this post was submitted on 22 Sep 2024
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That's why I like to mod my games with a gravestone mod. Your items are safe but dying still costs you something.
It's funny when you die in the nether lava ocean and have to go on a sand excavation to get your stuff back.
I like the sound of that. I think valheim nails it for balance so if its anything like that. We're playing bedrock edition.
Valheim actually sucks with how they handle death - you lose a very significant portion of your skills each time. It isn't a problem when you have 10 in woodcutting and it goes to 8, but at 100 and it going to 98 is a very huge deal that takes hours to get back.
Can't you change those multipliers when you create the world? Haven't played it on very long time so maybe I am confusing it with rimworld and the likes.
So don’t die
Thanks, Captain Obvious!
Like, the cost of dying is an incentive that they’ve built into the game.
I usually just burn a few ender pearls making teleporting keys until I die outside of the lava lake.