It's FOSS, of course you can 🤓 Fun fact: Most MAX players hate MAX2 to this day. The disappointment is similar to studios getting bought up by EA.
bekopharm
Mechanized Assault and eXploration (M.A.X.) - Mechanized Assault and eXploration Reloaded

Disclosure: That's my baby. We're not very active any more and while we were self hosted for a decade the development shifted to GitHub recently: https://github.com/maxr-dot-org/maxr/releases (I know but I don't have the spoons for this any more so the active devs got to decide)
It's compatible with Elite Dangerous, and I like it's colour theme more this is why it looks familiar I guess.
It's a Colonial Viper from Battlestar Galactica, that I really like. So I try to either fly Vipers or VF-1 from Macross, what I also dig :-)
I also fly with XR (3D thanks to SBS mode). VR gives me motion sickness and has some other drawbacks [for me]. See my ViperPit videos to get an idea how that looks 👍
You know… I wondered about this before too and I tried to lower the seating position through manipulation of the Y value before and while this works to some extend => it's not really possible to look over the fuselage any more so I guess it's a compromise (or you'd be simply unable to aim at anything in the game).
I was briefly offended but then I noticed this is about Beko Electronics 🤓
Think I got the aspect ratio somewhat under control. It's not perfect but much better. At this point I think it's simply a bug of EliteDangerous. It's like the HUD doesn't get the rescaling memo after the intro played.

The settings make no sense to me but I can live with that. SBS (right/left side) images attached. The HUD is now at least readable and not squished too much.
That is interesting. Do I understand this correct that it has to be SBS left/right for this to work? I read conflicting reports on this.
Thing is my glasses need right/left and most of what's on YT does simply not work when I just go fullscreen with SBS enabled so I have to drag it out of YT first and run it through Bino (or use ffplay with stereo3d filter) to "fix" this again.
This looks like if I want to make it convenient for VR I make it inconvenient for XR glasses users like XREAL and Viture users. I'm highly confused.
Oh and what about h265 or V1? The example only suggests h264:
ffmpeg -i input_file.mkv -vcodec libx264 -x264opts "frame-packing=3" output_file.mp4
Tried if h265 would happily eat frame-packing too but it's an unknown option for it :/
I'll take a look, thanks! SteamVR is not involved in this [that I know of]
Dunno, I hardly ever played it xD
…kidding, I like it but I tend to ignore the boring parts in games so bites me 🤷
Free perceived value weight 👍
heh, this totally reminds me of Terry Pratchett's dwarves, that spend a lot of time trying to find out what's under the beard of the other first without asking that akward question xD
The Always On pest is nowadays also in bicycles, e.g. the e-systems by Bosch.