this post was submitted on 05 May 2024
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[–] Kolanaki@yiffit.net 20 points 6 months ago (2 children)

Making an otherwise simple change in a game made by a big company.

There are tons of things that could be done relatively "easy peasy" when it comes to correcting an error in the code or making a change to a number or even adding a thing. What makes it difficult is red tape. You've got assigned tasks to do that probably don't include making that simple fix or adding that thing or changing that number. If it's just 1 dude in his garage working at a hobby project, it could get done in 10 minutes if he wanted to do it.

Of course this assumes things aren't done in a way that make doing something that might be easy even harder simply because you don't have many options to do the things you want within the system you've made without dismantling part of it and getting into a whole mess of other shit to make the "simple" change. Sometimes it be like that, too.

[–] TheKracken@lemmy.world 11 points 6 months ago

Perfect example is changing text in a game (maybe 10 mins) vs adding emoji to text in a game ( weeks?) does the text engine support emoji. Do we need to add support for all arbitrary images? How big can the emoji be? So many issues come out of "simple" requests.

[–] GnomeKat@lemmy.blahaj.zone 1 points 6 months ago

red tape

I just make the change and put it in for review and then move on with my life... most the time its not turned away if its a good change. Even if there wasn't any task or discussion before hand, and if it's small enough I can just do it quick then I won't be disappointed if people want it done a different way. At least for me it feels like people like it when I just make a decision and solve the problem instead of bogging them down with discussing everything before hand

But yeah lots of times "simple" changes are not actually simple in the system as it already exists.. and that can be frustrating but thats software..