The other platforms on PC, for example Steam, itch, gog, all do better things.
Itch really supports game jams, which in turn supports smaller devs and puts out a lot of unique stuff, much of which is free. They also allow devs to choose what percent itch gets with even zero as an option.
Valve is a massive contributor to open source projects and the game dev community. They have contributed a ton to SDL which is used to make many games and engines, and Proton is rocketing wine development forward. Steam also allows adding non-Steam games and even lets you run them with Proton just as easily as Steam native games.
GoG is DRM free, enough said. That in and of itself is one of the most pro consumer stances.
The only plus for Epic is they give out free games, no other redeeming qualities or features.
Don’t forget the beauty of PC is that it’s an open platform, and Epic does nothing to support that.
Im of two minds on this.
On one hand difficulty settings seem good because it gives players choices.
But on the other this genre is meant to challenge you. And for me if Dark Souls hadn’t been one difficulty only and hard was the way it is now I probably would have never beaten it on the hard difficulty. But I persevered and did something that felt great because of that design choice.