this post was submitted on 02 Oct 2025
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Chapotraphouse

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Gue'vesa Chad: "your source for that is Comm-Link Free T'au."

Lib: "and?"

Gue'vesa: "they are literally funded by the Logis Strategos!!! I've literally been to T'au and they don't sacrifice babies."

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[–] Damarcusart@hexbear.net 5 points 11 hours ago

At least we have the freedom to worship the Emperor, over there in Tau space, they don't even have that!

[–] fannin@hexbear.net 2 points 10 hours ago

The imperium being bad doesn’t make the Tau not bad. I only dislike Tau players who think they’re the good guys.

[–] Krem@hexbear.net 9 points 16 hours ago (1 children)

i haven't kept up with the lore, but is there by any chance an "anarchist" faction of privileged prime-world imperials that "hate both sides" yet still regurgitate all the imperial talking points like the baby sacrifice and the kroot genocide

also they're totally not racist, they don't hate the tau, only the ethereals

[–] barrbaric@hexbear.net 4 points 14 hours ago (1 children)
[–] Krem@hexbear.net 1 points 9 hours ago

i thought chaos was the enemy of the imperium, not an unpaid asset

[–] CyborgMarx@hexbear.net 11 points 18 hours ago

Meanwhile, what the Imperium does to Xeno civilians and their babies

Every day the Adeptus Mechanicus send out their Skitarii legions to round up the scattered tau civilians that have been unable to leave the planet. Long columns of aliens are herded across the plains by pitiless Skitarii killers with their faces half-hidden by rebreather masks. Wherever the tau rebel – and it is always, always en masse – they are put down without hesitation by rad bullet and galvanic charge. Long trails of corpses scar the land as a result, picked over by bald carrion and mangy savannah leonids. Some of these cadavers have decayed to the point the ground is covered by long chains of broken skeletons.

At the end of these bone roads are the volcano complexes where the geothermic energy is farmed. The tau captives are marched into these underground lairs and either herded onto high platforms or pushed onto crude transit belts. Electric currents often flow through these conveyors, their charge enough to stun the tau and prevent them breaking free. Then the unfortunate captives are simply carried over the edge of mechanical cliffs to fall into the magma, each xenos civilian burning bright yellow as he or she sinks into the molten rock. The Adeptus Mechanicus claim detachment, as usual They say they are simply adding fuel, the better to power the steam engines high above. But I know better. This is a lesson, a statement so vile and extreme it will be carried by word of mouth across the Damocles Gulf and still further afield.

The message is clear enough – those who sought to take advantage of the Imperium will find themselves on the pyre, becoming part of humanity’s great war machine in a far more direct fashion than they intended. Cross the sovereign territory of Mankind at your peril. We have inhumanity to spare. - Farsight: Crisis of Faith

[–] sleeplessone@lemmy.ml 11 points 22 hours ago (5 children)

I've never played the actual wargame, but whenever I talk to people who have, they all hate Tau players. I have no idea why that is.

[–] Belly_Beanis@hexbear.net 9 points 15 hours ago (1 children)

Back in 3.5/4th. Edition when they were introduced, they had some really cheesy (a.k.a overpowered) units that broke a lot of the game's fundamental design rules.

For example, they had fast hover tanks with front armor 13 when all previous hover tanks maxed out at 12 (14 was the absolute maximum). This meant their tanks were fast and not far off from having the armor of a Land Raider or Necron Monolith. But they had the same speed as Eldar vehicles. So for each other faction, it was either T'au tanks had the same armor as your tanks but were twice as fast, or they had the same speed but higher armor.

They also had a rule allowing a unit to split its fire between two targets. Again, this is something fundamentally different from established design principles. Other factions would fire a squad's anti-tank weapon at a vehicle, but the rest of the models in the unit would have to waste their shots for the turn since they didn't have weapons that could hurt a tank. T'au didn't have this problem. They could split their fire between the tank and then shoot a nearby unit of infantry. Or if they had enough firepower to wipe out a unit, they could avoid wasting shots by targeting another unit.

Then we get to Crisis Suits. They could make a special move in the Assault Phase, which comes after the Shooting Phase, which is after the Movement Phase. Crisis Suits basically had jump packs, so they could start the turn behind a wall or thick forest. They could jump over that terrain in their movement phase, pop off a bunch of shots, then use their special move to jump back behind cover. You didn't have time to shoot back and you couldn't catch them because models without jump packs would have to go around the terrain in order to get close.

All of this made for really linear games. The T'au player would either shoot your entire army off the table or you'd manage to get one unit into close-combat which would single-handedly wipe out the entire T'au army. Games against T'au often felt the same with little agency for non-T'au while the T'au basically played solitaire: dice rolling edition.

Since then, changes have been made to the faction to make games more interesting, but the hatred the faction got in those early days has stuck around. They were even more problematic, though, in later editions (especially 5th.) where they would spam undercosted vehicles. This didn't help their reputation.

Anywho, check out this dope ass grimdark concept art by John Blanche:

[–] Damarcusart@hexbear.net 1 points 11 hours ago

IZ COZ THEYZ NOT FIGHTIN' GOOD! DEYZ JUST RUNZ AWAY AND SHOOT AT YA AND WEZ DON'T HAVE ENUFF DAKKA TO SHOOT BACK! ONLY DA BIGGEST NOBS CAN GET CLOSE ENUFF AN' DEN DEY JUST CRUMP UP TOO EASY, CHOPPAZ GO THRU 'EM EAZIER DEN THRU GROTS! THEY AIN'T NO FUN TO FIGHT!

[–] RandallThymes@hexbear.net 14 points 19 hours ago

Sometimes it’s because tau are annoying to play against.

Sometimes it’s because Tau players can be very weeb.

Sometimes it’s because Tau are the least evil or corrupted of the 40k factions and a big chunk of 40k players can only say “exterminatus”, “purge the heretic” or “xenos scum” and have made the human factions xenophobia and space fascism their whole personality.

[–] hexthismess@hexbear.net 9 points 17 hours ago

RandallThymes is right, and Iwant to add that a lot of other players just jump on the bandwagon without having a concrete opinion.

Can't tell you the number of times I'm playing and someone came by and said Wow cool paint job! I hate the Tau!

Like thanks, you could have stopped a sentence earlier.

[–] Nakoichi@hexbear.net 9 points 20 hours ago (1 children)

I've only played he rts but if Dawn of War is accurate it's probably obscene range.

[–] Keld@hexbear.net 2 points 14 hours ago

Obscene range you say

"On charges of cowardice, you are sentenced to death"

Oh shit now my tier 0 bullshit unupgraded units are outshooting you

[–] goferking0@lemmy.sdf.org 5 points 19 hours ago (1 children)

And that's different from empire of man how?

[–] ConcreteHalloween@hexbear.net 7 points 19 hours ago (1 children)

Do you know how many races of Xenos live peacefully in the Tau "Empire"? Compare that to the Imperium who at best allow some Adhumans to live as second class citizens!

[–] goferking0@lemmy.sdf.org 7 points 19 hours ago

Oh I was going with the sacrificing babies. Is there anything they don't sacrifice???