Imagine the emotional and physical damage of taking your first shit in thousands of years.
DMing has helped practice a lot of business skills...communication, organization, running a meeting. Making pretty documents in google docs :P
Can't recall things you never knew.
Hm. Well, don't feel obliged to hew to existing genre definitions.
Also, I'd still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.
Your character doesn't know that information.
I think it's a false dichotomy. You want to decide what your design goals are, the kind of vibe you're trying to generate, and then create systems that support that vibe.
A wizard did it.
No one actually plays dnd like that though...
Given what Mountain Dew has done to me, that tracks.
Jokes on you, we play every rpg!
Bards aren't just "a talented musician" they literally use magic. They're basically wizards that went the liberal arts path in college.
I like the mental image of a dwarf ship that's 6 ft tall and got 47 masts to make up for it.