YMS

joined 2 years ago
[–] YMS@discuss.tchncs.de 7 points 1 month ago

That truck is used at Computex to sell merchandise from.

[–] YMS@discuss.tchncs.de 2 points 1 month ago

The ancient pyramids may be much more ancient than we think. Maybe before humans? Maybe the dinosaurs built them?

[–] YMS@discuss.tchncs.de 14 points 1 month ago (4 children)

I don't understand why this isn't done more often. Publishers announce games early, then have to go great lengths to keep the hype up all the time, then the announced date comes close, but game isn't anywhere near finished, so it has to be delayed, fans are disappointed, developers are stressed. Next date comes close, game still isn't finished, delay it again, fans are disappointed, developers burnt out. Next date arrives, game still isn't finished, but cannot delay again, as fans would really be disappointed now, so buggy mess of a game is released, fans still are disappointed, developers have to work hard to restore the reputation of the game and themselves by repairing the biggest issues, and fans are still disappointed as now things work this way that worked that way before. And anyway it's still not what was promised in the first place.

Instead: Work secretly until the game is in a good state. Release, get good reviews. People get exactly what they expected, as their expectations came from the finished game and not some blown-up early-development marketing visions. Fans are happy, more good reviews.

[–] YMS@discuss.tchncs.de 5 points 1 month ago

Und "Kundenservice" meint nicht nur Beratung, Support, Abrechnung, etc., sondern auch Gewährleistung. Und ggf. haftet der Händler auch über die Gewährleistung hinaus für schwere Mängel.

[–] YMS@discuss.tchncs.de 3 points 2 months ago (2 children)

It actually was vaporware. Announced in 2012 and originally scheduled for release in 2014, it was officially cancelled in 2016, only to be re-announced in 2018, with a release probably "several years away".

[–] YMS@discuss.tchncs.de 29 points 2 months ago (13 children)

SteamOS would be a particular poor choice as a desktop operating system compared to basically any other Linux distribution. It uses an immutable file system and reverts all system changes upon every update. That's nice if you don't want to fuck up your handeheld gaming device with some dumb changes, but it's generally not what you will want on a device you use for all kinds of things. Of course, with some effort you can work around this, but then, why don't use a system that doesn't just use such a paradigm in the first place and won't roll back your workaround to make it usable with the next update?

[–] YMS@discuss.tchncs.de 1 points 2 months ago

If you have billions of targets to scan, there's generally no need to handle each and every edge case. Just ignoring what you can't understand easily and jumping on to the next target is an absolutely viable strategy. You will never be able to process everything anyway.

Of course, it changes a bit if some of these targets actually make your bot crash. If it happens to often, you will want to harden your bot against it. Then again, if it just happens every now and then, it's still much easier to just restart and continue with the next target.

[–] YMS@discuss.tchncs.de 1 points 2 months ago

It's not my thing either, but I understand running old games on the original hardware. There's probably very little reason then to put a modern operating system between the two, let alone one which offers "near-native" (= worse) performance (and reduced compability in the first place).

[–] YMS@discuss.tchncs.de 10 points 2 months ago (2 children)

It's not the full game, it's the "First Store" edition/chapter/whatever. The full game has a separate Steam page. So it's likely yet another demo version.

There aren't a lot of reviews yet, but so far they are mixed.

[–] YMS@discuss.tchncs.de 3 points 2 months ago (2 children)

Probably like probably most people still do find out nowadays.

[–] YMS@discuss.tchncs.de 3 points 2 months ago

In this case, crowd-funding is just a marketing instrument anyway. According to the Kickstarter page, they're 21 people working on the game, they want to release in 18 months and they need $ 170,000 to do that (which, by the way, they already got). Less than $ 10,000 per month for a team of 21. In other words: They actually have enough money to do it without Kickstarter.

[–] YMS@discuss.tchncs.de 1 points 4 months ago

However, she solved the more important issue that there was a post-it glued on top of the screen.

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