sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 6 points 4 days ago

So I guess that's actually several questions, and they each have different answers.

Why does combat feature heavily in D&D? It doesn't. Or at least, not necessarily. How much or little it features is dependent on your DM.

Ok, so why has it historically been featured heavily? Because of D&D's lineage. The game evolved mechanically from wargames, where combat was the whole thing, and thematically from works like Conan the Barbarian and Tolkein, where fighting monsters featured prominently.

Why so many types of monsters, then, if works like The Hobbit only had a half dozen or so? Because The Hobbit is a single story, whereas D&D is a framework for creating lots of stories. Maybe one short campaign or a campaign arc has as many monsters as a Tolkein story, but then you go on to the next arc, the next campaign, and you need something new. You can obviously recycle lots; orc bandits are different from orc soldiers are different from orc cultists. But with (tens of?) thousands of games going on continuously, year after year, there's always a demand for new content to slot in, and monster design is often a handy thing for DMs to outsource. Hence, there are a lot of kinds of monster because there is demand for them.

[–] sirblastalot@ttrpg.network 3 points 4 days ago (3 children)

Are you asking why there are so many kinds of monsters, or why monsters appear so frequently in the campaigns you've played in?

[–] sirblastalot@ttrpg.network 3 points 1 week ago (1 children)

That doesn't work for 40k, to my understanding. It's a miniatures combat game

[–] sirblastalot@ttrpg.network 1 points 3 weeks ago

Looking good! Those pirates have a pretty sweet setup!

[–] sirblastalot@ttrpg.network 7 points 1 month ago

That's kind of important to the story though.

spoilerV starts off thinking she's dying and her mind is changing and she doesn't know how long she's got, and by the end she's learned that everyone is dying and everyone is changing all the time and no one knows how long they've got. The only real choice is whether you use the time you've got to live, or don't.

[–] sirblastalot@ttrpg.network 2 points 1 month ago

Mhhh....I believe in the right tool for the right job. So there isn't really an ideal system, for instance, just the best system for what I'm trying to accomplish in a given game.

[–] sirblastalot@ttrpg.network 4 points 2 months ago (1 children)

Sometimes that can be fun, but only if everyone at the table is onboard for a wild tangent. If the other players are bored as shit while the special snowflake starts a unicorn breeding operation, it's time to use that No. And you, the DM, are included in that too; if your players want to drag you off to write every book in the library and that's not fun for you, you have the right to say "hey maybe you should play the game I made for you instead."

[–] sirblastalot@ttrpg.network 1 points 2 months ago (1 children)

You decide that if an when the players make it a priority with their choices.

[–] sirblastalot@ttrpg.network 3 points 2 months ago

Addendum to the "Are you sure you want to do that" bullet: if a player ever does something that seems nonsensical to you, ask them what they expect to achieve by doing that. Understanding their motivation is often what resolves the miscommunication and/or allows you to steer them towards a better way to do what they're trying to do.

[–] sirblastalot@ttrpg.network 11 points 2 months ago

I read once that the earliest edition(s?) didn't have Rogue as a separate class, that everyone would be searching for traps and such. And when Rogue was added with the explicit ability to detect traps, it caused a crises because suddenly that implied that no one else had that ability.

[–] sirblastalot@ttrpg.network 7 points 2 months ago

It's the cats you gotta worry about.

[–] sirblastalot@ttrpg.network 2 points 2 months ago

There are a couple ways to get auto-generated transcripts from youtube (eg https://www.howtogeek.com/793947/how-to-get-the-transcript-of-a-youtube-video/ ), but there are enough errors and bad UI that I find reading them to be more miserable than just watching the video.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

56
submitted 9 months ago* (last edited 9 months ago) by sirblastalot@ttrpg.network to c/rpg@ttrpg.network
 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

view more: next ›