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People have done a good job of mentioning the free open-source games that I'd call notable already.
I don't play most mobile games, because most are commercial, and I'm not willing to get a Google account and associate it with my phone. I think that Google has enough information about me.
However, there are a number of commercial games that exist for both the PC and for Android, stuff like Bloons TD 6. Unless you have a PC, I'd probably take a glance there, since if a game is good-enough, unless it's deeply tied to a touch interface, I'd expect it to have a PC port.
goes to find a list of Steam games with mobile ports
https://store.steampowered.com/curator/44803552-Mobile-Ports/
Some games on there that I know and think are good
though I haven't played the mobile versions, and can't speak as to port quality:
lots of drudge tasks
but I think that it was well-made, and lots of people like it.
Balatro. Already mentioned here.
Hades. Action roguelite. Might want a controller for this; I don't know how well this would translate to a touch interface.
Terraria. I don't know how well this would work without a mouse.
Bloons TD 6. I already mentioned this.
Subnautica. Dunno how well this translates to not having a mouse, and the game is 3D-heavy, so I dunno what tradeoffs someone is gonna make to get it running on a phone, but it's pretty neat.
Vampire Survivors. I'd guess that this is probably playable with a touch interface, though probably best with a controller.
Slay the Spire.
Dead Cells. This might want a controller.
Papers, Please
Grand Theft Auto: San Andreas. I would definitely want a controller for this.
Spiritfarer. Didn't really click with me, but popular, and if you're looking for an adventure game...
Little Inferno. Older puzzle game that I enjoyed, and I don't usually do puzzle games.
I'd also mention:
Cataclysm: Dark Days Ahead (if you want Android; there isn't a current iOS version) is a good free and open-source game on the PC with an extremely steep learning curve. It is a very deep open-world roguelike. However, it is seriously tied to a keyboard interface. I have played the Android version, and while I think that the porter did do a better job than I expected making it playable on Android, it's clearly not optimized for a touch interface, and it is very CPU-hungry, so can run slower than the original does on PC.