this post was submitted on 15 Oct 2024
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Games

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[–] Nexy@lemmy.sdf.org 5 points 11 hours ago (1 children)

What!? Why the games don't just run locally

[–] mojofrododojo@lemmy.world 32 points 10 hours ago (1 children)

they're streaming world data. I shudder to think about the size of the entire dataset.

[–] orangeboats@lemmy.world 2 points 1 hour ago

Are the streamed data stored in a local cache? Surely the bandwidth costs are going up to the sky with the server sending data to every single player.

[–] geneva_convenience@lemmy.ml 115 points 20 hours ago (1 children)

Obviously the flight simulator runs in the cloud.

[–] sailingbythelee@lemmy.world 27 points 19 hours ago (2 children)

People downvoting you didn't get the joke.

[–] bitwaba@lemmy.world 2 points 2 hours ago

Their head is up their ass, instead of in the clouds.

[–] leds@feddit.dk 19 points 16 hours ago

Nah planes go wooosh over their heads

[–] caboose2006@lemmy.ca 41 points 19 hours ago (1 children)
[–] SirQuackTheDuck@lemmy.world 1 points 1 hour ago

It is. If it's 140 mbit/s (or 15 MB/s), Flight Simulator only uses 54 GB per hour. OP is confusing bits and bytes.

It's still a shit load of data.

[–] Blackmist@feddit.uk 65 points 22 hours ago (10 children)

At this point you might as well stream the game video, it would be less bandwidth.

[–] Kusimulkku@lemm.ee 18 points 14 hours ago* (last edited 14 hours ago) (2 children)

This guy just invented Google Stadia (and GeForce Now I think)

[–] chiliedogg@lemmy.world 5 points 10 hours ago (2 children)

Nobody remembers OnLive...

[–] DJDarren@thelemmy.club 2 points 5 hours ago

I remember OnLive. I was waiting for it to become usable, then...nothing.

[–] Lemminary@lemmy.world 1 points 7 hours ago
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