this post was submitted on 13 Oct 2025
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[–] De_Narm@lemmy.world 8 points 3 days ago* (last edited 3 days ago) (3 children)

Luckily, most of these arguments assume living clowns. Something that can be easily remedied, it just shifts the entire problem space to doing it fast enough!

On that note, what's their EXP value?

[–] thebardingreen@lemmy.starlightkel.xyz 2 points 1 day ago* (last edited 1 day ago) (1 children)

If my PCs responded to the clowns this way, I would absolutely make the clowns demons and the "bag of holding" a portal to a circus themed layer of the Abyss. And that's the campaign now.

It turns out the ruler of this layer of the abyss appreciates your lust for violence and mass murder. That's probably not actually... good? For you?

[–] De_Narm@lemmy.world 2 points 1 day ago (1 children)

I don't know about you, but the prospect of becoming a warlock themed around blood, flesh and clownery sounds pretty sweet to me!

I'd definitely play that campaign.

I would definitely let you play that in my campaign. Also reminds me of that bad guy from One Piece.

[–] Stamets@lemmy.dbzer0.com 6 points 3 days ago

Immortal Clowns of Jest. Zero XP and their death only fuels development of further abilities

[–] turdcollector69@lemmy.world 4 points 3 days ago

They just despawn and it's 1/10^(78) xp per clown.

A fraction of 1 EP for each atom in the universe.