this post was submitted on 13 Jan 2025
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Resist the urge to run Pathfinder or Dungeons and Dragons. Those systems empower the PCs to fight evil, and win. That power undermines the horror so completely, it may as well just be a coat of paint. You might think "hey, what if I just make the monster too strong to actually fight?" That's going to lead to a TPK 80% of the time. The other 20% of the time, the spellcaster will pull a wild move you didn't anticipate and come out on top anyway.
Nonsense, Pathfinder and D&D (not 5e) do horror fine. I mean, obviously, if you just dump the monster in front of them and tell them it's a scary fight you're not going to get anywhere, but other games don't do that either. The horror comes in the build up, the discoveries they make along the way, and the feelings of helplessness they induce.
You can't fight a small town tradition that's just a little bit off, or a room full of humanoid bones that are unusually small. Combat has already finished when the party realises the monster they just defeated was only a pawn of something even more sinister. There's nothing to roll initiative against when the party is discussing what they've discovered so far and can't quite get the pieces to fit together.
Overwhelming personal danger from the monster itself is an incredibly small part of horror, and 5e couldn't balance a fight to save its life, but 4e and PF2e are extremely built for it. From a skill challenge as "combat" against an enemy that can't be beaten, to a PL+3 statblock and some hazards for a challenging fight with a high likelihood of killing players without causing a TPK, you can very much tune the difficulty of combat. Even PF1 and 3.x can do a good job at lower levels.
I'm a big proponent of using the right system for the job, but horror is such a broad, circumstances dependent genre that it's a lot more about using the right horror for the system. There's plenty of classic horror tropes that Ellen Ripley would shrug off, which is why she faces xenomorphs instead. A warhammer space marine wouldn't find a zombie apocalypse particularly inconvenient, but trudging through a chaos and xenos infested hulk is still pretty terrifying for them. All horror has to be customised to fit the context.
In Pathfinder 2e, you'll more likely get a chance of martials getting more crits than anticipated than wild spellcasters moves haha.
It can be done... but only by making the monster unfightable. Not "too strong", literally invincible. To some, that's horror enough haha.
That said, horror games are indeed the perfect setting to try out other systems, there are some out there like Mothership where the rules hold on one page.