Eh I dunno, I got bored of it before I finished the story or explored the other half of the map. Feels like a bit of a failing there. 30 hours would be fine if it was a fully contained experience.
o_oli
This doesn't even make sense to me. Are we assuming these people don't own their own homes and are still paying rent to reach these figures? 31k to be 'moderate' seems absolutely stupid to me if housing is taken care of, and who has 31k a year pension but didn't pay off their mortgage by retirement? Seems their definition of comfortable must include a lot of expensive holidays.
Hogwarts is fun for about 30 hours roleplaying as a wizard, as a casual potter fan. I got really bored of it after that and never finished the game. At its core it really is very generic, it's really propped up by the IP. That's not to say it's bad by any means but its not got the depth of Zelda.
House prices are going down. Just not by as much as many expect because ultimately there is still a housing shortage I guess. Also inflation is perhaps offsetting the actual drop in figures but technically is lowering prices too.
Seems pretty clear to me those extra updated features will absolutely be part of the base game. It would be really fucking weird if just the DLC areas had a different police system, improved AI, vehicle combat etc to the rest of the game. It would feel really jarring going from one to the other if only part of it got overhauled.
In some ways maybe but the fact there is enough space for everyone and people don't have to fight for it kinda defeats the most interesting aspects of Place if you ask me.
I like the content but I'm struggling to really dive in regularly without better app support. Hoping Boost for Lemmy gets released before long and that will give a more refined experience.
I noticed in my local supermarket in the UK they started wearing cameras too it's really weird. I'm really not sure what their goal is - it will never help shoplifting as much as static cameras, and seems a lot of effort to safeguard against abusive customers.