sirblastalot

joined 2 years ago
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rpg
[–] sirblastalot@ttrpg.network 3 points 1 day ago (1 children)

I like the mental image of a dwarf ship that's 6 ft tall and got 47 masts to make up for it.

[–] sirblastalot@ttrpg.network 3 points 1 week ago

Imagine the emotional and physical damage of taking your first shit in thousands of years.

[–] sirblastalot@ttrpg.network 15 points 1 week ago (1 children)

DMing has helped practice a lot of business skills...communication, organization, running a meeting. Making pretty documents in google docs :P

[–] sirblastalot@ttrpg.network 1 points 4 weeks ago (1 children)

Can't recall things you never knew.

[–] sirblastalot@ttrpg.network 2 points 1 month ago

Hm. Well, don't feel obliged to hew to existing genre definitions.

Also, I'd still urge you to sit down and make a list of design goals, eg what you like about the experience of playing war games or ttrpgs, and then make rules to match, rather than starting with making the rules or choosing which ones to duplicate from existing games.

[–] sirblastalot@ttrpg.network 1 points 1 month ago (3 children)

Your character doesn't know that information.

[–] sirblastalot@ttrpg.network 5 points 1 month ago (8 children)

I think it's a false dichotomy. You want to decide what your design goals are, the kind of vibe you're trying to generate, and then create systems that support that vibe.

[–] sirblastalot@ttrpg.network 6 points 1 month ago (5 children)

A wizard did it.

[–] sirblastalot@ttrpg.network 5 points 1 month ago

No one actually plays dnd like that though...

[–] sirblastalot@ttrpg.network 4 points 1 month ago

Given what Mountain Dew has done to me, that tracks.

[–] sirblastalot@ttrpg.network 5 points 2 months ago

Jokes on you, we play every rpg!

[–] sirblastalot@ttrpg.network 93 points 2 months ago (1 children)

Bards aren't just "a talented musician" they literally use magic. They're basically wizards that went the liberal arts path in college.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

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