this post was submitted on 23 Dec 2024
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[–] robotElder2@hexbear.net 7 points 2 days ago (1 children)

I think in the early editions they said that mimics were only really effective at imitating wood and stone. I agree that mimic chests are done to death but "anything could be a mimic" would get old fast I fear. Limiting them to only some materials but then getting creative within those limits would keep it interesting without it feeling like a cheap jumpscare.

[–] ahdok@ttrpg.network 11 points 2 days ago* (last edited 2 days ago) (1 children)

But, if we're going to get into DM advice, the way I'd recommend stopping "anything could be a mimic" from getting old is to have it constrained to a themed side-adventure, or a one-shot. For example: A wizard tower where the guy's one weird hobby was breeding and training mimics. In such an adventure, you want to start fairly tame, but towards the end, the more outlandish and ridiculous the better.

As for the constraints on mimic forms, most of my DnD based jokes use 5e as their basis, as that's what the majority of my audience are likely using.

[–] robotElder2@hexbear.net 8 points 2 days ago

Oh totally. I didn't mean that as a criticism of the comic, I really like the comic. Your artstyle is very distinct and charming. It just got me thinking about how to run mimics generally. A mimic wizard one-shot sounds like a lot of fun.