You said (almost) the same thing as the top comment, an hour earlier, too, yet you only have 3 updoots, while they have 60+. What gives? Is it because you're from hexbear and most simply don't see your comment?
abfarid
You have to be strong. Do it for the nose.
Your sudden but short-lived lathe-ing adventure.
Just toss it into that huge pile of ex-hobbies.
Can't be, you don't see him showing off with a Single Action Army revolver.
The last point should say "... and stop halfway, because I don't feel like it anymore".
Or "... but get stuck halfway because I found something interesting in one of the drawers."
As you mentioned, it's still a slab, that is only good for a few genres of games. Basically, a flat controller without the analog sticks, which is opposite of ergonomic, and you don't use that with a mouse.
You're misinterpreting my point. We can make a device with precise inputs that isn't a flat slab of buttons, we just haven't yet. This is not a gamepad vs. KBM argument.
It's not really that ironic. Something more ergonomic with the same tactile short travel buttons would've worked even better, you can just also do it with a keyboard, albeit not as comfortably.
In the very least, something more rounded and ergonomic than a row of buttons, something that lays out the buttons in such a way that they are more easily reachable without moving or contorting your hand. Fewer buttons for the pinky, more buttons for the thumb, which is now pretty much only used to hit spacebar. Maybe a big analog stick that sits under your palm, so you can tilt your entire hand to move (IDK how how useful that would be, but you wanted me to imagine something), leaving your fingers free to perform other actions.
I didn't set a goal to pitch something better, I just pointed the fact that we use unoptimized hardware and hopefully somebody is working on something better.
If you know the name of the fruit you usually know the plant, cause more often than not it's the name of the plant. For instance, apple comes from an apple tree.