this post was submitted on 28 Sep 2025
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[–] jjjalljs@ttrpg.network 80 points 4 days ago (9 children)

Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10."

He was like "no. It's mine. I found it."

Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.

[–] binarytobis@lemmy.world 53 points 4 days ago* (last edited 4 days ago) (2 children)

Stuff like this is why games usually end by the 6th session.

See also: rogue steals from the party because “It’s what my character would do!” but gets upset when my barbarian kills them afterwards for the same reason.

[–] jjjalljs@ttrpg.network 9 points 4 days ago (2 children)

That doesn't seem like the same thing at all. Can you elaborate?

[–] binarytobis@lemmy.world 33 points 4 days ago (1 children)

Both are example of stubborn group members who need to be flexible and work well with others.

[–] jjjalljs@ttrpg.network 11 points 4 days ago (1 children)

The fighter in my story is the rogue in your story? That makes sense.

[–] binarytobis@lemmy.world 6 points 4 days ago

Yes indeed!

[–] Bakkoda@sh.itjust.works 6 points 4 days ago

Berserker rage is a helluva drug

[–] UnderpantsWeevil@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

There's a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another.

I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a "Bad Ending" to a game and allow players to experience it. This doesn't have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on "everyone fucks up and gets thrown in jail together" can be its own kind of team-building exercise. And for faster and more heavy handed games, a "bad ending" can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped.

What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that can include a kleptomaniac and a short-tempered brute, so long as the players can agree that's the kind of game they're ready to play.

But it's definitely harder to do than a game in which everyone's a team player.

[–] YerLam@lemmy.world 26 points 4 days ago (1 children)

Did you let him become chief trap finder? That's a quick way to get the item back.

[–] jjjalljs@ttrpg.network 31 points 4 days ago* (last edited 4 days ago) (2 children)

Hah, I should have. I do remember letting him search first once and being petty about it. "Oh, you got a 12? A whole twelve? Woowwwww. I'm going to take 10 and get a, let's see- twenty-two. Would be a 27 if only I had some sort of magical equipment boost"

(For those of you who don't remember, "take 10" was a 3e rule where you can opt to treat the roll as if you'd rolled a 10, so long as you're not in immediate danger. https://www.d20srd.org/srd/skills/usingSkills.htm )

edit: fixed typo that reversed meaning

[–] VindictiveJudge@lemmy.world 17 points 4 days ago* (last edited 4 days ago)

so long as you’re in immediate danger.

*not in immediate danger

[–] feannag@sh.itjust.works 3 points 4 days ago

Which got even more OP in 5e, at least for the rogue.

[–] peoplebeproblems@midwest.social 7 points 4 days ago* (last edited 4 days ago)

TBF, that's pretty much what every rogue I know would say

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[–] don@lemmy.ca 41 points 4 days ago (4 children)

Druid: You wanna try it

Fighter: Yeah let’s see what happens

Both: grab item together

[–] webghost0101@sopuli.xyz 26 points 4 days ago (1 children)

One side becomes staff, one side becomes spear.

Its rather unwieldy.

[–] Susaga@sh.itjust.works 13 points 4 days ago (1 children)

Which bit of the spear, though? Cause a spear is just a staff with a pointy bit on the top, so if you've got the pointy bit, then it's just a spear. If not, you've got a staff.

[–] KairuByte@lemmy.dbzer0.com 5 points 4 days ago (1 children)
[–] webghost0101@sopuli.xyz 4 points 4 days ago

Hand that is closest.

[–] snooggums@piefed.world 13 points 4 days ago

Oh, so it is a swinger party.

They merge into a grotesque tree with a moving face that makes a sound when ever a breeze occurs "kill me... kill me..."

[–] Szyler@lemmy.world 1 points 4 days ago

It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states.

The Druid loses bonus actions on hits below 10 or when surrounded.

The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.

[–] Kolanaki@pawb.social 6 points 3 days ago

Bard: "I'll just hold onto it until you two work this out."

staff turns into a giant horse cock dildo

[–] surph_ninja@lemmy.world 25 points 4 days ago* (last edited 4 days ago) (1 children)

Proper min/max-ers will set aside their ego, and coordinate swapping the item as necessary. So thankful I’ve got a group with zero ego issues.

[–] chuckleslord@lemmy.world 9 points 4 days ago (1 children)
[–] surph_ninja@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

Good point. Still not worth a fight.

[–] edgemaster72@lemmy.world 30 points 4 days ago (1 children)

Meanwhile, the Rogue with a bag of holding: "What staff/spear are you guys talking about?"

[–] rainwall@piefed.social 11 points 4 days ago

You mean the rogue with an epic, OP bag of holding that steals things automatically.

[–] UnderpantsWeevil@lemmy.world 4 points 3 days ago (1 children)

Standard Action: Use the item

Move Action: Throw the item to the other guy

[–] Jerkface@lemmy.world 2 points 3 days ago

Exactly what I came here for. Kratos catching axe

[–] pennomi@lemmy.world 12 points 4 days ago (1 children)
[–] Szyler@lemmy.world 2 points 4 days ago

Russian world war 1 strategy of having a dead mate. When your friend dies you pick up his weapon and continue on.

[–] markovs_gun@lemmy.world 4 points 3 days ago

This is the plot of Soul Calibur lmao

[–] NigelFrobisher@aussie.zone 4 points 4 days ago (1 children)

At least with op staff you’d have people to answer the phone and arrange party logistics.

[–] moondoggie@lemmy.world 1 points 3 days ago

And pizza on Fridays

[–] Blackmist@feddit.uk 3 points 4 days ago

Hunter weapon tbh

[–] otter@lemmy.dbzer0.com 1 points 3 days ago (1 children)

Real talk: do you allow wildshape to include owlbear as an option? 😅😶

[–] psud@aussie.zone 1 points 22 hours ago (1 children)

If bg3 is any indication there's nothing wrong with an owlbear druid in a party that doesn't otherwise have a tank

[–] otter@lemmy.dbzer0.com 1 points 19 hours ago

~~If bg3 is any indication~~ there's nothing wrong with an owlbear druid ~~in a party that doesn't otherwise have a tank~~

FTFY 🥰

[–] ZombiFrancis@sh.itjust.works 2 points 3 days ago (2 children)

I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.

[–] psud@aussie.zone 2 points 22 hours ago (1 children)

But if the druid is always using wildshape or battlefield control magic they hardly need a weapon, though being OP it might have wildshape bonuses and/or enhancement to magic

Actually it would almost certainly be far better for one than the other, depending on its particular flavour of OP as each weapon

[–] ZombiFrancis@sh.itjust.works 1 points 22 hours ago

A part from including psychosis and neurosis into my characters, I would, as a rule, just avoid conflict with other players. If the druid seemed even halfway interested I'd just decide my fighter was an elitist about using greatswords only and avoid elmo.

I'd sniff out the DM's plan. The DM is the true opponent and I'd be ever vigilant. And/or dead. A lot of dead. Mostly dead.

On strike effects go brrrr

[–] Evilsandwichman@hexbear.net 5 points 4 days ago

Throw it between each other between attacks; fighter makes his attacks, then tosses it to the druid to make his attacks, and then he tosses it back, and so on and so forth

[–] Xenny@lemmy.world 1 points 3 days ago

Multi class time

[–] Witchfire@lemmy.world 2 points 4 days ago

They give it to the Rogue because they're both convinced it's cursed

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