shani66

joined 1 year ago
[–] shani66@burggit.moe 2 points 1 year ago (1 children)

worst part is i'd absolutely be the DM. having read a little of the book i feel like i could just learn whatever role i want to take pretty easily (lets go decker), but keeping everything in my head at once as a dm? a lot less simple

[–] shani66@burggit.moe 2 points 1 year ago (3 children)

God i wanna get into shadowrun, but I don't want to learn shadowrun

[–] shani66@burggit.moe 1 points 1 year ago

Like, 30 seconds? Throw a dhohanoid into a big cave with a barrier that causes fear. Have a group of shovelheads encroach on the party's territory.

[–] shani66@burggit.moe 5 points 1 year ago

That's an issue inherent to the d20 system, although 5e is way worse about it. WoD and CoD have way better systems for this, even though they aren't about combat.

[–] shani66@burggit.moe 2 points 1 year ago

Pffft, malkavians say hi.

[–] shani66@burggit.moe 1 points 1 year ago* (last edited 1 year ago)

Hitting the guy with three layers of holy protection, curses, and no spell failure chance seems like a bad idea

[–] shani66@burggit.moe 2 points 1 year ago

Really shoulda seen that one coming. What's next? Making deals with dragons?

[–] shani66@burggit.moe 1 points 1 year ago

I actually prefer world, like, by a massive margin, but Chronicles is by far the best game to recommend newbies imo (that I've had extensive time with).

[–] shani66@burggit.moe 0 points 1 year ago (2 children)

I'm just gone give you a quick run down of the simplest ttrpg i play; Chronicles of darkness.

Every single roll uses the same type of dice and the numbers you need to hit are almost universally the same. Every skill, ability, power, or what-have-you uses the same simple system (with only two ways to resist/contest roles). All characters (including NPCs and monsters) are created in roughly the same way with roughly the same rules (with certain stuff added on depending on what you're making). The book has an entire section on homebrew, with guidelines and examples. Every book has advice on playing ttrpgs broadly (like setting up what's off limits from the start) and specifically Chronicles (like offering sources of inspiration). Speaking of books, there are plenty of them but you only need a single book to play a full game. The game also uses a major cheat code for the setting; it's set in the modern world, so new players have an easy time understanding what's going on.

I say all of that to say 5e is all together bad for new players. It's price gouging, it's convoluted, and isn't actively friendly to new players like other systems.

[–] shani66@burggit.moe 1 points 1 year ago (1 children)

And that's a major issue with 5e too? 5e is very clearly designed to do one singular thing; dungeon crawl, and I'd argue it doesn't do it that well either. There are plenty of actual generic ttrpgs out there you can use, like GURPS (literally Generic Universal RolePlay System) or even besm if that's your thing.

[–] shani66@burggit.moe 0 points 1 year ago* (last edited 1 year ago) (4 children)

Now that's straight up not true. 5e is a lot of things (unfinished, unclear, underhanded) but it isn't simple. And thanks to it's inconsistency it's a nightmare to make good, reliable content for. There are many, many, many better systems to start a new player on and it's quite possibly one of if the worst to start a DM on.

[–] shani66@burggit.moe 1 points 1 year ago

I'll never get why Republicans are so damn scared of everything.

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