bam13302

joined 2 years ago
[–] bam13302@ttrpg.network 8 points 1 day ago

Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.

[–] bam13302@ttrpg.network 44 points 1 day ago* (last edited 1 day ago) (9 children)

I have issue with almost all of your points.

  • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
  • Darkvision wouldn't do a damn thing, its range would barely get off the side of the boat.
  • Poison resistance is not disease resistance.
  • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
  • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
  • lower speed means they swim slower too which means going overboard is even worse.

EDIT: dwarven submarines!

  • short stature actually hugely relevant as submarines are notoriously cramped
  • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
  • honestly no clue what stats would be important for a sub, no argument here
  • toxic gasses less of a problem thanks to poison resistance
  • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
  • Also benefits from legendary dwarven engineering.
[–] bam13302@ttrpg.network 3 points 1 month ago* (last edited 1 month ago)

Both are important, even if everyone is getting lots of action (feels fast), if combats end up needing to be split between multiple sessions, people are going to complain that the story isn't moving or that they have been stuck in combat forever. If people are waiting 30+ minutes for their turn, they are going to stop paying attention and do something else while waiting.

[–] bam13302@ttrpg.network 1 points 2 months ago* (last edited 2 months ago)

Cuz the sewer pipes are known for being hermetically sealed.

I imagine just checking if your windows are closed, sealing any cracks as best you can with wet towels, and staying inside would be far more effective

[–] bam13302@ttrpg.network 79 points 3 months ago* (last edited 3 months ago) (4 children)

Found this applies nicely to my career. Routineish work? Drag my feet and fight myself to do anything. Fixing problems (bigger the better)? Everybody stand back, I got it.

Whole damn system failed due to a database failure that propagated to our secondary host too. Hacked our backup to usable in a day (meeting most requirements, including transition requirements) with a path forward for total system recovery on the main system.

Documentation on any of that though, that was a .. struggle.

[–] bam13302@ttrpg.network 3 points 3 months ago

One thing that will be the biggest general qol for your new build is likely to get a M.2 NVMe for your games and OS

[–] bam13302@ttrpg.network 3 points 3 months ago

Civ 6 is pretty flexible and dwarf fortress will run on a potato, basically anything remotely in the gaming market will play them fine. Civ 7 is more intense, but being turn based cpu tends not to be the bottleneck

[–] bam13302@ttrpg.network 3 points 3 months ago* (last edited 3 months ago) (5 children)

Do you have any preferences (distro, cpu/gpu manufacturer, etc) and a budget? Most of the games on your list I am familiar with and will run on damn near anything remotely modern.

Lacing direction, with the fairly low requirements (from what i recognize), and assuming you are price conscious id suggest you poke around the used gaming PC market (either gamer friends, or failing that online), which will also completely bypass the tariff issue too.

PopOS is pretty solid for linux gaming and has a distribution specifically for Nvidia too which handles most of the headache with Nvidia if you go that route.

EDIT: Poked around the requirement pages of the ones i wasn't familiar with, i didn't see a single game that had a requirement of anything newer than 10 year old hardware, depending on your friend network, you could get a computer that could play those games well for a song. Civ 7, your 'evenutally' game, is the only thing listed that has strongish requirements, and would be what i would pay attention to if you are aiming higher.

[–] bam13302@ttrpg.network 32 points 4 months ago (2 children)

They need someone who hasn't already formed an opinion about the case, basically every time some high profile crime makes the national news this issue happens, especially those with a strong public response.

[–] bam13302@ttrpg.network 3 points 6 months ago* (last edited 6 months ago)

Whats your use case?

Was somewhat recently considering a linux laptop myself and ended up deciding the steamdeck fit my needs well.

A dock + portable keyboard & mouse for when i need to do typing or w/e, and a fun handheld console for when i want fun.

That being said, depending on what your "older" laptop is, it might not actually be much stronger, or it might be wildly overpowered for what you need.

[–] bam13302@ttrpg.network 1 points 6 months ago

So they both store data in a table like structure, but that's about where the similarities end. Excel is useful for handling smaller more flexible data sets, but has performance, scalibility, storage, and structural deficiencies compared to SQL, it's also harder for computer languages to communicate with a shared excel dataset and modify it vs SQL.

One of the major issues with excel as a database is data limits, excel only allows for ~1 million rows. Considering there are ~1 billion possible SSNs, excel would not be a great medium for them for that reason alone.

One big advantage of SQL is you need to structure your data on the creation of the table and it's designed with the expectation that all data will fit a structure, including unique keys, format, and other limits and structures. This allows you to enforce database rules easily and massively reduce storage size and query times.

There are a bunch of other reasons for using SQL but most of it boils down to either it's faster, easier for multiple computers to access and read/modify simultaneously, or better for enforcing rules and structures when modifying it.

[–] bam13302@ttrpg.network 3 points 9 months ago (2 children)

This is actually really strong for a max level artificer as they get a +1 to all saves for each attunement

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