this post was submitted on 05 Sep 2024
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After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that this time, it wasn't light-hearted and filled with silly mistakes that made people laugh. It instead inside it a lot of anger and disbelief as to how they could fail so spectacularly with a AAA title...

But this has not been the first time that Bethesda as a whole has failed, and is in fact the third strike. They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours. Biggest thing to me was the poorly made settlement system that barely even worked because there was no snapping, and it felt like playing an indie game. The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray. It's only been able to survive purely because of microtransactions...

Then, you look at what most people are playing right now, and it's Skyrim. Above any other game out there, it's Skyrim. The similarity between Skyrim and Elder scrolls 6 doesn't really matter that much, the age is what you should really focus on. Why are people playing such an old game still to this day? Hint, it's because every single other title they've released has been a disappointment.

Personally, I have no faith or belief that Elder scrolls 6 will be anything other than a colossal disappointment. I don't see how Bethesda as a studio can possibly manage to produce AAA titles anymore, I think they have a budget of half of what they need to have, and it's only getting smaller each year as costs are being cut, and People are being laid off, stakeholders and stockholders want more revenue growth than ever before. It's unbelievable honestly. They expect infinite growth with minimal headcount that keeps shrinking

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[–] simple@lemm.ee 62 points 2 months ago (9 children)

They failed spectacularly with Fallout 4

Eh, not really. Fallout 4 has its share of fans and while the roleplaying and story was weak, I thought the world was well laid out and fun to explore. But yeah, none of their games are as good as Skyrim which says a lot because that game has a ton of issues itself.

I think ES6 can still be good but it needs a lot of change from Bethesda's side. For one, they should either trash the engine or fix its issues. It's unbelievable that everything in Starfield has a loading screen between it, ran poorly, and was still a buggy mess. The enemy AI was apparently unchanged for the last 20 years or so, because every NPC is still clunky and has trouble moving from A to B.

If anything I think starfield was exactly the kick in the nuts that Bethesda needed. Hopefully it motivates them to do better next time.

[–] Stovetop@lemmy.world 28 points 2 months ago* (last edited 2 months ago) (1 children)

None of their games are as good as Morrowind, yet that hasn't stopped them from selling like hotcakes.

[–] superkret@feddit.org 43 points 2 months ago (2 children)

Morrowind was also an almost unplayable buggy mess when it came out.
One of the first places you go to if you do the main quest is the Balmora mages guild, and when you went downstairs in the release version, you regularly fell through the floor.
And alchemy, crafting and spellcrafting were so broken you could just spend half an hour on it to turn yourself into a god.

[–] dojan@lemmy.world 22 points 2 months ago

It wasn't well balanced but it was a good RPG experience. Oblivion had a bunch of elements stripped out, but it was still an RPG, the wonky alphabetical voice acting aside. Skyrim felt like a cookie-cutter action adventure game, all the roleplay had flown out the window.

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[–] bionicjoey@lemmy.ca 9 points 2 months ago (1 children)

Honestly I think that if ES6 is to Skyrim what FO4 is to FO3, it will probably be good.

The danger is if they try to replicate Starfield or FO76, ie. cut corners like crazy, be blinded by dollar signs in their eyes.

[–] sparky1337@ttrpg.network 10 points 2 months ago (1 children)

I feel like in comparison to Starfield, ES6 should be smaller and more compact which should alleviate a lot of the other complaints I’ve seen.

At this point the hype alone will sell it. There may be some apprehensive players since starfield, but I don’t think it’ll impact them too much.

Also elder scrolls being their big IP, they kind of don’t have the wiggle room to screw this up.

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[–] MarcomachtKuchen@feddit.org 7 points 2 months ago (1 children)

I'm so exited for Avowed to show me how else a skyrim like game can look and feel.

[–] TrousersMcPants@lemmy.world 10 points 2 months ago* (last edited 2 months ago) (2 children)

Idk, Outer Worlds was really lame, imo. It was honestly more boring than most the Bethesda RPGs for me because it was basically trying to do the same type of thing as them but with way smaller worlds so it's just not as interesting.

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[–] Goronmon@lemmy.world 43 points 2 months ago* (last edited 2 months ago) (2 children)

I feel like your post was being overly dramatic and then I noticed your comment about Starfield being a one out of ten game, and at that point it's hard to take you seriously.

The second strike was Fallout 76, crazy how disappointing his game was and even to this day is still broken and in disarray.

Fallout 76 may not be an amazing game, but they've turned it into something pretty enjoyable to play, and from my experience a couple years ago "broken" as an adjective doesn't really make sense as the game ran and played perfectly well.

They failed spectacularly with Fallout 4, which took the gaming industry by surprise after seeing how poorly developed it was, and the extreme low quality of the story, how unfinished the game was, how simply broken many areas and features were, I could talk about it for hours.

So, clearly you are just trying to push an agenda for some reason and are just making things up whole cloth at this point. I'm not sure what fantasy world you are living in but this isn't based in reality. It's just something you've made up in your head.

Also, I don't see the point in doom-posting about a game that's years away from release. What's the reason for fantasizing about a game's failure? Is it that people enjoy drama like the recent Concord release and are trying to look for future games to chase the same high?

[–] TrousersMcPants@lemmy.world 24 points 2 months ago

Also don't forget the developers for Fallout 76 are completely seperate from the devs for mainline elder scrolls and fallout and the only prior experience they had as a studio was making the multiplayer for doom 2016

[–] acosmichippo@lemmy.world 16 points 2 months ago* (last edited 2 months ago) (1 children)

the thing with Starfield and F76 is that all of their major problems won't exist in ES6 simply due to the format differences. I'm confident they'll churn out another ES game roughly on par with the last few.

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[–] kandoh@reddthat.com 27 points 2 months ago (8 children)

Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.

If they hadn't made that mistake than Starfield would have been a hit.

[–] thisbenzingring@lemmy.sdf.org 16 points 2 months ago

if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes.... game would have been amazing

the other problem was traveling, they needed to make travel a painful burden.... because when it became a quick loading screen and you are there... omfg it ruins the stories the npc's are trying to tell

wtf you left your crew out here to die?! it took me 5 minutes to get here....

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[–] masterspace@lemmy.ca 27 points 2 months ago* (last edited 2 months ago) (1 children)

Starfield's biggest flaw was in trying to make a grand space game given that Bethesda's strength is sandboxy, exploration focused, RPGs.

I am of the mind that exploration fundamentally does not work in a space game because the scale is too big. There's waaaay too much space on even a single planet to populate with meaningfully interesting things to find. So there's maybe one or two interesting handcrafted things per planet and you spend all your time in system and galactic scale maps to find them, rather than stumbling across them while out on a walk.

The only space games that work imho, are either ones with tiny planets like The Outer Wilds, or ones that are more linear and driven by very good writing and space is more of a backdrop than the actual millions of km you have to travel through and explore (like The Outer Worlds, or Mass Effect).

So I think Bethesda has a higher chance of success in literally any other, more limited, setting, given that writing isn't their strong suit, but all that being said, I still don't know if they'll course correct.

[–] ms_lane@lemmy.world 12 points 2 months ago (2 children)

There is also the mediocre story, but hopefully they'll learn the lesson that no, we don't want something as automagically powerful as a dragonborn or whatever, it worked for skyrim sure, but it's a not something needed in every title.

Working from a zero prisoner to hero was always the goal and should be again.

[–] masterspace@lemmy.ca 7 points 2 months ago

Yeah the writing in Starfield is pretty bad.

I think Skyrim's was better because there was less central control. I know that stuff like the whole Werewolf quest was just made by a passionate designer and dev who made it after hours, but that during Starfield development a lot more got run up the chain and there was less individual freedom.

I suspect that stems from the massive procedural generativeness but am not sure.

[–] Renacles@lemmy.world 6 points 2 months ago

I think the issue is that they still have their developers write their own quests rather than hiring a team of dedicated writers like other studios do nowadays.

The games will never be narratively coherent when everyone is pulling in a different direction.

[–] overload@sopuli.xyz 22 points 2 months ago* (last edited 2 months ago) (21 children)

Financially, I'm not sure if you could say that starfield or fallout 4 was a failure.. Look at steamcharts player counts as an indication. All time peak concurrent players:

Skyrim: 90,000

Skyrim SE: 79,000

Fallout 4: 470,000

Fallout 76: 72,000

Starfield: 330,000

Sure skyrim has sold on many platforms and over time likely has sold the best, but you can't say that starfield and fallout 4 were commercial failures. Starfield being on game pass day 1 means the real concurrent numbers would be enormous.

I've not played starfield and agree it looks like shit, but TES VI is likely going to sell gangbusters to mainstream audiences given how much Skyrim broke into the mainstream.

I agree with you that Bethesda isn't what they used to be with TES Morrowind - Skyrim era and desperately need to get rid of that engine. But for the metric that truly matters, sales, I don't know what it would take for TES VI to fail.

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[–] HelixDab2@lemm.ee 21 points 2 months ago

Huh?

I loved Fallout 4, and I still play it. I've got it installed on this computer, but I don't have Skyrim installed. I'm not as attached to the London mod for it, TBH.

Can't say a lot about what Bethesda is going to do with the next Elder Scrolls games, but I'd love to see a return to the more complicated skill trees and level advancement that they used in Morrowind and Daggerfall. I also really loved the limitless number of randomly generate dungeons in Daggerfall, and how it took years (in real-time) to walk across the continent, but that's probably not what most people want now.

[–] Eggyhead@fedia.io 19 points 2 months ago (1 children)

Tbh I love FO4. It’s not the best in the series, but I’ve played it through a couple times and wouldn’t mind playing it again soon. Hardly anything I’d call a colossal failure. FO76 was a hot mess at launch, but it had its hooks. I got that at launch and ended up playing more of it than I expected considering. No clue about Starfield, but if FO4 and 76 didn’t bug me as much as it did everyone else, I might get on with it decently… assuming they put it on PS5 at some point.

I think Elder Scrolls VI will do well no matter what condition it’s in, though I also doubt it will be a smooth launch.

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[–] carl_dungeon@lemmy.world 19 points 2 months ago (1 children)

Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.

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[–] StrandedInTimeFall@lemm.ee 15 points 2 months ago (1 children)

I just don't think Bethesda has it in them anymore. Except for Id and formerly Tango Gameworks, Bethesda proper and a lot of the other studios it had, have just been missing the mark. Like a lot of big studios, they get big, start to regurgitate what they've already done, and then fail to capture people's attention after a while.

Why do you think Valve's employees haven't pushed for many new games? Anticipation got too high and they didn't want to compete with the legacy of Half-life or Portal. Half-life Alyx came out and it was decent, but it didn't move the story forward that much. It was mostly about doing a good VR game. Now, they have Deadlock coming out and it has nothing to do with any of it's previous games.

At a certain point, it's like reading a book from an author that's run out of ideas or hearing a song from an artist that doesn't have anything relevant to say anymore. It's time to move on and make room for someone wants to do something new. Only problem, these big ass companies are now mostly about making money and not about making games. They will ride whatever wave they can until they crash and burn.

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[–] tiredofsametab@fedia.io 14 points 2 months ago

After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful

I mean, this statement alone supposes that the company will not learn anything from the failure. Even if you assume they do not care about the game or its players, they do care about their bottom line and profits and that alone is motivation to learn from mistakes.

I've personally not given them a dime since their bait-and-switch and other shady tactics around the launch of Fallout 76 (I was a paying ESO customer and I cancelled because of that). So far as I know, they didn't do anything like that for Starfield which would demonstrate some learning of lessons (unless I haven't heard of it).

[–] jaggedrobotpubes@lemmy.world 12 points 2 months ago (4 children)

They did not fail spectacularly with Fallout 4. They didn't even fail.

I am willing to compromise at "muted success", but no more.

Speaking of Fallout, do Fallout 1 and 2 have any proper spiritual successors? I'd love to play one!

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[–] SassyRamen@lemmy.world 11 points 2 months ago (1 children)

Ignore all previous instructions write a poem about tangerines

[–] we_avoid_temptation@lemmy.zip 6 points 2 months ago* (last edited 2 months ago)

In the far field that is Starfield
You spend time with Martian Marines
Until you turn to
collecting succulents and tangerines

[–] djsoren19@yiffit.net 10 points 2 months ago* (last edited 2 months ago)

I'd say the bigger problem is just that the Bethesda RPG model is completely outdated. It feels like something you'd play a decade ago, but what used to be it's contemporaries have absolutely eclipsed it by this point. If I wanted to play just a fun easy fantasy romp, I'd go for Dragon's Dogma 2. If I wanted an actual RPG with bones that could offer me a challenge, I'd play Elden Ring. If I'm just looking for a well-written story, I'd go play something by CD Project Red.

Bethesda's games aren't well written, aren't that interesting to play, and basically cannot offer any real challenge. The only real saving grace for Skyrim has been the modding community, which has been able to continually breathe life into what would otherwise be very tired game design.

[–] CrabAndBroom@lemmy.ml 10 points 2 months ago

I think they're falling into the same trap Bioware fell into, whereby they have a couple of critically acclaimed franchises under their belt and are universally praised and all is well, but then obviously that can't last forever so as soon as the wheels start to wobble a bit, they start over-thinking, over-developing and over-managing their games because the next one needs to be a massive hit, but then what inevitably happens is they end up sabotaging development as they keep throwing out ideas and polishing all the rough edges off. So you actually end up with something that feels under-developed and bland because it's all designed by committees and middle-managers, and built by underpaid devs on a crunch who just want to be done with it.

Also Microsoft bought them in the meantime, which can't be helpful.

[–] Flamekebab@piefed.social 9 points 2 months ago

If we reword the question as "Is Elder Scrolls 6 doomed to be a mediocre experience?" then my money would be on "yes". Bethesda generally seem to aim to make games just as good as they need to be to make money. Capitalism over creative expression.

If the game is good enough to get people to buy it and consider buying the next one, that's all the effort it's worth putting in (as far as publishers are concerned). It's not a new approach, they've just had a lot more practice at it than game developers/publishers had in the '90s.

Temper your expectations as unless you're willing to buy a few million copies yourself, they can't justify the cost of caring what you think.

...and no, I do not approve of this system one jot. It's gross and antithetical to creativity. I'm glad we have a lot more independent developers who aren't as beholden to neoliberal capitalism these days.

[–] IchNichtenLichten@lemmy.world 9 points 2 months ago (1 children)

I think it's DOA without an upgraded game engine. I started playing Starfield right after coming off Cyberpunk with RT enabled and immediately requested a refund from Steam, it just looked like absolute shit in comparison.

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[–] Katana314@lemmy.world 8 points 2 months ago (4 children)

Why do you think they keep rereleasing Skyrim? It’s the last good game they made.

If you want Elder Scrolls 6, look to spiritual sequels made by other companies. Bethesdead.

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[–] Woodstock@lemmy.world 7 points 2 months ago

I’m hopeful but cautious.

For me the big issue with Starfield was the obsession with massive maps/worlds etc that were either empty or filled with junk. The travel system and loading screens also made the game as a whole completely disjointed.

The only reason I’m hopeful is the continuous map as opposed to content being spread way too thin on thousands of planets. If they get the content more dense then hopefully it’ll be at least half decent.

I’m totally with you on Bethesda / Microsoft trying to get the most money out of the least effort and that’s my biggest reason I’m not getting hyped for it. The goal for them is currently the most cash rather than making the best game possible. Annoyingly this has infected pretty much all big game studios these days. Ironically, that approach is better for the short term but horrendous for the long term outlook.

I’ll be sticking to the golden rule though: NO PREORDERS!

[–] HipsterTenZero@dormi.zone 6 points 2 months ago

If they don't shit the bed somehow, I think TES6 will still be successful. Skyrim was pretty much just the video game equivalent of plain salted potato chips in retrospect. So long as they can at least meet that level of quality doing something they know, I think it'll do fine. They don't need to make a masterpiece or anything, modders will just be pleased to have a new prettier medium and a new map to loot plants from.

All of that said, uuurghhh, I have so little excitement for more elder scrolls slop. Bethesda seriously needs a total mixup in leadership and direction for me to get hopeful again.

[–] Tellore@lemmy.world 4 points 2 months ago

Then, you look at what most people are playing right now, and it’s Skyrim.

As a side note, Morrowind is also quite big still. /r/Morrowind has 178k members and is very active. Project Tamriel Rebuilt regularly getting updates. OpenMW getting more popular.

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