this post was submitted on 12 Oct 2024
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[–] fckreddit@lemmy.ml 36 points 10 months ago (4 children)

Development costs don't have to rise. l would gladly play games with pixel graphics or even ps2/3 graphics. Art direction >>> Graphical fidelity.

[–] dependencyinjection@discuss.tchncs.de 17 points 10 months ago (1 children)

Right. The two games I play the most are Minecraft and Factorio. Both not amazing graphically but they’re fun.

[–] ChicoSuave@lemmy.world 3 points 10 months ago

But executives don't look at fun. They want something flashy to catch attention in an ad, neither Minecraft nor Factorio look like they imagine a fun game should. They don't have outstanding visuals for their generation not audio, so really they don't see the appeal. They want cutting edge for the sake of being cutting edge. They want cool because, to them, being cool sells more than being fun.

[–] delirium@lemmy.world 14 points 10 months ago

In the universe with 20-30% of actual inflation development costs will always rise even for indie because devs have to eat something and live somewhere. Not to mention software licensing and equipment

[–] DarkThoughts@fedia.io 10 points 10 months ago

The industry only knows either full blown AAA photo realism or WOW-esque cartoon shit.

[–] huskypenguin@sh.itjust.works 6 points 10 months ago

Looking at you Valheim

[–] callouscomic@lemm.ee 36 points 10 months ago (1 children)

Shows photo with deep cleavage.

[–] altima_neo@lemmy.zip 42 points 10 months ago

The user feedback has spoken

[–] Anderenortsfalsch@discuss.tchncs.de 23 points 10 months ago* (last edited 10 months ago) (1 children)

Indy games are art. Find an artist(s), pay them a living wage, and let them do their art largely undisturbed, guided by a vision of what the game should be, so they keep working towards the same goal. Let them learn from their mistakes and make their next game better. That leads to Baldur's Gate 3.

CEO of an AAAAAAA+ game developer/publisher: "No games are a product. The most important thing is that the line goes up, so we check what the user feedback is and listen to the loudest crowd that wants the same old shit, only to complain that they always get the same old shit. Also, hire cheap, treat people terribly and get everyone out of the industry as quickly as possible, and none of that art nonsense - I mean, how am I going to sell that to the shareholders, they just want an estimate of how many skins we will sell in 2025 so they will agree to my pay rise?"

[–] mindbleach@sh.itjust.works 19 points 10 months ago (1 children)

Users: "Stop spending so much on development. Smaller teams, shorter cycles, more games. Stop making everything an all-or-nothing gamble."

NEXON Games boardroom: "I think it's trying to communicate!"

[–] WamGams@lemmy.ca 4 points 10 months ago
[–] NaibofTabr@infosec.pub 17 points 10 months ago (1 children)

"If I had asked people what they wanted, they would have said faster horses"

[–] basmati@lemmus.org 8 points 10 months ago (1 children)

And the world would have been better for it .

[–] FippleStone@aussie.zone 3 points 10 months ago

I'm starting to feel this way more every day

[–] unemployedclaquer@sopuli.xyz 10 points 10 months ago

“we may not know how much money we can make by developing a certain game, but we can get a feeling as to what kind of game will make users happy. That’s why we test games even in the middle of development and collect feedback.”

That sounds a lot like using data collection to design games. And hey, it's hard to create art. Art can fail even at its best.

[–] RightHandOfIkaros@lemmy.world 10 points 10 months ago

Numbers and data from the past is still important, but don't ignore everything else to only listen to the data.

[–] kemsat@lemmy.world 7 points 10 months ago