ludicolo

joined 1 year ago
[–] ludicolo@lemmy.ml 20 points 1 day ago (2 children)

This smells like bullshit. The AI was giving responses. If it was truly DDoS or wifi it wouldn't have been able to answer the query at all. What happened here was the AI wasn't giving responses as rehearsed before, it skipped ahead steps it.

Even if true, kinda a rudamentary mistake for a multi billion dollar company to make. How did you not think people would show up with your product to record you unveiling the new product.

But the audience for this product will eat up this explanation.

[–] ludicolo@lemmy.ml 0 points 3 days ago

I would love to read about any examples you provide!

[–] ludicolo@lemmy.ml 52 points 3 days ago (1 children)
[–] ludicolo@lemmy.ml 11 points 4 days ago* (last edited 4 days ago)

In his spirit we tell every MAGA we ate their candy, when really we just hid it. 🫡

[–] ludicolo@lemmy.ml 2 points 5 days ago* (last edited 4 days ago)

Does it already support the legion go 1?

Do the disconnected controllers work along with fps mode?

I am an idiot and I answered my question about the detarchable controllers and fps mode a month or so ago when I was giving steamos a try on my LeGo 1. Yes they work, so I guess in a way yes it is supported. I just do not know if valve has officially stated anywhere that they include it in the "offical supported devices" line up.

[–] ludicolo@lemmy.ml 1 points 2 weeks ago

Idaho: hold my beer...

[–] ludicolo@lemmy.ml 4 points 3 weeks ago* (last edited 3 weeks ago)
[–] ludicolo@lemmy.ml 1 points 3 weeks ago* (last edited 3 weeks ago)

I gave all the dlls executable permissions with the launch options and without and it still doesn't launch

[–] ludicolo@lemmy.ml 1 points 3 weeks ago* (last edited 3 weeks ago)

I changed out the semicolons for spaces and the game still fails to launch

[–] ludicolo@lemmy.ml 3 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

I checked the permissions on the dlls and they seem to be fine. Do you think they need exectuable perms? Or just read and write?

[–] ludicolo@lemmy.ml 4 points 3 weeks ago* (last edited 3 weeks ago)

I am in winecfg how would I go about setting uo the overrides?

https://www.patreon.com/hbgda

They also have a discord I can link

Edit: nvm may have found it. Gonna give it a go.

Edit 2: I successfully added rhe overrides and it is the same result. I press play and nothing happens.

[–] ludicolo@lemmy.ml 1 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

WINEDLLOVERRIDES="winmm=n,b;miniupnpc=n,b;discord-rpc=n,b;smt_release=n,b" %command% -mp

 

The mod is supposed ro inject 3 dlls on launch from what it seems (winmm.dll, miniupnpc.dll, and discord-rpc.dll. there is also another dll located in the SMT/Scripts folder provided by the mod called smt_release.dll.) the mod comes with a launcher but it seems to only set the launch options "-mp" in steam it doesn't inject the dlls itself.

When you launch the game with said launch option you are supposed to get a new menu with options "host" and "join". However the dlls do not seem to inject properly and therefore it loads the normal spiderman "continue" "load" options.

The devs have said that linux isn't a priority right now, but I feel that with enough elbow grease it might work.

I have tried running the mod through lutris, heroic, and proton through steam and it still won't budge. I even ran the launcher through steam and it sets the proper launch options and launches the game but it still doesn't inject on launch.

Any help is appreciated!

EDIT: it seems to be an issue with the winmm.dll, all other dlls allow the game to launch, just with no multiplayer mod.

 

Was hoping to give this game a shot, even though it is practically abandonware at this point.

I downloaded the ARMGDDN repack/crack of star trek bridge crew. I was able to test it on a windows partition to see if online still worked. On the windows partition not only was I able to get past the ubisoft connect error, but I can also create private matches and join public ones as well. So that gave me a sliver of hope in getting it working on linux!

It seems people have luck with a legitimate copy of bridge crew on protondb.

https://www.protondb.com/app/527100

I transferred the files to my personal linux rig and tried proton, bottles, and lutris. No dice. The game opens but says "connection error, unable to connect to uplay service". I think it specifically has to do with the emudata folder inside the game folder. It is the folder with what seems to be cracked ubisoft connect credentials, but when I launch the game through proton or wine it doesn't even look for that folder/files.

Any help to rid me of this connection error is appreciated!

Edit: the error is in the game. The game is able to launch, and it can even be launched in vr. It asks you for controller input from a headset or gamepad. Once you do it flashes "connecting..." For a few seconds and then gives you the "could not connect to uplay" error. On windows when you launch and confirm input it just loads right in.

Edit 2: I have tried using the repack installer executable instead of the installed game files from the windows partition. I attempted this with both proton and lutris and still no luck.

I have also found that the ARMGDDN repack installer did not install ubisoft connect on the windows partition, it seems to have just supplied the ubisoftconnectinstaller.exe and done nothing else with it.

Edit 3: it has to do with dll injection of some sort. i am having yhe same issue with a mod on another gsme not properly injecting the dlls that come with it. So I assume this crack comes with dlls that are not injecting properly on launch. I have no idea how to get it to properly inject the needed dll files. I am also unsure as to which dlls are responsible for bypassing ubisoft connect.

 

EDIT: TITLE FIX: I am trying to figure out the name for this ham sandwich recipe and I am losing it!!

I have been trying to find this h sandwich recipe my mom used to make all the time for me as a kid so that I can attempt to veganize it!

It was this ham and cheese slider recipe, usually these types of sandwiches could potentially be seen at mormon funerals/gatherings (at least most of the ones I was drug to 😂. These ham and cheese sliders were made with ham, I think some sort of white cheese (maybe swiss?), slider bread, and the piece of resistance was the sauce. Oh... The sauce.... Its like this Mayonnaise with herbs in it I think. Maybe parsley? Oregano? I have no idea but this sauce made the sandwich. Paired with the whatever cheese the sandwich made it so moist.... The sauce made the sandwhich a sweetish savory.

Again I have no idea the name of the sandwich, looking up sandwich ham & cheese sliders just gives me.... Sliders with melted cheese and ham. Idk if any of the ingredients I listed are correct, it's just what it looked/tasted like (from memory)

I'm pretty sure you bake these sliders with the sauce and everything put together, my mom would always pull out cookie sheets/ pans from the oven full of them.

Thank you lemmy for helping me on my quest to recreate a childhood dish!

 

I have a steam deck and it automatically switches to the tv audio. When I installed bazzite on the legion go it automatically would switch too. However both steamos and cachyos do not automatically switch. Idk if this is because they are both arch based, but the steam deck automatically changes.

Any help with this issue is appreciated!

(Sorry if my LeGo blasphemy isn't allowed here :'( )

 
 

cross-posted from: https://lemmy.ml/post/27059735

I have no idea why this is happening on my arch linux machine. I was trying to set it up as a client device, and now i have no internet connection on my wired network. This is bare metal not docker. I just wanted to add the device to my tailnet.

Any help is appreciated

Thank you for your time.

EDIT: I have completely uninstalled tailscale yet I still do not have internet access. I am connected to the network fine. If i cinnect through wifi it is the same result.

EDIT 2: the error I am recieving is limited connectivity.

 

I have no idea why this is happening on my arch linux machine. I was trying to set it up as a client device, and now i have no internet connection on my wired network. This is bare metal not docker. I just wanted to add the device to my tailnet.

Any help is appreciated

Thank you for your time.

EDIT: I have completely uninstalled tailscale yet I still do not have internet access. I am connected to the network fine. If i cinnect through wifi it is the same result.

EDIT 2: the error I am recieving is limited connectivity.

EDIT 3: It has been fixed! scrion@lemmy.world solution fixed it!

27
submitted 6 months ago* (last edited 6 months ago) by ludicolo@lemmy.ml to c/gaming@lemmy.ml
 

There will be spoilers! So if you don't want that would you kindly turn away from this post now :)

What a ride! I will admit that my emotions did not stay steady throughout the game.

I started and found nothing remarkable about the gameplay. Which was a real head scratcher for me because I swear I recall people loving the gameplay. So much so whenever I would see new shooters coming out (Atomic Heart is the only one I can think of off the top of my head right now) everyone would say "that looks like Bioshock, and I am now excited". Maybe it's one of those scenarios where you had to be there when it released, and nothing like it was out at the time. I had also gone in with the expectation that it was a horror game. Thematically, yes there is some horror to Behold. However, I was never scared. Nothing made me clench my cheeks in fear of the chase. With the big daddies I moreso found them incredibly annoying. Getting slammed into a wall at mach speed loses it's charm pretty quickly (oh and same with the whale noises, fucking ear grating after a while). BioShock not being scary was probably the biggest letdown for me.

What completely enveloped me though was the setting and story. Holy shit is Rapture a beauty to behold even 18 years later. There were moments where I would just stare out the glass and look for a few minutes. I don't think I have ever played a game in a setting quite like this. The game still holds up really well in the graphics department.

Where the game really picked up for me was the Cohen section. I had fun making his little art project with him then killing him after he told me to leave. That is also when the story started really picking up for me. I'll be honest the intro kind of made me roll my eyes with Atlas begging me for help. I don't really care for "stranger shows up to shit being fucked up, locals act as if said stranger is a force to be reckoned with even when they are just an average Joe" setup for a plotline.

What really kept me going was one specific character, Andrew Ryan. This fucking dude, I have seen well written villains/characters. Holy shit though does Ryan take the cake. I was absolutely infatuated with everything he had to say. He is a god damn libertarian monster, but holy fuck he feels like a villain that is insanely stupid but also insanely intelligent at the same time. Anytime Ryan was speaking I stopped immediatley what I was doing just to hone in on his crazy ideological ramblings. Certain quotes of his displayed throughout rapture have been eating at my brain. "No gods or kings, only man" Specifically. At face value seems like a good quote! However if you really think about it, it signals the only accountability we face is with each other. Which is also later reflected when Ryan talks about him only caring about him and you only caring about you "such is nature". The voice actor fucking nailed this role as well. God. DAMN. He just felt so well crafted and thought out. How fun it must have been to write such a character.

Now the least surprising to me was Fontaine. I really enjoyed hearing the Fontaine uprising through the eyes of Rapture people wanting a better life that Ryan did not care on providing. Yet Fontaine saw opportunity with the desperate. It fundamentally shows why such an ideology is completely unsustainable. "Fontaine fellow… he's a crook… but he's got the ADAM, and that makes him the guv'nor." "Money" talks in this society. I did see Atlas being evil from a mile away, heck I think I even internally said once "is he Fontaine?" But never really was invested in him all that much to care. I cared about Fontaine before I 100% knew he was Atlas. After the facade was gone I kinda lost the will to care.

The end boss is a joke especially compared to absolute turret onslaught around every corner in this game. Seriously. Fuck. Turrets.

Overall great story that I personally felt was held back just a little by some game design choices.

 

I am facing a really weird issue with Element Call on my Matrix Dendrite server. It seems that only the person initiating the call can unmute and use videochat. The recipient of the call cannot talk even when unmuted or show video when enabled.

Nothing in the Dendrite container logs shows anything out of the oridinary.

I am using a machine that is running Ubuntu 20.04 with Docker and CasaoOS. I use Cloudflare Tunnels for my Matrix server. The client devices are both Google Pixel 8s running GrapheneOS. All of the proper settings for the app should be enabled (unrestricted battery).

Here is a picture of what the recipient of the call's video looks like to the person who initialized the call again no audio is present from the recipient either.

On very rare occasions have I gotten audio and video to work for both memebers of the call. It is very inconsistent. I am curious if this issue is in anyway related to the push notification issue I am also having.

Thank you so much for your help and time!

 

I have no idea what is going on my push notifications on my server and why they are so inconsistent. Sometimes they will make it through and sometimes they won't. Messages seem to work fine however anything to do with calling and video calling notifications just does not want to work.

Sometimes the notification for calls will come through but most of the time it just doesn't want to function.

I have looked in my Docker container logs and there is nothing indicating an error. It all seems to be working, even troubleshooting notifications in the Element client and Element X client. The tests pass with flying colors.

It feels as if my Element clients are not running in the background and completely shutdown. Anytime I re-open the app it looks as if it is opening for the first time.

The only thing I could possibly think is causing the issue is I may not have setup cloudflare tunnels properly. I don't know what would be causing ntfy or matrix to not play nice.

I am running my server on Ubuntu 20.04 with Docker and CasaOS. I am using Cloudflare Tunnels for my Matrix and ntfy containers. The logs for all the containers show nothing abnormal. The issue is appearing on 2 Google Pixel 8 devices that are running GrapheneOS. All the proper settings for the ntfy app and element have been configured (unrestricted battery, notification vibration and sound, etc.) It seems that calls go through fine if the app remains open. I also have a digital ocean vps for my coturn server.

This is what my element app looks like whenever I open it again. Maybe I interpret the loading screen wrong but to me it looks like it's doing "first time startup" type actions. This doesn't make sense though because both client devices are recieving text notifications.

I also found this github issue that seems to be exactly the issue I am facing (except they are having issues with messages as well it seems, when messages is the only notification that works consistently for me). However I don't know if some of the proposed solutions are only applicable to Synapse and not Dendrite.

https://github.com/element-hq/element-android/issues/7069

Thank you all for your time and help!

Edit: some more github issues referencing my issue. These seem more specific as well:

https://github.com/element-hq/element-android/issues/8761

https://github.com/element-hq/element-x-android/issues/3031

I do not know if this value will work in my Dendrite config:

ip_range_whitelist:

Edit 2: I created a throwaway matrix account and nltifications through my ntfy server worked flawlessly. Which makes me think my issue must be with my co turn server on my vps. Forgot to mention my vps, I have updated the post with this info. Going to try and see if this is the issue.

Edit 3: I think my coturn is fine nothing in its logs really stands put to me as broken. It has to be dendrite or something else. Possibly cloudflare, but I don't know what would be the issue.

Edit 4: I think my push notifications are fixed more the most part. I just messed around with coturn and cannot tell what fixed it. They work perfectly as long as the phone is unlocked. The moment the phone is locked no call Notifications come through. However if you unlock the phone when someone is calling then the notification will come through. This is starting to become really strange. I have checked all of my GrapheneOS settings for both element and ntfy and still no dice.

Edit 5: Nvm notifications are still messed up. I think it is ntfy, when I went to the topic url in my browser and stsrted a call even ntfy didn't get it. So either it is ntfy being broken and not properly recieving data from dendrite. Or dendrite is not properly sending data to ntfy. This could all be because I have not configured the cloudflare tunnel properly as well. During all of this, searching for users in my server has completly broken. It comes up with an error message anytime you try to search for someone. This is more evidence for dendrite falling apart, but how and where I do not know.

Part of me is starting to wondering if it would be worth it to flock to conduwuit. That could fix my notification issues potentially, plus it is actively being worked on. My issue was that it did not support sliding sync in order to get element call working. However what I did not expect through all of this was having jitsi calling suddenly working on element with dendrite. This would solve a lot of headaches possibly because at this point I really don't care if it's through jitsi. The only reason I pursued this is because I thought the only way to do mobile group calling was through element call. Which required element x, which in turn requires sliding sync. I just do not know what I did to get jitsi working with dendrite this time around.

For now I will keep fiddling with dendrite but I may pursue conduwuit if this keeps up.

Edit 6: Conduwuit for the win! Notifications work right out of the box! Sliding sync works out if the box! Jitsi works out of the box! And it is way less resource intensive! It was so simple to setup too! It is also actively being worked on! Highly recommend instead of dendrite! All around just a much better experience.

 

For some reason my push Notification are not working properly even with my ntfy server. I will miss calls from people because it doesn't seem like my clients are running in the background on my pixel. I have the battery access set to unrestricted. I do not know why the clients don't run in the background to notify me.

It seems they only really notify me if I keep the client open.

I am using a google pixel 8 running grapheneos. The clients I have tried are: schildichat and element.

I have also tried it on my fiance's google pixel 8 running grapheneos and the same issue appears.

I am running both my ntfy server and matrix server on docker on a ubuntu 20.04 machine with casaos. I use cloudflare tunnels to forward my services.

When troubleshooting notifications it passes all the tests on both element and schildichat. however on element x and schildi next I get an error failed to check gateway and push back loop. (which both element x and schildi next functioning 100% for me yet. See other posts)

Any help is appreciated!

Edit: it seems to be a problem with ntfy. Checking the container logs I found this:

INFO Connection closed with HTTP 500 (ntfy error 50003) (error=internal server error: base-url must be be configured for this feature, error_code=50003, http_method=GET, http_path=/_matrix/push/v1/notify, http_status=500, tag=http, visitor_auth_limiter_limit=0.016666666666666666, visitor_auth_limiter_tokens=30, visitor_id=ip:example, visitor_ip=example, visitor_messages=43, visitor_messages_limit=17280, visitor_messages_remaining=17237, visitor_request_limiter_limit=0.2, visitor_request_limiter_tokens=60, visitor_seen=2025-02-06T09:19:26.984Z)

Edit 2: i seemed to have fixed that error by reinstalling ntfy and creating a config file with the base url. However I am still not recieving push notifications. Element still crashes/closes and stops running in the background. I have no idea how to fix this. I have seen mentions of 'ip_range_whitelist' variables not being set properly. However all the documentation that relates to that variable is only for synapse. I do not know if that same variable is applicable to dendrite. I cannot see it listed in the config file.

 

I was able to finally get sliding sync up and running with my dendrite server!

Element X and Schildichat next allow me to sign in with no "this server does not support sliding sync" error.

However these clients do not show my chats or rooms. If I try to create a room it will work but if I bavk out it will show a blank chat page.

If I go to the regular element client I can see the newly created chats from element x/schildi.

Any help would be appreciated!

Edit: sliding sync now works it was an error in my compose file for the url! I needed it to be set to my matrix url and not my sliding sync url.

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