Also loving Helldivers 2, but now that I've unlocked almost everything it's no longer all I think about all day.

[–] Lith@lemmy.sdf.org 6 points 7 months ago (1 children)

I also have socks with side indicators. They're designed to fit the feet, so the entire socks are asymmetrical. Theoretically you could go by the pattern, but when you're pulling socks out of a hamper it's a lot easier to match them via letters which you know are always at the ends. It's pretty convenient and makes it impossible to match them incorrectly, so I think it's a good design choice.

[–] Lith@lemmy.sdf.org 1 points 7 months ago

Until people outside the service industry have the same opportunity to get something extra, tipping culture can fuck right off.

I think that's called bonus pay, I've just never seen a job that actually gave bonus pay.

[–] Lith@lemmy.sdf.org 5 points 8 months ago (2 children)

One application I've seen for this is recording your brushing patterns for your review and to recommend ways to improve your process. This is pretty useful right now considering dental hygiene literacy is criminally undertaught and uncommon even among adults.

IoT is great, it's just that companies right now are abusing it and our lack of data protection laws to extract as much personal information as physically possible. The question shouldn't be "why is my toothbrush connected to a network", it should be "why does my toothbrush need to be connected to the Internet".

[–] Lith@lemmy.sdf.org 1 points 8 months ago* (last edited 8 months ago)

From the article:

And for the record, Itsuno does say that he thinks fast travel is "convenient" and "good" when done right.

Based on Dragon's Dogma 1's use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It's good when it's both properly implemented and has a purpose. You're right that nobody wants to run up and down the same roads countless times, but it's up to the devs implementing limited fast travel to make sure you won't have to. Then it's up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

But it also needs to have a purpose. In more arcadey games, I don't like worrying about resources like that. But in more grueling games like Dragon's Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.

[–] Lith@lemmy.sdf.org 1 points 8 months ago (1 children)

At this point, I've come to expect that all of the products I like are going to be ruined at some point, so it's about establishing enough independence to more easily transition to the next service.

Kagi's great, and I'll worry about finding a better search engine once it gets worse, but I don't expect that to happen before my next renewal, so I'm happy.

[–] Lith@lemmy.sdf.org 7 points 9 months ago* (last edited 9 months ago) (3 children)

This analogy doesn't work for me. First of all, I'd absolutely watch coked esports. Secondly, glitched speedruns are absolutely a popular form of competitive cheating. Nobody would watch an aimbot competition because that specifically would be boring, it'd just be cameras jumping around and death screens. There's no real competition happening. Wallhacks might be fun to watch - my favorite FPS Blacklight Retribution had that as a mechanic and it was great.

[–] Lith@lemmy.sdf.org 1 points 9 months ago

Figures we'd get runners. Can't catch a damn break.

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