this post was submitted on 23 Dec 2024
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[–] Kolanaki@yiffit.net 1 points 14 hours ago* (last edited 14 hours ago)

My sister and I were diving deep into the lore and rules for mimics and the most terrifying thing they could be, is either an entire planet or a humanoid. They might even be able to be a planet-sized humanoid. Or even a human-sized planetoid 😱

[–] Spacehooks@reddthat.com 28 points 2 days ago (1 children)

That's why you need post it on your stuff.

[–] Revan343@lemmy.ca 16 points 1 day ago (1 children)

All fun and games until the mimic pretends to be a post-it note

[–] Spacehooks@reddthat.com 4 points 1 day ago

I like to think mimics cant replicate text. If not I'm gonna need a fancy mimic lens or start tapping my stuff with a wrench before I touch it.

[–] samus12345@lemm.ee 6 points 1 day ago
[–] ahdok@ttrpg.network 104 points 2 days ago (1 children)
[–] bjoern_tantau@swg-empire.de 38 points 2 days ago (1 children)
[–] ahdok@ttrpg.network 76 points 2 days ago (2 children)
[–] bjoern_tantau@swg-empire.de 18 points 2 days ago (1 children)

Now I want Konsi christmas cookies!

[–] ahdok@ttrpg.network 7 points 2 days ago (2 children)

A long time ago I did spend a few months experimenting with ratios to make my own cookie recipe, it makes really good chocolate chip cookies. Not very christmassy though.

[–] ICastFist@programming.dev 4 points 1 day ago

sprinkle something green and red and it becomes crissmass-y

[–] sundrei@lemmy.sdf.org 12 points 2 days ago (3 children)

I've often thought it'd be fun to let a party have a tame mimic as a pet. Not helpful in battle unfortunately, unless one of your opponents decides to take a looting break.

My party do have a pet mimic. He's called Philip and is mostly there for comic relief although he has been known to help with puzzles and things occasionally

[–] Klordok@lemmy.world 2 points 1 day ago

The Flee, Mortals! book has a mimic companion stat block. It can cover you and act as active camouflage.

[–] ICastFist@programming.dev 2 points 1 day ago

Thrown weapon mimic, like a javelin. Enemy picks it up to throw back and bam, surprise bite!!!

[–] sirblastalot@ttrpg.network 16 points 2 days ago

Cover your phb in spray adhesive and leave it sitting on the table. As soon as someone touches it, shout "ROLL INITIATIVE!"

Actually, apply this to other random objects at the game table. A bag of chips, 1 can of soda in the fridge, every 3rd pencil, whatever.

[–] ICastFist@programming.dev 24 points 2 days ago (1 children)

Teleportation mimic will teleport you. To its stomach.

Breastplate mimic just wants to sink its mouth on your breasts.

Saddle mimic wants to lick your lowers parts.

No comment on outhouse mimic. We don't talk about it.

[–] flicker@lemmy.dbzer0.com 1 points 14 hours ago

just wants to sink its mouth on your breasts.

Get in line, mimic.

[–] bjoern_tantau@swg-empire.de 39 points 2 days ago

Play Shattered Pixel Dungeon. You can get special mimics that can disguise as literally everything. A door, strength potion, the way to the next level, basically anything that looks useful. And of course they only appear as soon as you've forgotten to check for them.

[–] flicker@lemmy.dbzer0.com 19 points 2 days ago

Not my menstrual cup!

Spyglass: thoomp

[–] jawa21@lemmy.sdf.org 19 points 2 days ago

I've always been a fan of mimics being ladders or bridges.

[–] Evilsandwichman@hexbear.net 15 points 2 days ago

Mimic city; every building is a mimic, but they're smart enough to eat the local population when they're alone or in small groups. Every time people keep going missing, and the players will assume it must be some random wandering monster; they'd never think it's literally the buildings and each room can start eating really fast. There'd be no pattern either, every building is alive and people go missing literally everywhere. Perhaps a clue can be a house that has no more people living in it and it starts to starve to death and starts freaking out, even endangering the other mimics' secret.

[–] robotElder2@hexbear.net 7 points 2 days ago (1 children)

I think in the early editions they said that mimics were only really effective at imitating wood and stone. I agree that mimic chests are done to death but "anything could be a mimic" would get old fast I fear. Limiting them to only some materials but then getting creative within those limits would keep it interesting without it feeling like a cheap jumpscare.

[–] ahdok@ttrpg.network 11 points 2 days ago* (last edited 2 days ago) (1 children)

But, if we're going to get into DM advice, the way I'd recommend stopping "anything could be a mimic" from getting old is to have it constrained to a themed side-adventure, or a one-shot. For example: A wizard tower where the guy's one weird hobby was breeding and training mimics. In such an adventure, you want to start fairly tame, but towards the end, the more outlandish and ridiculous the better.

As for the constraints on mimic forms, most of my DnD based jokes use 5e as their basis, as that's what the majority of my audience are likely using.

[–] robotElder2@hexbear.net 8 points 2 days ago

Oh totally. I didn't mean that as a criticism of the comic, I really like the comic. Your artstyle is very distinct and charming. It just got me thinking about how to run mimics generally. A mimic wizard one-shot sounds like a lot of fun.

[–] toynbee@lemmy.world 12 points 2 days ago (1 children)

This is similar to the premise of Prey.

[–] Atlusb@lemmy.world 3 points 2 days ago (1 children)

[This post is not a mimic]

[–] toynbee@lemmy.world 4 points 1 day ago

That seems like something a mimic would say.

[–] DmMacniel@feddit.org 12 points 2 days ago (1 children)

And then we have Starfinder where a mimic can disguise itself as an entire planet!

[–] TheDrink@hexbear.net 10 points 2 days ago

I never got to run this, but I remember after playing Prey putting together a dungeon themed off of mimics and getting really nasty with them. I imagined that after a couple rooms the players would adopt a policy of preemtively fireballing every new room before entering it.

[–] ProfessorOwl_PhD@hexbear.net 10 points 2 days ago

Abomination Vaults has a mimic encounter where one is pretending to be a door and the other is pretending to be a weapon rack with a nice axe on it. Gets them either way.

You might also want to look into Rotgrind's Mimouthouse. It's exactly what it sounds like.

[–] Soup@lemmy.world 9 points 2 days ago (1 children)

The player handbook isn’t a problem, no one reads that thing.

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having the table you are irl playing at turning into a mimic and having to roll stats for your irl person in order to continue sounds really fun

[–] StinkyRedMan@lemmy.world 1 points 1 day ago (1 children)

Can't remember if it was ds2 or ds3 but one of em had bonfire mimics concept arts.

[–] GreenKnight23@lemmy.world 1 points 1 day ago

Would be neat if you only realized when the heat coming off them wouldn't match the size of fire. either be to great or too little.

that or no smoke.

[–] iAvicenna@lemmy.world 3 points 2 days ago

outhouse oof.

[–] SweetCitrusBuzz@beehaw.org 6 points 2 days ago* (last edited 2 days ago) (8 children)

One D&D podcast I listen to had one be a house in Sigil. After they had dealt with the plot to use it for magic or something some of the party ended up feeding it animals much to the chagrin of the rest of the party but did save some other creatures living in the area from getting eaten.

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I wanna share this in the group chat, but I don't wanna give the GM any ideas xD

[–] Atlusb@lemmy.world 2 points 2 days ago (1 children)

What about the party being mimics but don't tell them that.

[–] AeonFelis@lemmy.world 2 points 1 day ago

Tell every party member that they are a mimic and need to keep it a secret from the rest of the party.

[–] Madison420@lemmy.world 1 points 1 day ago

Anal prayer beads because monks is kinky.

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