this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] Peffse@lemmy.world 25 points 3 months ago (2 children)

Batman: Arkham Asylum's free-flowing combo system was copied by many future games.

[–] ampersandrew@lemmy.world 7 points 3 months ago (2 children)

And unfortunately, not one of them did it better.

[–] warbond@lemmy.world 10 points 3 months ago (1 children)

The Spider-Man games come close, but that first Arkham game was just so well done

[–] ampersandrew@lemmy.world 2 points 3 months ago (1 children)

They might be closest, but they're still pretty far off. One of the core pillars of Arkham combat is that it would punish you for button mashing by dropping your combo, meaning you not only gain fewer points at the end of combat but also lose access to your instant finishers, which are all too valuable for taking out the toughest opponents. Spider-Man is happy to let you mindlessly mash, and it's far worse off for it.

[–] VindictiveJudge@lemmy.world 4 points 3 months ago

Might just be because I'm just starting out, but Spider-Man's combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.

[–] pyre@lemmy.world 1 points 3 months ago (1 children)

i think Shadow of Mordor did actually. the system was pretty similar but it didn't feel as magnetic, which is an improvement.

[–] ampersandrew@lemmy.world 1 points 3 months ago

I did like the magnetic nature of Arkham, and since Mordor lacked it, they let you hold your combo streak for longer, which also made it too easy.

[–] Blackmist@feddit.uk 1 points 3 months ago

I always feel like Prince of Persia: Sands of Time got there first.