this post was submitted on 22 Sep 2024
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I have keepinventory enabled on my server and it's awesome. Games are supposed to be fun, and losing all of your items is not very fun
That's why I like to mod my games with a gravestone mod. Your items are safe but dying still costs you something.
It's funny when you die in the nether lava ocean and have to go on a sand excavation to get your stuff back.
I like the sound of that. I think valheim nails it for balance so if its anything like that. We're playing bedrock edition.
Valheim actually sucks with how they handle death - you lose a very significant portion of your skills each time. It isn't a problem when you have 10 in woodcutting and it goes to 8, but at 100 and it going to 98 is a very huge deal that takes hours to get back.
Can't you change those multipliers when you create the world? Haven't played it on very long time so maybe I am confusing it with rimworld and the likes.
So don’t die
Thanks, Captain Obvious!
Like, the cost of dying is an incentive that they’ve built into the game.
I usually just burn a few ender pearls making teleporting keys until I die outside of the lava lake.
I like the challenge. To me, games are more fun when sometimes they’re frustrating.
But losing is fun. Sometimes. I mean people play dark souls.
Pick one /s
As I have already said:
Oh my god it's greg from gregtech. I thought for sure you'd have keepinventory off.
I'm not Greg from gregtech lol. I just made the unfortunate mistake of not checking whether something with the name gregtech already exists when registering my domain name.
I kind of figured but it's such a meme in the GT community that I couldn't help myself lol.
To me this removes the threat of exploring completely and makes it not fun.
There is literally no danger to doing anything and it's boring.
Depends on the person playing. I prefer keepinv and you don't
I agree, that's why I said "To me" :)
I use graveyard mods for it, gives me at least a chance but lowers challenge some