this post was submitted on 07 Nov 2025
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I'm actually planning to put together a video review, so I'm in the process of organizing my thoughts. This thread is just a spur of the moment thing.

Overall I really liked it. It was well worth the $15 sale price I got it for. The game drops you onto a planet colonized by humans in the future which has undergone some event called "The Bleeding". Now there's sentient meat creatures expanding everywhere, with people eating meat off of them to survive. There are mutated human thralls to the meat. Vomiting and putting the vomit into your inventory to use later is a game mechanic. You as the player have some kind of infection at the start, which kicks off the story and you go out into the wastes and get into fights. It's David Cronenberg's Kenshi, more or less.

It's an RPG, but choices are pretty streamlined. There also aren't alternate ways than combat to complete many quests. It's a little disappointing for the dialog based skills to get so little use. Combat is real time, I'd call it hard hitting twinstick style combat. Even end game a good three or so hits could kill my character from mid or high level enemies. There is a stealth mechanic, which works though often it acts just as a way to get close and deal some sneak damage rather than being able to sneak entirely past obstacles.

There is melee and ranged combat, with a few flavors of stat specialization, but even if you only specialize in ranged or melee damage with your character you'll almost certainly want to fight with both kinds of weapons. Ranged combat boils down to a lot of circle strafing and baiting enemies around corners. Melee combat relies on getting a few hits in before doing a dodge roll away from the enemy's attack.

There is overworld travel in the style of an OG Fallout game. The player can go through the desert divided into two areas, chokepointed by a specific location full of enemies, but once that is cleared out, can freely go back and forth.

There's relatively new content, The Perished City, which is a city so large it has its own overworld travel.

The game is Early Access and has been that way on Steam since 2021. Lots of the negative reviews are by people unhappy with the pace of updates. Many of those reviews were calling it dead or abandoned right before the big Perished City update dropped. Personally while I obviously want to see the game get fully completed, what's there right now was worth the price of entry. If you do buy this, I think it's best to buy for what's there now instead of what may come, given the small (I believe two person) team and history of slow updates.

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[–] redhorsejacket@lemmy.world 3 points 20 hours ago

Man, if they aren't putting "It's David Cronenberg's Kenshi, more or less" on the metaphorical box, they're making a mistake.

[–] NigelFrobisher@aussie.zone 2 points 18 hours ago

It’s been a long time since any flesh reacted to my presence.

[–] Menschlicher_Fehler@feddit.org 12 points 1 day ago (1 children)

Still waiting for the full release before buying/playing it. I tend to burn myself out on Early Access games before they are finished, never returning for 1.0.

[–] setsneedtofeed@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

I often agree with this, though for Death Trash given the slow pace of major updates I figured I'd just jump in. It only took me about 10 hours to beat the main content, and a few more hours poking around to feel finished with the game. This isn't something like Zomboid with a big sandbox element to sink hours and hours into.

Honestly, at the pace it's being updated I don't know if it will get a huge proper ending.

Played this game through its entirety before the perished city update. It's got a great atmosphere, story and mechanics. I'm holding off until the full release to do a full playthrough.

[–] FuyuhikoDate@feddit.org 5 points 1 day ago (2 children)

I was actually a beta tester on the discord. Played it for an hour gave my feedback in return they only replied with "yeah we already know those things" whiv i think is a weird reply... Anyway I always liked the art style and still have hope that this will be a good game. Maybe I try it next year again. Your review set up new hopes :)

[–] TheSambassador@lemmy.world 4 points 22 hours ago

As a game dev myself, I've had to learn to just quietly accept repeat feedback. I'm often already aware of most problems and bugs during some playtests, and I used to say "I know I gotta fix that" to some lower priority bugs, but it's better to encourage any and all feedback for sure.

[–] M137@lemmy.world 2 points 20 hours ago (1 children)

I don't see what's weird about it, if they are aware of it and possibly have other things that take priority what else could they say? They were just truthful and straight to the point. It's extremely hard to handle all feedback and stuff from a community as solo/indie devs, it's not easy on any level for that matter. If you took several seconds more and emotional effort to be super nice to every single person who interacts with your game we wouldn't have any games releasing at all. It's important to keep your responses to a minimum while also making it clear what the situation is. I think that was a good reply, not offensive at all and made you understand that they know and will fix it.

[–] FuyuhikoDate@feddit.org 1 points 2 hours ago

Short? The way they responded. I totally respect that but it felt like a 2 sentence reply to a long feedback I tried to give and it just felt like "yeah stop annoy us if ya dont got something New"

I know gamedev is hard and my previous comment shouldnt read like "what a bunch of jerks..." more like a.. Was my first game testing and the reply felt a bit off 🤔

[–] yakko@feddit.uk 4 points 1 day ago

This looks interesting, thanks for the write-up!

[–] MaggiWuerze@feddit.org 1 points 1 day ago

I played it for a while when it cane out, but I'll also wait until its done, so I can actually finish the story. Too bad its taking this long, but the game and story were fun, so I'll be patient