inverted_deflector

joined 1 year ago
[–] inverted_deflector@startrek.website 2 points 1 day ago (1 children)

Its not specifically hard but its also not just as easy to use. I say this as someone whos been gaming on linux for over a decade now. You still run into issues here and there with proton(often a devs fault for bad code) and there is genuinely a lot more going on and tweakable on the steamdeck.

Steamdeck is a great device but Nintendo is good at making simple systems

It really was remarkable how hated this device was at the time and I say this as one of the kids online laughing and calling it the taco gauge and ridiculing it for the side talking which lets be real isnt that egregious(and actually in what is likely intentional design the shell around the screen when placed to ear looks a lot like a side profile of an old phone). I do sometimes think back to it and how in hindsight it was just a smartphone that played games.

It was a little too ahead of it's time.

Im shocked there was any truth to this terrible article with that ai generated video nonsense.

In many ways it was better. More organic and even the big names like google and amazon were more quirky upstarts rather than the evil megacorporations they are today.

That said lets not sugarcoat it too much. The early 2000s were edgelord central and message boards like 4chan and something awful were quite influential. Then you had gaming message boards like gamefaqs and the like. Woof so much bad trolling. Some of it funny and well done to the point of art but most just abrasive and annoying. The small message boards and communities were amazing though.

There are definitely a lot of little things in gimp that make it hard. The lack of a shapetool is one(yes yes it's not a drawing app but a basic edition helps) and other things like adding text with a black outline or shadow. After literally decades they finally added in a way to make it easier to image macro text in. The old way involved several submenus and I know I couldnt figure it out on my own without a guide.

I know sometimes people come into an opensource ecosystem and complain that everything is worse because they arent used to it, but at the same time there are a lot of open source programs that are very rough around the edges and the developer cant see it because they know the program inside and out so of course it's intuitive that this feature is burried in here and this feature way in there.

Im mostly pro congestion pricing but there are two things that make me sympathetic to some of the detractors.

One issue is that well, the New York metro area as a whole is better than the rest of the country when it comes to public transit and getting people into the city. It is still has big gaps and holes. For example if you live west of the Hudson the metro north is not as complete as east and then you have towns in nj also not on the rail line. These people don't have the means to be able to take public transit in a way that doesn't add a significant, significant amount of time to their already long commute. And on top of that, they're already paying pretty hefty tolls to get to and into the city on top of the car maintenance and the gas. And a lot of these people live in the far fringes of the metro area, not just because they are priced out of the closer, better connected suburbs, as well as the city itself.

The other side of the argument is that the MTA is genuinely dysfunctional. Like it was only a few years ago that the governor decided to try and do a surprise visit to see the workers working overtime and found that nobody was there.The MTA is mismanaged in all facets. I don't blame people for being skeptical that this money will be well utilized.

That said, a large majority of people who are anti- congestion are just car-brained and do live near a convenient rail or park and ride and Would probably improve their own quality of life if they just took public transit instead of sitting in traffic every day.

Of course some could, but if everyone is impacted then why would they eat the cost? Also they can add a few percentages and blame it on tarrif.

Like how the messaging from covid immediately shifted once the media started using the "i" word.

"We understand the blocked canal, shuttered factories, and overall stagnant supply chain is a problem but we will work together in this crisis"

To

"Sorry inflation. Record profits? No inflation"

I feel like the haters over exaggerate. Like they say that raytracing will never happen and shouldnt. Technology will eventually improve and methods get better. Saying never and getting upset that there is an option to toggle in a game that pushes graphics is wrong. Its silly to think otherwise.

That said I think a lot of the hesitancy and fear comes from the worry that we will be moving forwards too quickly. As it stands the hardware that isnt just adequate with upscaling but good at ray tracing is like $1000-$2000. AMD cards are at a handicap as well. I think the fear is that the industry dives in too fast and abandons the old lighting techniques leaving people with lower end hardware behind or with a low setting that looks way worse than the older methods of lighting.

I think the fear is unfounded though since consoles will always be the primary target and A) They use amd or nvidia's mobile chip and B) they have to have a competitive price. As a result it will be a long while before we go all in on ray tracing.

I mean, it's not wrong. I expect quite a lot of lewd and rude content as well.

[–] inverted_deflector@startrek.website 68 points 1 month ago (7 children)

Will be very neat to see the community reaction to this. To this day dooms open source engine is prolific. I imagine this will be amazing for fan and indie games

Even in the american mythos of the mayflower it mentions them surviving off established food caches and stores from abandoned settlements. People dont think much about that, but they werent left behind because the natives were so welcoming to the Pilgrims.

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