eerongal

joined 1 year ago
[–] eerongal@ttrpg.network 2 points 4 days ago (1 children)

I mean, as i stated, i can't really vouch or argue against pf2e, since i dont play it and haven't really read the rules of it since it was in playtest. That said, just googling, i see some things that could be considered exploits like a reddit thread talking about being able to do 520 damage in one attack, some chatter about a "resentment witch" being able to make power word stun or color spray effectively permanent, and a youtube video by the rules lawyer about "OP builds", so it seems like there's at least some system exploitation going on.

Obviously a tighter controlled system is less vulnerable to exploitation (see D&D 4e), but that also doesn't mean that is necessarily doesn't exist. Another counter example system with lots of rules and lots of exploitation of them would be shadowrun, especially older versions, which were even worse than D&D in some respects.

[–] eerongal@ttrpg.network 1 points 4 days ago (3 children)

yeah, unfortunately the CoC rules have always been kind of a mess. it still has a lot of that early RPG "stream of consciousness" aspect to it.

But yeah, at the end of the day, the number of rules you have is far more relevant to how many "exploits" there are, so CoC/VtM being less "crunchy" will result in less exploits.

[–] eerongal@ttrpg.network 1 points 4 days ago* (last edited 4 days ago) (5 children)

A character is limited to one successful treatment of both First Aid and Medicine until further damage is taken.

Pg. 65, under first aid.

[–] eerongal@ttrpg.network 1 points 4 days ago* (last edited 4 days ago) (7 children)

i mean, if youre wanting exploitative rule mechanics based on wording/interactions, you need to look no further than base first aid and medicine in CoC; You're able to make 1 of each per wound you take. Unlike older editions, they've done away with the heal cap on it, so if you're down HP, simply deal yourself 1 HP of damage, make a first aid check. and then make a medicine check to heal at minimum 2 HP. Repeat until full. You can easily reheal yourself to full this way, which is definitely "unintended" based on how healing works (and older editions).

Edit: at the end of the day, my point is that pretending other games cant or dont have exploitative mechanics/builds/whatever is naive at best? It's not a D&D only problem. It's just more prevalent in D&D because 1) it has more rules and 2) it has more players.

[–] eerongal@ttrpg.network 1 points 5 days ago (10 children)

It's legit not hard to make an OP/powerful character in either VtM or CoC, assuming youre talking about making a character good at combat (which is usually what people talk about in this context with power gaming). I don't play PF2e, though, so i cant speak there.

CoC take high dex, put 90+ in handguns, take the pulp talents rapid fire and quick draw, wear a bandolier of guns, and dual wield pistols that you fire 6 shots from per turn. If you dont care about going first, then fast load if you care about reloading, if not, then just take shadow and start combat hidden for two attacks with a bonus die at the start.

For VtM its easy as take fist of caine and lightning strike. If you aren't playing as elders, this requires gaining some exp first. I know there's other combos that i cant think of off hand that are pretty potent too.

Each of these do have counters in the form of monsters immune to guns (CoC), or celerity 5 opponents (VtM), but thats no different than a DM in D&D always throwing fireballs at the guy with high AC. It begins to be apparent when its happening all the time that the GM/DM/Keeper/whatever is specifically targeting your weakness.

[–] eerongal@ttrpg.network 24 points 1 week ago (2 children)

You've obviously gotten the base level answer, but to add some color here - certain types of food, such as dried pasta, rice, beans, grains, high proof alcohol, vinegars, and basically anything frozen to name a few, never spoil in the sense that they're unsafe to eat.

Flavor, however, is an entirely different matter. Just ask anyone who has eaten freezer burnt food.

Pretty much any high proof alcohol will fall into this category. And, if it's unopened, it should retain most of its flavor for a very long time. Once opened, however, it can deteriorate relatively quickly, depending on how it was stored.

[–] eerongal@ttrpg.network 18 points 1 week ago (2 children)

Since the 70s. It was in an act signed by Nixon.

[–] eerongal@ttrpg.network 4 points 2 weeks ago (2 children)

yeah, its hard to predict what will happen to it, especially after gabe steps down or dies, but depending on how much of the company is broadly owned by employees vs individuals, it can help to shield it from bad decisions. Unfortunately, we don't know the exact numbers. If gabe + mike own 51+% then it could potentially lead to overriding employee will in a bad decision for money (either through their actions or through inheritance like you say). Or the employees could just collectively make a bad decision too.

[–] eerongal@ttrpg.network 66 points 2 weeks ago (5 children)

AFAIK, most of valve's stock is held by employees, not private investors. It's usually a pretty hard sell of "make the company you work at shittier to make more money", especially since most of the employees probably know gabe personally (valve has less than 400 employees) and likely approve of his leadership.

[–] eerongal@ttrpg.network 2 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

FWIW, at this point, that study would be horribly outdated. It was done in 2022, which means it probably took place in early 2022 or 2021. The models used for coding have come a long way since then, the study would essentially have to be redone on current models to see if that's still the case.

The people's perceptions have probably not changed, but if the code is actually insecure would need to be reassessed

[–] eerongal@ttrpg.network 8 points 1 month ago (1 children)

That was changed a while back, the current restrictions are you can only have as many people playing any given game as you have copies in your current sharing library

[–] eerongal@ttrpg.network 4 points 1 month ago

i mean, thats part of what gives it away. all the current AI generated music has a flat, auto-tuney quality to it. There's also a fairly limited number of voices it ends up using, so its pretty distinctive when you hear one.

 
 
 
 

just came across this comic book article about daggerheart at gen con. I find it interesting that daggerheart is moving away from d20s.

 

RPGmemes becomes the first community on TTRPG.network to hit 5k subscribers! That's a pretty amazing milestone! Thanks everyone who either jumped ship from reddit or joined from the lemmyverse!

 
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