this post was submitted on 12 May 2025
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i've never played it; How does the system work? is it a traditional d20-like system or something else?
I'd say it's probably closest to Dungeon World? It is a d12 system, and the design of the character classes is pretty clearly inspired by Apocalypse World and the like, but it drops some of the quirkier, fluffier aspects of those systems for a more d20-like approach.
For example, combat is a little crunchier and a little closer to d20 systems - it's still theater of the mind but there are turns and initiative. Your character has an attack modifier, damage die, and a defense score that determines how hard you are to hit - which work in ways familiar to d20 players. Some characters also have Block, which is damage reducton. If you roll poorly on your attack, though, you can be counterattacked - but the players can do that to enemies on their turn, too, so it balances out.
You also make skill checks like you would in a d20 system, though it does still use the degrees of success that PtbA is known for. But you don't have that little quirk of the NPCs only acting when the PCs make a move. NPCs don't have stats for things like skill checks, but there's nothing stopping the GM from assigning an appropriate modifier and rolling for NPCs if needed - although the players should still be using their skills whenever possible. And when the PCs are elsewhere on the map, the GM is encouraged to keep NPCs and factions proactive and advancing their own plans.