sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 3 points 1 week ago

IIRC you spent gold on XP by carousing; basically, blowing all your cash on ale and brothels was how you leveled up.

[–] sirblastalot@ttrpg.network 1 points 1 week ago

Inventory management. Can't secure what you can't see etc

[–] sirblastalot@ttrpg.network 24 points 2 weeks ago

protip: don't cross them off, write who they are on the list (eg "Rivermeadow blacksmith") so you can remember when the players come back to them a million sessions later

 

AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

[–] sirblastalot@ttrpg.network 16 points 2 weeks ago

Thanks everyone for your feedback. I get that this is a contentious issue, and I appreciate everyone being nice to eachother (and me) while discussing it. (Those of you that didn't, you know who you are)

Based on the upvoted comments and the arguments that I found most cogent, I will be banning generative AI in the community.

A few related issues were raised, and I'd like to explain how I intend to address them:

https://ttrpg.network/post/26260249/17201676 Rhaedus raised concerns about the difficulty in determining if something is AI generated or not. As with all rule enforcement on this site, I'll be relying on you all to report suspected violations, and I promise I'll give you my best-effort attempt to make a fair judgement.

https://ttrpg.network/post/26260249/17206513 Carl and others raised concerns that this might impact posts predominantly about human-created content that have some trivial or incidental amount of AI generated comment. In such a situation, if the use of Gen AI is really that minimal, it would never come to my attention in the first place, and therefore wouldn't get removed anyway.

Several users advocated for an explicit carve out for discussions about the use of AI, which is a good idea and will be included in the rule.

Thank you again for your input and your civility.

 

I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

[–] sirblastalot@ttrpg.network 21 points 2 weeks ago

Found the bard

[–] sirblastalot@ttrpg.network 2 points 1 month ago (1 children)

Absolutely. I like talking about design with people perhaps too much!

[–] sirblastalot@ttrpg.network 3 points 1 month ago (3 children)

Hey, sorry for the delayed response, I have been traveling.

That rule originally came from when we were a much busier subreddit. I recognize it's harder to really be "active" now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what "active" means in terms of number of comments or anything, we'd just like to avoid the kind of drive-by spam of "buy my game kthnxbai"

[–] sirblastalot@ttrpg.network 3 points 1 month ago (1 children)

After awhile, Poseiden comes and kicks your ass until you stop. Live by the magic sword, die by the magic sword.

[–] sirblastalot@ttrpg.network 4 points 1 month ago (1 children)

I like the mental image of a dwarf ship that's 6 ft tall and got 47 masts to make up for it.

[–] sirblastalot@ttrpg.network 3 points 1 month ago

Imagine the emotional and physical damage of taking your first shit in thousands of years.

[–] sirblastalot@ttrpg.network 16 points 2 months ago (1 children)

DMing has helped practice a lot of business skills...communication, organization, running a meeting. Making pretty documents in google docs :P

[–] sirblastalot@ttrpg.network 1 points 2 months ago (1 children)

Can't recall things you never knew.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

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